mirror of
https://github.com/aaru-dps/RedBookPlayer.git
synced 2025-12-16 19:24:41 +00:00
Move more logic down the chain
This commit is contained in:
463
RedBookPlayer.GUI/ViewModels/PlayerViewModel.cs
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463
RedBookPlayer.GUI/ViewModels/PlayerViewModel.cs
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using System.ComponentModel;
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using System.Reactive;
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using ReactiveUI;
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using RedBookPlayer.Common.Hardware;
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namespace RedBookPlayer.GUI.ViewModels
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{
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public class PlayerViewModel : ReactiveObject
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{
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/// <summary>
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/// Player representing the internal state
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/// </summary>
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private Player _player;
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#region Player Passthrough
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#region OpticalDisc Passthrough
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/// <summary>
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/// Current track number
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/// </summary>
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public int CurrentTrackNumber
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{
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get => _currentTrackNumber;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
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}
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/// <summary>
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/// Current track index
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/// </summary>
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public ushort CurrentTrackIndex
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{
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get => _currentTrackIndex;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
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}
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/// <summary>
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/// Current sector number
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/// </summary>
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public ulong CurrentSector
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{
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get => _currentSector;
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private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
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}
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/// <summary>
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/// Represents the sector starting the section
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/// </summary>
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public ulong SectionStartSector
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{
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get => _sectionStartSector;
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private set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
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}
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/// <summary>
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/// Represents if the disc has a hidden track
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/// </summary>
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public bool HiddenTrack
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{
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get => _hasHiddenTrack;
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private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
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}
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/// <summary>
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/// Represents the 4CH flag [CompactDisc only]
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/// </summary>
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public bool QuadChannel
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{
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get => _quadChannel;
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private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
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}
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/// <summary>
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/// Represents the DATA flag [CompactDisc only]
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/// </summary>
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public bool IsDataTrack
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{
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get => _isDataTrack;
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private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
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}
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/// <summary>
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/// Represents the DCP flag [CompactDisc only]
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/// </summary>
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public bool CopyAllowed
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{
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get => _copyAllowed;
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private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
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}
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/// <summary>
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/// Represents the PRE flag [CompactDisc only]
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/// </summary>
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public bool TrackHasEmphasis
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{
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get => _trackHasEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
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}
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/// <summary>
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/// Represents the total tracks on the disc
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/// </summary>
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public int TotalTracks => _player.TotalTracks;
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/// <summary>
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/// Represents the total indices on the disc
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/// </summary>
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public int TotalIndexes => _player.TotalIndexes;
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/// <summary>
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/// Total sectors in the image
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/// </summary>
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public ulong TotalSectors => _player.TotalSectors;
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/// <summary>
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/// Represents the time adjustment offset for the disc
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/// </summary>
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public ulong TimeOffset => _player.TimeOffset;
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/// <summary>
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/// Represents the total playing time for the disc
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/// </summary>
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public ulong TotalTime => _player.TotalTime;
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private int _currentTrackNumber;
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private ushort _currentTrackIndex;
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private ulong _currentSector;
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private ulong _sectionStartSector;
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private bool _hasHiddenTrack;
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private bool _quadChannel;
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private bool _isDataTrack;
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private bool _copyAllowed;
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private bool _trackHasEmphasis;
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#endregion
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#region SoundOutput Passthrough
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/// <summary>
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/// Indicate if the model is ready to be used
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/// </summary>
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public bool Initialized => _player?.Initialized ?? false;
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/// <summary>
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/// Indicate if the output is playing
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/// </summary>
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public bool? Playing
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{
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get => _playing;
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private set => this.RaiseAndSetIfChanged(ref _playing, value);
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}
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/// <summary>
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/// Indicates if de-emphasis should be applied
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/// </summary>
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public bool ApplyDeEmphasis
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{
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get => _applyDeEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
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}
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/// <summary>
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/// Current playback volume
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/// </summary>
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public int Volume
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{
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get => _volume;
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private set => this.RaiseAndSetIfChanged(ref _volume, value);
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}
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private bool? _playing;
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private bool _applyDeEmphasis;
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private int _volume;
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#endregion
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#endregion
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#region Commands
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#region Playback
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/// <summary>
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/// Command for beginning playback
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/// </summary>
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public ReactiveCommand<Unit, Unit> PlayCommand { get; }
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/// <summary>
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/// Command for pausing playback
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/// </summary>
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public ReactiveCommand<Unit, Unit> PauseCommand { get; }
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/// <summary>
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/// Command for pausing playback
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/// </summary>
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public ReactiveCommand<Unit, Unit> TogglePlayPauseCommand { get; }
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/// <summary>
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/// Command for stopping playback
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/// </summary>
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public ReactiveCommand<Unit, Unit> StopCommand { get; }
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/// <summary>
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/// Command for moving to the next track
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/// </summary>
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public ReactiveCommand<Unit, Unit> NextTrackCommand { get; }
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/// <summary>
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/// Command for moving to the previous track
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/// </summary>
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public ReactiveCommand<Unit, Unit> PreviousTrackCommand { get; }
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/// <summary>
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/// Command for moving to the next index
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/// </summary>
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public ReactiveCommand<Unit, Unit> NextIndexCommand { get; }
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/// <summary>
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/// Command for moving to the previous index
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/// </summary>
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public ReactiveCommand<Unit, Unit> PreviousIndexCommand { get; }
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/// <summary>
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/// Command for fast forwarding
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/// </summary>
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public ReactiveCommand<Unit, Unit> FastForwardCommand { get; }
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/// <summary>
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/// Command for rewinding
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/// </summary>
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public ReactiveCommand<Unit, Unit> RewindCommand { get; }
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#endregion
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#region Volume
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/// <summary>
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/// Command for incrementing volume
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/// </summary>
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public ReactiveCommand<Unit, Unit> VolumeUpCommand { get; }
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/// <summary>
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/// Command for decrementing volume
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/// </summary>
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public ReactiveCommand<Unit, Unit> VolumeDownCommand { get; }
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/// <summary>
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/// Command for toggling mute
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/// </summary>
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public ReactiveCommand<Unit, Unit> ToggleMuteCommand { get; }
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#endregion
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#region Emphasis
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/// <summary>
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/// Command for enabling de-emphasis
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/// </summary>
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public ReactiveCommand<Unit, Unit> EnableDeEmphasisCommand { get; }
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/// <summary>
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/// Command for disabling de-emphasis
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/// </summary>
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public ReactiveCommand<Unit, Unit> DisableDeEmphasisCommand { get; }
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/// <summary>
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/// Command for toggling de-emphasis
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/// </summary>
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public ReactiveCommand<Unit, Unit> ToggleDeEmphasisCommand { get; }
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#endregion
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#endregion
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/// <summary>
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/// Constructor
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/// </summary>
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public PlayerViewModel()
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{
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PlayCommand = ReactiveCommand.Create(ExecutePlay);
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PauseCommand = ReactiveCommand.Create(ExecutePause);
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TogglePlayPauseCommand = ReactiveCommand.Create(ExecuteTogglePlayPause);
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StopCommand = ReactiveCommand.Create(ExecuteStop);
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NextTrackCommand = ReactiveCommand.Create(ExecuteNextTrack);
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PreviousTrackCommand = ReactiveCommand.Create(ExecutePreviousTrack);
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NextIndexCommand = ReactiveCommand.Create(ExecuteNextIndex);
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PreviousIndexCommand = ReactiveCommand.Create(ExecutePreviousIndex);
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FastForwardCommand = ReactiveCommand.Create(ExecuteFastForward);
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RewindCommand = ReactiveCommand.Create(ExecuteRewind);
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VolumeUpCommand = ReactiveCommand.Create(ExecuteVolumeUp);
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VolumeDownCommand = ReactiveCommand.Create(ExecuteVolumeDown);
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ToggleMuteCommand = ReactiveCommand.Create(ExecuteToggleMute);
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EnableDeEmphasisCommand = ReactiveCommand.Create(ExecuteEnableDeEmphasis);
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DisableDeEmphasisCommand = ReactiveCommand.Create(ExecuteDisableDeEmphasis);
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ToggleDeEmphasisCommand = ReactiveCommand.Create(ExecuteToggleDeEmphasis);
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}
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/// <summary>
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/// Initialize the view model with a given image path
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/// </summary>
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/// <param name="path">Path to the disc image</param>
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/// <param name="generateMissingToc">Generate a TOC if the disc is missing one [CompactDisc only]</param>
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/// <param name="loadHiddenTracks">Load hidden tracks for playback [CompactDisc only]</param>
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/// <param name="loadDataTracks">Load data tracks for playback [CompactDisc only]</param>
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/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
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/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
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public void Init(string path, bool generateMissingToc, bool loadHiddenTracks, bool loadDataTracks, bool autoPlay, int defaultVolume)
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{
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// Stop current playback, if necessary
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if(Playing != null) ExecuteStop();
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// Create and attempt to initialize new Player
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_player = new Player(path, generateMissingToc, loadHiddenTracks, loadDataTracks, autoPlay, defaultVolume);
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if(Initialized)
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{
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_player.PropertyChanged += PlayerStateChanged;
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PlayerStateChanged(this, null);
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}
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}
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#region Playback
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/// <summary>
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/// Begin playback
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/// </summary>
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public void ExecutePlay() => _player?.Play();
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/// <summary>
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/// Pause current playback
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/// </summary>
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public void ExecutePause() => _player?.Pause();
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/// <summary>
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/// Toggle playback
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/// </summary>
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public void ExecuteTogglePlayPause() => _player?.TogglePlayback();
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/// <summary>
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/// Stop current playback
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/// </summary>
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public void ExecuteStop() => _player?.Stop();
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/// <summary>
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/// Move to the next playable track
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/// </summary>
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public void ExecuteNextTrack() => _player?.NextTrack();
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/// <summary>
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/// Move to the previous playable track
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/// </summary>
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public void ExecutePreviousTrack() => _player?.PreviousTrack();
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/// <summary>
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/// Move to the next index
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/// </summary>
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public void ExecuteNextIndex() => _player?.NextIndex(App.Settings.IndexButtonChangeTrack);
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/// <summary>
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/// Move to the previous index
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/// </summary>
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public void ExecutePreviousIndex() => _player?.PreviousIndex(App.Settings.IndexButtonChangeTrack);
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/// <summary>
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/// Fast-forward playback by 75 sectors, if possible
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/// </summary>
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public void ExecuteFastForward() => _player?.FastForward();
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/// <summary>
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/// Rewind playback by 75 sectors, if possible
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/// </summary>
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public void ExecuteRewind() => _player?.Rewind();
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#endregion
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#region Volume
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/// <summary>
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/// Increment the volume value
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/// </summary>
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public void ExecuteVolumeUp() => _player?.VolumeUp();
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/// <summary>
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/// Decrement the volume value
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/// </summary>
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public void ExecuteVolumeDown() => _player?.VolumeDown();
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/// <summary>
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/// Set the value for the volume
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/// </summary>
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/// <param name="volume">New volume value</param>
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public void ExecuteSetVolume(int volume) => _player?.SetVolume(volume);
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/// <summary>
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/// Temporarily mute playback
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/// </summary>
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public void ExecuteToggleMute() => _player?.ToggleMute();
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#endregion
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#region Emphasis
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/// <summary>
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/// Enable de-emphasis
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/// </summary>
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public void ExecuteEnableDeEmphasis() => _player?.EnableDeEmphasis();
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/// <summary>
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/// Disable de-emphasis
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/// </summary>
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public void ExecuteDisableDeEmphasis() => _player?.DisableDeEmphasis();
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/// <summary>
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/// Toggle de-emphasis
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/// </summary>
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public void ExecuteToggleDeEmphasis() => _player?.ToggleDeEmphasis();
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#endregion
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#region Helpers
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/// <summary>
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/// Set the value for loading data tracks [CompactDisc only]
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/// </summary>
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/// <param name="load">True to enable loading data tracks, false otherwise</param>
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public void SetLoadDataTracks(bool load) => _player?.SetLoadDataTracks(load);
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/// <summary>
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/// Set the value for loading hidden tracks [CompactDisc only]
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/// </summary>
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/// <param name="load">True to enable loading hidden tracks, false otherwise</param>
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public void SetLoadHiddenTracks(bool load) => _player?.SetLoadHiddenTracks(load);
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/// <summary>
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/// Update the view-model from the Player
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/// </summary>
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private void PlayerStateChanged(object sender, PropertyChangedEventArgs e)
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{
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if(_player?.Initialized != true)
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return;
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CurrentTrackNumber = _player.CurrentTrackNumber;
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CurrentTrackIndex = _player.CurrentTrackIndex;
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CurrentSector = _player.CurrentSector;
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SectionStartSector = _player.SectionStartSector;
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HiddenTrack = _player.HiddenTrack;
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QuadChannel = _player.QuadChannel;
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IsDataTrack = _player.IsDataTrack;
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CopyAllowed = _player.CopyAllowed;
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TrackHasEmphasis = _player.TrackHasEmphasis;
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Playing = _player.Playing;
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ApplyDeEmphasis = _player.ApplyDeEmphasis;
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Volume = _player.Volume;
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user