mirror of
https://github.com/aaru-dps/RedBookPlayer.git
synced 2025-12-16 19:24:41 +00:00
Split common and GUI code into separate projects
This commit is contained in:
48
RedBookPlayer.Common/Hardware/DeEmphasisFilter.cs
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48
RedBookPlayer.Common/Hardware/DeEmphasisFilter.cs
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@@ -0,0 +1,48 @@
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using System;
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using NWaves.Filters.BiQuad;
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namespace RedBookPlayer.Common.Hardware
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{
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/// <summary>
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/// Filter for applying de-emphasis to audio
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/// </summary>
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public class DeEmphasisFilter : BiQuadFilter
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{
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private static readonly double B0;
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private static readonly double B1;
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private static readonly double B2;
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private static readonly double A0;
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private static readonly double A1;
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private static readonly double A2;
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static DeEmphasisFilter()
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{
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double fc = 5277;
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double slope = 0.4850;
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double gain = -9.465;
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double w0 = 2 * Math.PI * fc / 44100;
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double A = Math.Exp(gain / 40 * Math.Log(10));
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double alpha = Math.Sin(w0) / 2 * Math.Sqrt(((A + (1 / A)) * ((1 / slope) - 1)) + 2);
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double cs = Math.Cos(w0);
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double v = 2 * Math.Sqrt(A) * alpha;
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B0 = A * (A + 1 + ((A - 1) * cs) + v);
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B1 = -2 * A * (A - 1 + ((A + 1) * cs));
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B2 = A * (A + 1 + ((A - 1) * cs) - v);
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A0 = A + 1 - ((A - 1) * cs) + v;
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A1 = 2 * (A - 1 - ((A + 1) * cs));
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A2 = A + 1 - ((A - 1) * cs) - v;
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B2 /= A0;
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B1 /= A0;
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B0 /= A0;
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A2 /= A0;
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A1 /= A0;
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A0 = 1;
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}
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public DeEmphasisFilter() : base(B0, B1, B2, A0, A1, A2) {}
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}
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}
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432
RedBookPlayer.Common/Hardware/Player.cs
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432
RedBookPlayer.Common/Hardware/Player.cs
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@@ -0,0 +1,432 @@
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using System;
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using System.ComponentModel;
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using Aaru.CommonTypes.Enums;
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using ReactiveUI;
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using RedBookPlayer.Common.Discs;
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namespace RedBookPlayer.Common.Hardware
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{
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public class Player : ReactiveObject
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{
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/// <summary>
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/// Indicate if the player is ready to be used
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/// </summary>
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public bool Initialized { get; private set; } = false;
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#region OpticalDisc Passthrough
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/// <summary>
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/// Current track number
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/// </summary>
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public int CurrentTrackNumber
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{
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get => _currentTrackNumber;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
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}
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/// <summary>
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/// Current track index
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/// </summary>
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public ushort CurrentTrackIndex
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{
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get => _currentTrackIndex;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
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}
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/// <summary>
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/// Current sector number
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/// </summary>
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public ulong CurrentSector
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{
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get => _currentSector;
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private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
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}
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/// <summary>
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/// Represents the sector starting the section
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/// </summary>
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public ulong SectionStartSector
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{
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get => _sectionStartSector;
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protected set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
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}
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/// <summary>
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/// Represents if the disc has a hidden track
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/// </summary>
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public bool HiddenTrack
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{
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get => _hasHiddenTrack;
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private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
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}
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/// <summary>
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/// Represents the 4CH flag [CompactDisc only]
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/// </summary>
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public bool QuadChannel
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{
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get => _quadChannel;
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private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
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}
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/// <summary>
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/// Represents the DATA flag [CompactDisc only]
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/// </summary>
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public bool IsDataTrack
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{
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get => _isDataTrack;
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private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
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}
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/// <summary>
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/// Represents the DCP flag [CompactDisc only]
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/// </summary>
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public bool CopyAllowed
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{
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get => _copyAllowed;
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private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
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}
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/// <summary>
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/// Represents the PRE flag [CompactDisc only]
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/// </summary>
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public bool TrackHasEmphasis
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{
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get => _trackHasEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
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}
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/// <summary>
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/// Represents the total tracks on the disc
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/// </summary>
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public int TotalTracks => _opticalDisc.TotalTracks;
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/// <summary>
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/// Represents the total indices on the disc
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/// </summary>
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public int TotalIndexes => _opticalDisc.TotalIndexes;
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/// <summary>
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/// Total sectors in the image
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/// </summary>
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public ulong TotalSectors => _opticalDisc.TotalSectors;
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/// <summary>
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/// Represents the time adjustment offset for the disc
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/// </summary>
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public ulong TimeOffset => _opticalDisc.TimeOffset;
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/// <summary>
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/// Represents the total playing time for the disc
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/// </summary>
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public ulong TotalTime => _opticalDisc.TotalTime;
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private int _currentTrackNumber;
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private ushort _currentTrackIndex;
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private ulong _currentSector;
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private ulong _sectionStartSector;
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private bool _hasHiddenTrack;
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private bool _quadChannel;
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private bool _isDataTrack;
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private bool _copyAllowed;
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private bool _trackHasEmphasis;
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#endregion
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#region SoundOutput Passthrough
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/// <summary>
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/// Indicate if the output is playing
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/// </summary>
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public bool? Playing
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{
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get => _playing;
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private set => this.RaiseAndSetIfChanged(ref _playing, value);
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}
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/// <summary>
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/// Indicates if de-emphasis should be applied
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/// </summary>
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public bool ApplyDeEmphasis
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{
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get => _applyDeEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
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}
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/// <summary>
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/// Current playback volume
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/// </summary>
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public int Volume
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{
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get => _volume;
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set => this.RaiseAndSetIfChanged(ref _volume, value);
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}
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private bool? _playing;
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private bool _applyDeEmphasis;
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private int _volume;
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#endregion
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#region Private State Variables
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/// <summary>
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/// Sound output handling class
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/// </summary>
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private readonly SoundOutput _soundOutput;
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/// <summary>
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/// OpticalDisc object
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/// </summary>
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private readonly OpticalDisc _opticalDisc;
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#endregion
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/// <summary>
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/// Create a new Player from a given image path
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/// </summary>
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/// <param name="path">Path to the disc image</param>
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/// <param name="generateMissingToc">Generate a TOC if the disc is missing one [CompactDisc only]</param>
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/// <param name="loadDataTracks">Load data tracks for playback [CompactDisc only]</param>
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/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
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/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
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public Player(string path, bool generateMissingToc, bool loadDataTracks, bool autoPlay, int defaultVolume)
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{
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// Set the internal state for initialization
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Initialized = false;
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_soundOutput = new SoundOutput();
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_soundOutput.SetDeEmphasis(false);
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// Initalize the disc
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_opticalDisc = OpticalDiscFactory.GenerateFromPath(path, generateMissingToc, loadDataTracks, autoPlay);
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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// Add event handling for the optical disc
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_opticalDisc.PropertyChanged += OpticalDiscStateChanged;
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// Initialize the sound output
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_soundOutput.Init(_opticalDisc, autoPlay, defaultVolume);
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if(_soundOutput == null || !_soundOutput.Initialized)
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return;
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// Add event handling for the sound output
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_soundOutput.PropertyChanged += SoundOutputStateChanged;
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// Mark the player as ready
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Initialized = true;
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// Force a refresh of the state information
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OpticalDiscStateChanged(this, null);
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SoundOutputStateChanged(this, null);
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}
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#region Playback
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/// <summary>
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/// Begin playback
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/// </summary>
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public void Play()
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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else if(_soundOutput == null)
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return;
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else if(_soundOutput.Playing)
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return;
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_soundOutput.Play();
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_opticalDisc.SetTotalIndexes();
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Playing = true;
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}
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/// <summary>
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/// Pause current playback
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/// </summary>
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public void Pause()
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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else if(_soundOutput == null)
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return;
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else if(!_soundOutput.Playing)
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return;
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_soundOutput?.Stop();
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Playing = false;
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}
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/// <summary>
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/// Stop current playback
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/// </summary>
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public void Stop()
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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else if(_soundOutput == null)
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return;
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else if(!_soundOutput.Playing)
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return;
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_soundOutput?.Stop();
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_opticalDisc.LoadFirstTrack();
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Playing = null;
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}
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/// <summary>
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/// Move to the next playable track
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/// </summary>
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public void NextTrack()
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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bool? wasPlaying = Playing;
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if(wasPlaying == true) Pause();
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_opticalDisc.NextTrack();
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if(_opticalDisc is CompactDisc compactDisc)
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_soundOutput.SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == true) Play();
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}
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/// <summary>
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/// Move to the previous playable track
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/// </summary>
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/// <param name="playHiddenTrack">True to play the hidden track, if it exists</param>
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public void PreviousTrack(bool playHiddenTrack)
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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bool? wasPlaying = Playing;
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if(wasPlaying == true) Pause();
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_opticalDisc.PreviousTrack(playHiddenTrack);
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if(_opticalDisc is CompactDisc compactDisc)
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_soundOutput.SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == true) Play();
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}
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/// <summary>
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/// Move to the next index
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/// </summary>
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/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
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public void NextIndex(bool changeTrack)
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{
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if(_opticalDisc == null || !_opticalDisc.Initialized)
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return;
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||||
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||||
bool? wasPlaying = Playing;
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if(wasPlaying == true) Pause();
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_opticalDisc.NextIndex(changeTrack);
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if(_opticalDisc is CompactDisc compactDisc)
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_soundOutput.SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == true) Play();
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}
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/// <summary>
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/// Move to the previous index
|
||||
/// </summary>
|
||||
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
|
||||
/// <param name="playHiddenTrack">True to play the hidden track, if it exists</param>
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||||
public void PreviousIndex(bool changeTrack, bool playHiddenTrack)
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{
|
||||
if(_opticalDisc == null || !_opticalDisc.Initialized)
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||||
return;
|
||||
|
||||
bool? wasPlaying = Playing;
|
||||
if(wasPlaying == true) Pause();
|
||||
|
||||
_opticalDisc.PreviousIndex(changeTrack, playHiddenTrack);
|
||||
if(_opticalDisc is CompactDisc compactDisc)
|
||||
_soundOutput.SetDeEmphasis(compactDisc.TrackHasEmphasis);
|
||||
|
||||
if(wasPlaying == true) Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fast-forward playback by 75 sectors, if possible
|
||||
/// </summary>
|
||||
public void FastForward()
|
||||
{
|
||||
if(_opticalDisc == null || !_opticalDisc.Initialized)
|
||||
return;
|
||||
|
||||
_opticalDisc.CurrentSector = Math.Min(_opticalDisc.TotalSectors, _opticalDisc.CurrentSector + 75);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rewind playback by 75 sectors, if possible
|
||||
/// </summary>
|
||||
public void Rewind()
|
||||
{
|
||||
if(_opticalDisc == null || !_opticalDisc.Initialized)
|
||||
return;
|
||||
|
||||
if(_opticalDisc.CurrentSector >= 75)
|
||||
_opticalDisc.CurrentSector -= 75;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helpers
|
||||
|
||||
/// <summary>
|
||||
/// Set de-emphasis status
|
||||
/// </summary>
|
||||
/// <param name="apply"></param>
|
||||
public void SetDeEmphasis(bool apply) => _soundOutput?.SetDeEmphasis(apply);
|
||||
|
||||
/// <summary>
|
||||
/// Set the value for loading data tracks [CompactDisc only]
|
||||
/// </summary>
|
||||
/// <param name="load">True to enable loading data tracks, false otherwise</param>
|
||||
public void SetLoadDataTracks(bool load) => (_opticalDisc as CompactDisc)?.SetLoadDataTracks(load);
|
||||
|
||||
/// <summary>
|
||||
/// Update the player from the current OpticalDisc
|
||||
/// </summary>
|
||||
private void OpticalDiscStateChanged(object sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
CurrentTrackNumber = _opticalDisc.CurrentTrackNumber;
|
||||
CurrentTrackIndex = _opticalDisc.CurrentTrackIndex;
|
||||
CurrentSector = _opticalDisc.CurrentSector;
|
||||
SectionStartSector = _opticalDisc.SectionStartSector;
|
||||
|
||||
HiddenTrack = TimeOffset > 150;
|
||||
|
||||
if(_opticalDisc is CompactDisc compactDisc)
|
||||
{
|
||||
QuadChannel = compactDisc.QuadChannel;
|
||||
IsDataTrack = compactDisc.IsDataTrack;
|
||||
CopyAllowed = compactDisc.CopyAllowed;
|
||||
TrackHasEmphasis = compactDisc.TrackHasEmphasis;
|
||||
}
|
||||
else
|
||||
{
|
||||
QuadChannel = false;
|
||||
IsDataTrack = _opticalDisc.TrackType != TrackType.Audio;
|
||||
CopyAllowed = false;
|
||||
TrackHasEmphasis = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the player from the current SoundOutput
|
||||
/// </summary>
|
||||
private void SoundOutputStateChanged(object sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
Playing = _soundOutput.Playing;
|
||||
ApplyDeEmphasis = _soundOutput.ApplyDeEmphasis;
|
||||
Volume = _soundOutput.Volume;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
44
RedBookPlayer.Common/Hardware/PlayerSource.cs
Normal file
44
RedBookPlayer.Common/Hardware/PlayerSource.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using CSCore;
|
||||
using WaveFormat = CSCore.WaveFormat;
|
||||
|
||||
namespace RedBookPlayer.Common.Hardware
|
||||
{
|
||||
public class PlayerSource : IWaveSource
|
||||
{
|
||||
public delegate int ReadFunction(byte[] buffer, int offset, int count);
|
||||
|
||||
readonly ReadFunction _read;
|
||||
|
||||
public bool Run = true;
|
||||
|
||||
public PlayerSource(ReadFunction read) => _read = read;
|
||||
|
||||
public WaveFormat WaveFormat => new WaveFormat();
|
||||
bool IAudioSource.CanSeek => throw new NotImplementedException();
|
||||
|
||||
public long Position
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public long Length => throw new NotImplementedException();
|
||||
|
||||
public int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if(Run)
|
||||
return _read(buffer, offset, count);
|
||||
|
||||
Array.Clear(buffer, offset, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public void Dispose() {}
|
||||
|
||||
public void Start() => Run = true;
|
||||
|
||||
public void Stop() => Run = false;
|
||||
}
|
||||
}
|
||||
342
RedBookPlayer.Common/Hardware/SoundOutput.cs
Normal file
342
RedBookPlayer.Common/Hardware/SoundOutput.cs
Normal file
@@ -0,0 +1,342 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using CSCore.SoundOut;
|
||||
using NWaves.Audio;
|
||||
using NWaves.Filters.BiQuad;
|
||||
using ReactiveUI;
|
||||
using RedBookPlayer.Common.Discs;
|
||||
|
||||
namespace RedBookPlayer.Common.Hardware
|
||||
{
|
||||
public class SoundOutput : ReactiveObject
|
||||
{
|
||||
#region Public Fields
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the output is ready to be used
|
||||
/// </summary>
|
||||
public bool Initialized { get; private set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the output is playing
|
||||
/// </summary>
|
||||
public bool Playing
|
||||
{
|
||||
get => _playing;
|
||||
private set => this.RaiseAndSetIfChanged(ref _playing, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if de-emphasis should be applied
|
||||
/// </summary>
|
||||
public bool ApplyDeEmphasis
|
||||
{
|
||||
get => _applyDeEmphasis;
|
||||
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current playback volume
|
||||
/// </summary>
|
||||
public int Volume
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
int tempVolume = value;
|
||||
if(value > 100)
|
||||
tempVolume = 100;
|
||||
else if(value < 0)
|
||||
tempVolume = 0;
|
||||
|
||||
this.RaiseAndSetIfChanged(ref _volume, tempVolume);
|
||||
}
|
||||
}
|
||||
|
||||
private bool _playing;
|
||||
private bool _applyDeEmphasis;
|
||||
private int _volume;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private State Variables
|
||||
|
||||
/// <summary>
|
||||
/// OpticalDisc from the parent player for easy access
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// TODO: Can we remove the need for a local reference to OpticalDisc?
|
||||
/// </remarks>
|
||||
private OpticalDisc _opticalDisc;
|
||||
|
||||
/// <summary>
|
||||
/// Data provider for sound output
|
||||
/// </summary>
|
||||
private PlayerSource _source;
|
||||
|
||||
/// <summary>
|
||||
/// Sound output instance
|
||||
/// </summary>
|
||||
private ALSoundOut _soundOut;
|
||||
|
||||
/// <summary>
|
||||
/// Left channel de-emphasis filter
|
||||
/// </summary>
|
||||
private BiQuadFilter _deEmphasisFilterLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Right channel de-emphasis filter
|
||||
/// </summary>
|
||||
private BiQuadFilter _deEmphasisFilterRight;
|
||||
|
||||
/// <summary>
|
||||
/// Current position in the sector
|
||||
/// </summary>
|
||||
private int _currentSectorReadPosition = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object for reading track data
|
||||
/// </summary>
|
||||
private readonly object _readingImage = new object();
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the output with a given image
|
||||
/// </summary>
|
||||
/// <param name="opticalDisc">OpticalDisc to load from</param>
|
||||
/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
|
||||
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
|
||||
public void Init(OpticalDisc opticalDisc, bool autoPlay = false, int defaultVolume = 100)
|
||||
{
|
||||
// If we have an unusable disc, just return
|
||||
if(opticalDisc == null || !opticalDisc.Initialized)
|
||||
return;
|
||||
|
||||
// Save a reference to the disc
|
||||
_opticalDisc = opticalDisc;
|
||||
|
||||
// Set the initial playback volume
|
||||
Volume = defaultVolume;
|
||||
|
||||
// Enable de-emphasis for CDs, if necessary
|
||||
if(opticalDisc is CompactDisc compactDisc)
|
||||
ApplyDeEmphasis = compactDisc.TrackHasEmphasis;
|
||||
|
||||
// Setup de-emphasis filters
|
||||
SetupFilters();
|
||||
|
||||
// Setup the audio output
|
||||
SetupAudio();
|
||||
|
||||
// Initialize playback, if necessary
|
||||
if(autoPlay)
|
||||
_soundOut.Play();
|
||||
|
||||
// Mark the output as ready
|
||||
Initialized = true;
|
||||
|
||||
// Begin loading data
|
||||
_source.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fill the current byte buffer with playable data
|
||||
/// </summary>
|
||||
/// <param name="buffer">Buffer to load data into</param>
|
||||
/// <param name="offset">Offset in the buffer to load at</param>
|
||||
/// <param name="count">Number of bytes to load</param>
|
||||
/// <returns>Number of bytes read</returns>
|
||||
public int ProviderRead(byte[] buffer, int offset, int count)
|
||||
{
|
||||
// Set the current volume
|
||||
_soundOut.Volume = (float)Volume / 100;
|
||||
|
||||
// Determine how many sectors we can read
|
||||
ulong sectorsToRead;
|
||||
ulong zeroSectorsAmount;
|
||||
do
|
||||
{
|
||||
// Attempt to read 2 more sectors than requested
|
||||
sectorsToRead = ((ulong)count / (ulong)_opticalDisc.BytesPerSector) + 2;
|
||||
zeroSectorsAmount = 0;
|
||||
|
||||
// Avoid overreads by padding with 0-byte data at the end
|
||||
if(_opticalDisc.CurrentSector + sectorsToRead > _opticalDisc.TotalSectors)
|
||||
{
|
||||
ulong oldSectorsToRead = sectorsToRead;
|
||||
sectorsToRead = _opticalDisc.TotalSectors - _opticalDisc.CurrentSector;
|
||||
|
||||
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
|
||||
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
|
||||
}
|
||||
|
||||
// TODO: Figure out when this value could be negative
|
||||
if(sectorsToRead <= 0)
|
||||
{
|
||||
_opticalDisc.LoadFirstTrack();
|
||||
_currentSectorReadPosition = 0;
|
||||
}
|
||||
} while(sectorsToRead <= 0);
|
||||
|
||||
// Create padding data for overreads
|
||||
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDisc.BytesPerSector];
|
||||
byte[] audioData;
|
||||
|
||||
// Attempt to read the required number of sectors
|
||||
var readSectorTask = Task.Run(() =>
|
||||
{
|
||||
lock(_readingImage)
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
return _opticalDisc.ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
|
||||
}
|
||||
catch(ArgumentOutOfRangeException)
|
||||
{
|
||||
_opticalDisc.LoadFirstTrack();
|
||||
}
|
||||
}
|
||||
|
||||
return zeroSectors;
|
||||
}
|
||||
});
|
||||
|
||||
// Wait 100ms at longest for the read to occur
|
||||
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
|
||||
{
|
||||
audioData = readSectorTask.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Clear(buffer, offset, count);
|
||||
return count;
|
||||
}
|
||||
|
||||
// Load only the requested audio segment
|
||||
byte[] audioDataSegment = new byte[count];
|
||||
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
|
||||
if(Math.Max(0, copyAmount) == 0)
|
||||
{
|
||||
Array.Clear(buffer, offset, count);
|
||||
return count;
|
||||
}
|
||||
|
||||
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
|
||||
|
||||
// Apply de-emphasis filtering, only if enabled
|
||||
if(ApplyDeEmphasis)
|
||||
{
|
||||
float[][] floatAudioData = new float[2][];
|
||||
floatAudioData[0] = new float[audioDataSegment.Length / 4];
|
||||
floatAudioData[1] = new float[audioDataSegment.Length / 4];
|
||||
ByteConverter.ToFloats16Bit(audioDataSegment, floatAudioData);
|
||||
|
||||
for(int i = 0; i < floatAudioData[0].Length; i++)
|
||||
{
|
||||
floatAudioData[0][i] = _deEmphasisFilterLeft.Process(floatAudioData[0][i]);
|
||||
floatAudioData[1][i] = _deEmphasisFilterRight.Process(floatAudioData[1][i]);
|
||||
}
|
||||
|
||||
ByteConverter.FromFloats16Bit(floatAudioData, audioDataSegment);
|
||||
}
|
||||
|
||||
// Write out the audio data to the buffer
|
||||
Array.Copy(audioDataSegment, 0, buffer, offset, count);
|
||||
|
||||
// Set the read position in the sector for easier access
|
||||
_currentSectorReadPosition += count;
|
||||
if(_currentSectorReadPosition >= _opticalDisc.BytesPerSector)
|
||||
{
|
||||
_opticalDisc.CurrentSector += (ulong)(_currentSectorReadPosition / _opticalDisc.BytesPerSector);
|
||||
_currentSectorReadPosition %= _opticalDisc.BytesPerSector;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
#region Playback
|
||||
|
||||
/// <summary>
|
||||
/// Start audio playback
|
||||
/// </summary>
|
||||
public void Play()
|
||||
{
|
||||
if (_soundOut.PlaybackState != PlaybackState.Playing)
|
||||
_soundOut.Play();
|
||||
|
||||
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pause audio playback
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
if(_soundOut.PlaybackState != PlaybackState.Paused)
|
||||
_soundOut.Pause();
|
||||
|
||||
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop audio playback
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
if(_soundOut.PlaybackState != PlaybackState.Stopped)
|
||||
_soundOut.Stop();
|
||||
|
||||
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helpers
|
||||
|
||||
/// <summary>
|
||||
/// Set de-emphasis status
|
||||
/// </summary>
|
||||
/// <param name="apply"></param>
|
||||
public void SetDeEmphasis(bool apply) => ApplyDeEmphasis = apply;
|
||||
|
||||
/// <summary>
|
||||
/// Sets or resets the de-emphasis filters
|
||||
/// </summary>
|
||||
private void SetupFilters()
|
||||
{
|
||||
if(_deEmphasisFilterLeft == null)
|
||||
{
|
||||
_deEmphasisFilterLeft = new DeEmphasisFilter();
|
||||
_deEmphasisFilterRight = new DeEmphasisFilter();
|
||||
}
|
||||
else
|
||||
{
|
||||
_deEmphasisFilterLeft.Reset();
|
||||
_deEmphasisFilterRight.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets or resets the audio playback objects
|
||||
/// </summary>
|
||||
private void SetupAudio()
|
||||
{
|
||||
if(_source == null)
|
||||
{
|
||||
_source = new PlayerSource(ProviderRead);
|
||||
_soundOut = new ALSoundOut(100);
|
||||
_soundOut.Initialize(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
_soundOut.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user