Files
Aaru/DiscImageChef.Filters/ForcedSeekStream.cs

211 lines
7.3 KiB
C#

// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : ForcedSeekStream.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Filters.
//
// --[ Description ] ----------------------------------------------------------
//
// Provides a seekable stream from a forward-readable stream.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2019 Natalia Portillo
// ****************************************************************************/
using System;
using System.IO;
namespace DiscImageChef.Filters
{
/// <summary>
/// ForcedSeekStream allows to seek a forward-readable stream (like System.IO.Compression streams)
/// by doing the slow and known trick of rewinding and forward reading until arriving the desired position.
/// </summary>
public class ForcedSeekStream<T> : Stream where T : Stream
{
const int BUFFER_LEN = 1048576;
string backFile;
FileStream backStream;
T baseStream;
long streamLength;
/// <summary>
/// Initializes a new instance of the <see cref="T:DiscImageChef.Filters.ForcedSeekStream`1" /> class.
/// </summary>
/// <param name="length">The real (uncompressed) length of the stream.</param>
/// <param name="args">Parameters that are used to create the base stream.</param>
public ForcedSeekStream(long length, params object[] args)
{
streamLength = length;
baseStream = (T)Activator.CreateInstance(typeof(T), args);
backFile = Path.GetTempFileName();
backStream = new FileStream(backFile, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
if(length == 0) CalculateLength();
}
/// <summary>
/// Initializes a new instance of the <see cref="T:DiscImageChef.Filters.ForcedSeekStream`1" /> class.
/// </summary>
/// <param name="args">Parameters that are used to create the base stream.</param>
public ForcedSeekStream(params object[] args)
{
baseStream = (T)Activator.CreateInstance(typeof(T), args);
backFile = Path.GetTempFileName();
backStream = new FileStream(backFile, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
CalculateLength();
}
public override bool CanRead => baseStream.CanRead;
public override bool CanSeek => true;
public override bool CanWrite => false;
public override long Length => streamLength;
public override long Position
{
get => backStream.Position;
set => SetPosition(value);
}
/// <summary>
/// Calculates the real (uncompressed) length of the stream.
/// It basically reads (uncompresses) the whole stream to memory discarding its contents,
/// so it should be used as a last resort.
/// </summary>
/// <returns>The length.</returns>
public void CalculateLength()
{
int read;
do
{
byte[] buffer = new byte[BUFFER_LEN];
read = baseStream.Read(buffer, 0, BUFFER_LEN);
backStream.Write(buffer, 0, read);
}
while(read == BUFFER_LEN);
streamLength = backStream.Length;
backStream.Position = 0;
}
void SetPosition(long position)
{
if(position == backStream.Position) return;
if(position < backStream.Length)
{
backStream.Position = position;
return;
}
backStream.Position = backStream.Length;
long toposition = position - backStream.Position;
int fullBufferReads = (int)(toposition / BUFFER_LEN);
int restToRead = (int)(toposition % BUFFER_LEN);
byte[] buffer;
for(int i = 0; i < fullBufferReads; i++)
{
buffer = new byte[BUFFER_LEN];
baseStream.Read(buffer, 0, BUFFER_LEN);
backStream.Write(buffer, 0, BUFFER_LEN);
}
buffer = new byte[restToRead];
baseStream.Read(buffer, 0, restToRead);
backStream.Write(buffer, 0, restToRead);
}
public override void Flush()
{
baseStream.Flush();
backStream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
if(backStream.Position + count <= backStream.Length) return backStream.Read(buffer, offset, count);
SetPosition(backStream.Position + count);
SetPosition(backStream.Position - count);
return backStream.Read(buffer, offset, count);
}
public override int ReadByte()
{
if(backStream.Position + 1 <= backStream.Length) return backStream.ReadByte();
SetPosition(backStream.Position + 1);
SetPosition(backStream.Position - 1);
return backStream.ReadByte();
}
public override long Seek(long offset, SeekOrigin origin)
{
switch(origin)
{
case SeekOrigin.Begin:
if(offset < 0) throw new IOException("Cannot seek before stream start.");
SetPosition(offset);
break;
case SeekOrigin.End:
if(offset > 0) throw new IOException("Cannot seek after stream end.");
if(streamLength == 0) CalculateLength();
SetPosition(streamLength + offset);
break;
default:
SetPosition(backStream.Position + offset);
break;
}
return backStream.Position;
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
public override void Close()
{
backStream?.Close();
File.Delete(backFile);
}
~ForcedSeekStream()
{
backStream?.Close();
File.Delete(backFile);
}
}
}