Files
Aaru/Aaru.Core/Devices/Scanning/ScanResults.cs

76 lines
3.3 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : ScanResults.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Core algorithms.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains structure to store scan results.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2022 Natalia Portillo
// ****************************************************************************/
namespace Aaru.Core.Devices.Scanning;
using System.Collections.Generic;
/// <summary>Contains the results of a media scan</summary>
public struct ScanResults
{
/// <summary>Total time spent scanning</summary>
public double TotalTime;
/// <summary>Total time spent by the device processing commands</summary>
public double ProcessingTime;
/// <summary>Average scan speed</summary>
public double AvgSpeed;
/// <summary>Maximum scan speed burst</summary>
public double MaxSpeed;
/// <summary>Minimum scan speed</summary>
public double MinSpeed;
/// <summary>Sectors that took less than 3 milliseconds to be processed</summary>
public ulong A;
/// <summary>Sectors that took less than 10 milliseconds but more than 3 milliseconds to be processed</summary>
public ulong B;
/// <summary>Sectors that took less than 50 milliseconds but more than 10 milliseconds to be processed</summary>
public ulong C;
/// <summary>Sectors that took less than 150 milliseconds but more than 50 milliseconds to be processed</summary>
public ulong D;
/// <summary>Sectors that took less than 500 milliseconds but more than 150 milliseconds to be processed</summary>
public ulong E;
/// <summary>Sectors that took more than 500 milliseconds to be processed</summary>
public ulong F;
/// <summary>List of sectors that could not be read</summary>
public List<ulong> UnreadableSectors;
/// <summary>Slowest seek</summary>
public double SeekMax;
/// <summary>Fastest seek</summary>
public double SeekMin;
/// <summary>Total time spent seeking</summary>
public double SeekTotal;
/// <summary>How many seeks have been done</summary>
public int SeekTimes;
/// <summary>How many blocks were scanned</summary>
public ulong Blocks;
/// <summary>How many blocks could not be read</summary>
public ulong Errored;
}