Files
Aaru/DiscImageChef.DiscImages/NDIF/Structs.cs

145 lines
4.9 KiB
C#

// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : Structs.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disk image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains structures for Apple New Disk Image Format.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2019 Natalia Portillo
// ****************************************************************************/
using System;
using System.Runtime.InteropServices;
namespace DiscImageChef.DiscImages
{
public partial class Ndif
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ChunkHeader
{
/// <summary>
/// Version
/// </summary>
public short version;
/// <summary>
/// Filesystem ID
/// </summary>
public short driver;
/// <summary>
/// Disk image name, Str63 (Pascal string)
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public byte[] name;
/// <summary>
/// Sectors in image
/// </summary>
public uint sectors;
/// <summary>
/// Maximum number of sectors per chunk
/// </summary>
public uint maxSectorsPerChunk;
/// <summary>
/// Offset to add to every chunk offset
/// </summary>
public uint dataOffset;
/// <summary>
/// CRC28 of whole image
/// </summary>
public uint crc;
/// <summary>
/// Set to 1 if segmented
/// </summary>
public uint segmented;
/// <summary>
/// Unknown
/// </summary>
public uint p1;
/// <summary>
/// Unknown
/// </summary>
public uint p2;
/// <summary>
/// Unknown, spare?
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public uint[] unknown;
/// <summary>
/// Set to 1 by ShrinkWrap if image is encrypted
/// </summary>
public uint encrypted;
/// <summary>
/// Set by ShrinkWrap if image is encrypted, value is the same for same password
/// </summary>
public uint hash;
/// <summary>
/// How many chunks follow the header
/// </summary>
public uint chunks;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct BlockChunk
{
/// <summary>
/// Starting sector, 3 bytes
/// </summary>
public uint sector;
/// <summary>
/// Chunk type
/// </summary>
public byte type;
/// <summary>
/// Offset in start of chunk
/// </summary>
public uint offset;
/// <summary>
/// Length in bytes of chunk
/// </summary>
public uint length;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SegmentHeader
{
/// <summary>
/// Segment #
/// </summary>
public ushort segment;
/// <summary>
/// How many segments
/// </summary>
public ushort segments;
/// <summary>
/// Seems to be a Guid, changes with different images, same for all segments of same image
/// </summary>
public Guid segmentId;
/// <summary>
/// Seems to be a CRC28 of this segment, unchecked
/// </summary>
public uint crc;
}
}
}