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Aaru/Aaru.CommonTypes/Interfaces/IWritableFloppyImage.cs

98 lines
5.6 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : IFloppyImage.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Defines the interface to be implemented by floppy image plugins.
//
// --[ License ] --------------------------------------------------------------
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2023 Natalia Portillo
// ****************************************************************************/
using System.Diagnostics.CodeAnalysis;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Structs;
namespace Aaru.CommonTypes.Interfaces;
/// <inheritdoc cref="IWritableImage" />
/// <summary>
/// Abstract class to implement disk image reading plugins that can contain floppy images. This interface is
/// needed because floppy formatting characteristics are not necessarily compatible with the whole LBA-oriented
/// interface defined by <see cref="T:Aaru.CommonTypes.Interfaces.IMediaImage" />. All data expected by these methods
/// is already decoded from its corresponding bitstream.
/// </summary>
[SuppressMessage("ReSharper", "UnusedMember.Global")]
public interface IWritableFloppyImage : IFloppyImage, IWritableImage
{
/// <summary>
/// Indicates the image plugin the floppy physical characteristics and must be called before following methods are
/// called. Once this is called, LBA-based methods should not be used.
/// </summary>
/// <param name="info">
/// Floppy info, contains information about physical characteristics of floppy, like size, bitrate,
/// track density, etc...
/// </param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool SetFloppyCharacteristics(FloppyInfo info);
/// <summary>Writes a sector's user data.</summary>
/// <param name="data">
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates. If
/// <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored. Otherwise, whatever data should be in the sector.
/// </param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <param name="sector">Logical sector ID.</param>
/// <param name="status">Status of sector.</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteSector(byte[] data, ushort track, byte head, ushort sector, FloppySectorStatus status);
/// <summary>Writes a whole track, including all gaps, address marks, sectors data, etc.</summary>
/// <param name="data">The track data.</param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteTrack(byte[] data, ushort track, byte head);
/// <summary>Writes a sector's data including all tags, address mark, and so, in a format dependent of represented media.</summary>
/// <param name="data">
/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates. If
/// <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored. Otherwise, whatever data should be in the sector.
/// </param>
/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
/// <param name="head">Physical head (0-based).</param>
/// <param name="sector">Logical sector ID.</param>
/// <param name="status">Status of request.</param>
/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
bool WriteSectorLong(byte[] data, ushort track, byte head, ushort sector, out FloppySectorStatus status);
}