mirror of
https://github.com/aaru-dps/Aaru.git
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169 lines
5.7 KiB
C#
169 lines
5.7 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : Dir.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Microsoft Xbox DVD File System plugin.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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using System.Collections.Generic;
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using System.Linq;
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using Aaru.CommonTypes.Enums;
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using Aaru.CommonTypes.Interfaces;
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using Aaru.Logging;
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using Marshal = Aaru.Helpers.Marshal;
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namespace Aaru.Filesystems;
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public sealed partial class GDFX
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{
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/// <inheritdoc />
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public ErrorNumber OpenDir(string path, out IDirNode node)
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{
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node = null;
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if(!_mounted) return ErrorNumber.AccessDenied;
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string normalizedPath = string.IsNullOrEmpty(path)
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? "/"
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: path.StartsWith('/')
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? path
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: "/" + path;
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if(!_directoryCache.TryGetValue(normalizedPath, out List<DecodedEntry> entries)) return ErrorNumber.NoSuchFile;
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node = new GdfxDirNode
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{
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Path = normalizedPath,
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Contents = entries.Select(e => e.Name).ToArray(),
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Position = 0
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};
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber CloseDir(IDirNode node)
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{
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if(node is not GdfxDirNode) return ErrorNumber.InvalidArgument;
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber ReadDir(IDirNode node, out string filename)
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{
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filename = null;
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if(!_mounted) return ErrorNumber.AccessDenied;
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if(node is not GdfxDirNode dirNode) return ErrorNumber.InvalidArgument;
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if(dirNode.Position >= dirNode.Contents.Length) return ErrorNumber.NoError;
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filename = dirNode.Contents[dirNode.Position++];
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return ErrorNumber.NoError;
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}
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/// <summary>
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/// Parses a directory block (binary search tree) and returns a flat list of decoded entries. The block must
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/// already be read into memory.
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/// </summary>
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List<DecodedEntry> ParseDirectoryBlock(byte[] block)
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{
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var entries = new List<DecodedEntry>();
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var visited = new HashSet<int>();
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var stack = new Stack<int>();
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stack.Push(0);
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while(stack.Count > 0)
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{
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int byteOffset = stack.Pop();
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if(byteOffset < 0 || !visited.Add(byteOffset)) continue;
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const int headerSize = 14;
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if(byteOffset + headerSize > block.Length) continue;
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DirectoryEntryHeader header =
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Marshal.ByteArrayToStructureLittleEndian<DirectoryEntryHeader>(block, byteOffset, headerSize);
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if(header.filenameLength == 0) continue;
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if(byteOffset + headerSize + header.filenameLength > block.Length) continue;
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string name = _encoding.GetString(block, byteOffset + headerSize, header.filenameLength);
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entries.Add(new DecodedEntry
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{
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Name = name,
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DataSector = header.dataSector,
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DataSize = header.dataSize,
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Attributes = header.attributes
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});
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AaruLogging.Debug(MODULE_NAME,
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"Entry: {0}, sector {1}, size {2}, attrs 0x{3:X2}",
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name,
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header.dataSector,
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header.dataSize,
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header.attributes);
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if(header.rightEntryOffset != NO_CHILD) stack.Push(header.rightEntryOffset * 4);
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if(header.leftEntryOffset != NO_CHILD) stack.Push(header.leftEntryOffset * 4);
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}
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return entries;
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}
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/// <summary>Reads a directory block from disk, parses it, and recursively caches all subdirectories.</summary>
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ErrorNumber CacheDirectory(string path, uint sector, uint size)
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{
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if(size == 0) return ErrorNumber.NoError;
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uint sectorCount = (size + SECTOR_SIZE - 1) / SECTOR_SIZE;
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ErrorNumber errno = ReadGameSectors(sector, sectorCount, out byte[] block);
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if(errno != ErrorNumber.NoError) return errno;
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List<DecodedEntry> entries = ParseDirectoryBlock(block);
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_directoryCache[path] = entries;
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foreach(DecodedEntry entry in entries)
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{
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if(!entry.IsDirectory) continue;
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string subPath = path == "/" ? "/" + entry.Name : path + "/" + entry.Name;
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errno = CacheDirectory(subPath, entry.DataSector, entry.DataSize);
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if(errno != ErrorNumber.NoError) return errno;
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}
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return ErrorNumber.NoError;
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}
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} |