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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : ScanResults.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Core algorithms.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Contains structure to store scan results.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using System.Collections.Generic;
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namespace DiscImageChef.Core.Devices.Scanning
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{
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/// <summary>
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/// Contains the results of a media scan
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/// </summary>
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public struct ScanResults
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{
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/// <summary>
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/// Total time spent scanning
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/// </summary>
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public double TotalTime;
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/// <summary>
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/// Total time spent by the device processing commands
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/// </summary>
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public double ProcessingTime;
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/// <summary>
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/// Average scan speed
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/// </summary>
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public double AvgSpeed;
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/// <summary>
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/// Maximum scan speed burst
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/// </summary>
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public double MaxSpeed;
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/// <summary>
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/// Minimum scan speed
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/// </summary>
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public double MinSpeed;
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/// <summary>
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/// Sectors that took less than 3 milliseconds to be processed
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/// </summary>
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public ulong A;
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/// <summary>
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/// Sectors that took less than 10 milliseconds but more than 3 milliseconds to be processed
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/// </summary>
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public ulong B;
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/// <summary>
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/// Sectors that took less than 50 milliseconds but more than 10 milliseconds to be processed
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/// </summary>
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public ulong C;
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/// <summary>
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/// Sectors that took less than 150 milliseconds but more than 50 milliseconds to be processed
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/// </summary>
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public ulong D;
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/// <summary>
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/// Sectors that took less than 500 milliseconds but more than 150 milliseconds to be processed
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/// </summary>
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public ulong E;
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/// <summary>
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/// Sectors that took more than 500 milliseconds to be processed
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/// </summary>
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public ulong F;
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/// <summary>
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/// List of sectors that could not be read
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/// </summary>
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public List<ulong> UnreadableSectors;
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/// <summary>
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/// Slowest seek
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/// </summary>
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public double SeekMax;
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/// <summary>
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/// Fastest seek
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/// </summary>
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public double SeekMin;
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/// <summary>
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/// Total time spent seeking
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/// </summary>
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public double SeekTotal;
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/// <summary>
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/// How many seeks have been done
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/// </summary>
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public int SeekTimes;
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/// <summary>
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/// How many blocks were scanned
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/// </summary>
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public ulong Blocks;
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/// <summary>
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/// How many blocks could not be read
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/// </summary>
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public ulong Errored;
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}
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} |