Files
Aaru/Aaru.Filesystems/GDFX/Dir.cs

169 lines
5.7 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Dir.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Microsoft Xbox DVD File System plugin.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System.Collections.Generic;
using System.Linq;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Interfaces;
using Aaru.Logging;
using Marshal = Aaru.Helpers.Marshal;
namespace Aaru.Filesystems;
public sealed partial class GDFX
{
/// <inheritdoc />
public ErrorNumber OpenDir(string path, out IDirNode node)
{
node = null;
if(!_mounted) return ErrorNumber.AccessDenied;
string normalizedPath = string.IsNullOrEmpty(path)
? "/"
: path.StartsWith('/')
? path
: "/" + path;
if(!_directoryCache.TryGetValue(normalizedPath, out List<DecodedEntry> entries)) return ErrorNumber.NoSuchFile;
node = new GdfxDirNode
{
Path = normalizedPath,
Contents = entries.Select(e => e.Name).ToArray(),
Position = 0
};
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber CloseDir(IDirNode node)
{
if(node is not GdfxDirNode) return ErrorNumber.InvalidArgument;
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadDir(IDirNode node, out string filename)
{
filename = null;
if(!_mounted) return ErrorNumber.AccessDenied;
if(node is not GdfxDirNode dirNode) return ErrorNumber.InvalidArgument;
if(dirNode.Position >= dirNode.Contents.Length) return ErrorNumber.NoError;
filename = dirNode.Contents[dirNode.Position++];
return ErrorNumber.NoError;
}
/// <summary>
/// Parses a directory block (binary search tree) and returns a flat list of decoded entries. The block must
/// already be read into memory.
/// </summary>
List<DecodedEntry> ParseDirectoryBlock(byte[] block)
{
var entries = new List<DecodedEntry>();
var visited = new HashSet<int>();
var stack = new Stack<int>();
stack.Push(0);
while(stack.Count > 0)
{
int byteOffset = stack.Pop();
if(byteOffset < 0 || !visited.Add(byteOffset)) continue;
const int headerSize = 14;
if(byteOffset + headerSize > block.Length) continue;
DirectoryEntryHeader header =
Marshal.ByteArrayToStructureLittleEndian<DirectoryEntryHeader>(block, byteOffset, headerSize);
if(header.filenameLength == 0) continue;
if(byteOffset + headerSize + header.filenameLength > block.Length) continue;
string name = _encoding.GetString(block, byteOffset + headerSize, header.filenameLength);
entries.Add(new DecodedEntry
{
Name = name,
DataSector = header.dataSector,
DataSize = header.dataSize,
Attributes = header.attributes
});
AaruLogging.Debug(MODULE_NAME,
"Entry: {0}, sector {1}, size {2}, attrs 0x{3:X2}",
name,
header.dataSector,
header.dataSize,
header.attributes);
if(header.rightEntryOffset != NO_CHILD) stack.Push(header.rightEntryOffset * 4);
if(header.leftEntryOffset != NO_CHILD) stack.Push(header.leftEntryOffset * 4);
}
return entries;
}
/// <summary>Reads a directory block from disk, parses it, and recursively caches all subdirectories.</summary>
ErrorNumber CacheDirectory(string path, uint sector, uint size)
{
if(size == 0) return ErrorNumber.NoError;
uint sectorCount = (size + SECTOR_SIZE - 1) / SECTOR_SIZE;
ErrorNumber errno = ReadGameSectors(sector, sectorCount, out byte[] block);
if(errno != ErrorNumber.NoError) return errno;
List<DecodedEntry> entries = ParseDirectoryBlock(block);
_directoryCache[path] = entries;
foreach(DecodedEntry entry in entries)
{
if(!entry.IsDirectory) continue;
string subPath = path == "/" ? "/" + entry.Name : path + "/" + entry.Name;
errno = CacheDirectory(subPath, entry.DataSector, entry.DataSize);
if(errno != ErrorNumber.NoError) return errno;
}
return ErrorNumber.NoError;
}
}