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AaruBenchmark/Aaru6.Compression/AppleRle.cs

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : AppleRle.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression algorithms.
//
// --[ Description ] ----------------------------------------------------------
//
// Decompress Apple variant of RLE.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2011-2024 Natalia Portillo
// Copyright © 2018-2019 David Ryskalczyk
// ****************************************************************************/
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namespace Aaru6.Compression;
/// <summary>Implements the Apple version of RLE</summary>
public class AppleRle
{
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const uint DART_CHUNK = 20960;
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/// <summary>Decodes a buffer compressed with Apple RLE</summary>
/// <param name="source">Encoded buffer</param>
/// <param name="destination">Buffer where to write the decoded data</param>
/// <returns>The number of decoded bytes</returns>
public static int DecodeBuffer(byte[] source, byte[] destination)
{
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var count = 0;
var nextA = true; // true if A, false if B
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byte repeatedByteA = 0, repeatedByteB = 0;
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var repeatMode = false; // true if we're repeating, false if we're just copying
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int inPosition = 0, outPosition = 0;
while(inPosition <= source.Length &&
outPosition <= destination.Length)
{
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switch(repeatMode)
{
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case true when count > 0:
{
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count--;
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if(nextA)
{
nextA = false;
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destination[outPosition++] = repeatedByteA;
continue;
}
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nextA = true;
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destination[outPosition++] = repeatedByteB;
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continue;
}
case false when count > 0:
count--;
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destination[outPosition++] = source[inPosition++];
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continue;
}
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if(inPosition == source.Length)
break;
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while(true)
{
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byte b1 = source[inPosition++];
byte b2 = source[inPosition++];
var s = (short)(b1 << 8 | b2);
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if(s == 0 ||
s >= DART_CHUNK ||
s <= -DART_CHUNK)
continue;
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if(s < 0)
{
repeatMode = true;
repeatedByteA = source[inPosition++];
repeatedByteB = source[inPosition++];
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count = -s * 2 - 1;
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nextA = false;
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destination[outPosition++] = repeatedByteA;
break;
}
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repeatMode = false;
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count = s * 2 - 1;
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destination[outPosition++] = source[inPosition++];
break;
}
}
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return outPosition;
}
}