Files
Aaru/Aaru.Compression/NonClosableStream.cs

81 lines
3.0 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : NonClosableStream.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression.
//
// --[ Description ] ----------------------------------------------------------
//
// Overrides MemoryStream to ignore standard close requests.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2023 Natalia Portillo
// ****************************************************************************/
using System.Diagnostics.CodeAnalysis;
using System.IO;
using Aaru.Helpers;
namespace Aaru.Compression;
/// <inheritdoc />
/// <summary>Creates a MemoryStream that ignores close commands</summary>
[SuppressMessage("ReSharper", "UnusedMember.Global")]
sealed class NonClosableStream : Stream
{
readonly MemoryStream _baseStream;
internal NonClosableStream(byte[] buffer) => _baseStream = new MemoryStream(buffer);
internal NonClosableStream() => _baseStream = new MemoryStream();
public override bool CanRead => _baseStream.CanRead;
public override bool CanSeek => _baseStream.CanSeek;
public override bool CanWrite => _baseStream.CanWrite;
public override long Length => _baseStream.Length;
public override long Position
{
get => _baseStream.Position;
set => _baseStream.Position = value;
}
public override void Flush() => _baseStream.Flush();
public override int Read(byte[] buffer, int offset, int count) => _baseStream.EnsureRead(buffer, offset, count);
public override long Seek(long offset, SeekOrigin origin) => _baseStream.Seek(offset, origin);
public override void SetLength(long value) => _baseStream.SetLength(value);
public override void Write(byte[] buffer, int offset, int count) => _baseStream.Write(buffer, offset, count);
public override void Close()
{
// Do nothing
}
internal byte[] GetBuffer() => _baseStream.GetBuffer();
internal byte[] ToArray() => _baseStream.ToArray();
internal void ReallyClose() => _baseStream.Close();
}