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Subchannel interpretation code (nw)
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40
RedBookPlayer.Models/Hardware/Karaoke/TileBlock.cs
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40
RedBookPlayer.Models/Hardware/Karaoke/TileBlock.cs
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namespace RedBookPlayer.Models.Hardware.Karaoke
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{
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/// <see cref="https://jbum.com/cdg_revealed.html"/>
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internal class TileBlock
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{
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// Only lower 4 bits are used, mask with 0x0F
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public byte Color0 { get; private set; }
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// Only lower 4 bits are used, mask with 0x0F
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public byte Color1 { get; private set; }
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// Only lower 5 bits are used, mask with 0x1F
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public byte Row { get; private set; }
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// Only lower 6 bits are used, mask with 0x3F
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public byte Column { get; private set; }
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// Only lower 6 bits of each byte are used
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public byte[] TilePixels { get; private set; } = new byte[12];
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/// <summary>
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/// Interpret subchannel packet data as Tile Block
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/// </summary>
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public TileBlock(byte[] bytes)
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{
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if(bytes == null || bytes.Length != 16)
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return;
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this.Color0 = (byte)(bytes[0] & 0x0F);
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this.Color1 = (byte)(bytes[1] & 0x0F);
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this.Row = (byte)(bytes[2] & 0x1F);
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this.Column = (byte)(bytes[3] & 0x3F);
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for(int i = 0; i < 12; i++)
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{
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this.TilePixels[i] = (byte)(bytes[4 + i] & 0x3F);
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}
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}
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}
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}
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