Port only MVVM work and related fixes

This commit is contained in:
Matt Nadareski
2021-08-05 21:05:20 -07:00
parent 9aa5c1ac9f
commit ace0e5c5ec
33 changed files with 1024 additions and 796 deletions

View File

@@ -16,15 +16,19 @@ namespace RedBookPlayer.Models.Hardware
/// <summary>
/// Indicate if the output is ready to be used
/// </summary>
public bool Initialized { get; private set; } = false;
public bool Initialized
{
get => _initialized;
private set => this.RaiseAndSetIfChanged(ref _initialized, value);
}
/// <summary>
/// Indicate if the output is playing
/// Indicates the current player state
/// </summary>
public bool Playing
public PlayerState PlayerState
{
get => _playing;
private set => this.RaiseAndSetIfChanged(ref _playing, value);
get => _playerState;
private set => this.RaiseAndSetIfChanged(ref _playerState, value);
}
/// <summary>
@@ -54,7 +58,8 @@ namespace RedBookPlayer.Models.Hardware
}
}
private bool _playing;
private bool _initialized;
private PlayerState _playerState;
private bool _applyDeEmphasis;
private int _volume;
@@ -102,13 +107,18 @@ namespace RedBookPlayer.Models.Hardware
#endregion
/// <summary>
/// Constructor
/// </summary>
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
public SoundOutput(int defaultVolume = 100) => Volume = defaultVolume;
/// <summary>
/// Initialize the output with a given image
/// </summary>
/// <param name="opticalDisc">OpticalDisc to load from</param>
/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
public void Init(OpticalDiscBase opticalDisc, bool autoPlay = false, int defaultVolume = 100)
public void Init(OpticalDiscBase opticalDisc, bool autoPlay)
{
// If we have an unusable disc, just return
if(opticalDisc == null || !opticalDisc.Initialized)
@@ -117,9 +127,6 @@ namespace RedBookPlayer.Models.Hardware
// Save a reference to the disc
_opticalDisc = opticalDisc;
// Set the initial playback volume
Volume = defaultVolume;
// Enable de-emphasis for CDs, if necessary
if(opticalDisc is CompactDisc compactDisc)
ApplyDeEmphasis = compactDisc.TrackHasEmphasis;
@@ -136,6 +143,7 @@ namespace RedBookPlayer.Models.Hardware
// Mark the output as ready
Initialized = true;
PlayerState = PlayerState.Stopped;
// Begin loading data
_source.Start();
@@ -163,57 +171,14 @@ namespace RedBookPlayer.Models.Hardware
// Determine how many sectors we can read
DetermineReadAmount(count, out ulong sectorsToRead, out ulong zeroSectorsAmount);
// Create padding data for overreads
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDisc.BytesPerSector];
byte[] audioData;
// Attempt to read the required number of sectors
var readSectorTask = Task.Run(() =>
{
lock(_readingImage)
{
for(int i = 0; i < 4; i++)
{
try
{
return _opticalDisc.ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
}
catch(ArgumentOutOfRangeException)
{
_opticalDisc.LoadFirstTrack();
}
}
return zeroSectors;
}
});
// Wait 100ms at longest for the read to occur
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
{
audioData = readSectorTask.Result;
}
else
// Get data to return
byte[] audioDataSegment = ReadData(count, sectorsToRead, zeroSectorsAmount);
if(audioDataSegment == null)
{
Array.Clear(buffer, offset, count);
return count;
}
// Load only the requested audio segment
byte[] audioDataSegment = new byte[count];
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
if(Math.Max(0, copyAmount) == 0)
{
Array.Clear(buffer, offset, count);
return count;
}
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
// Apply de-emphasis filtering, only if enabled
if(ApplyDeEmphasis)
ProcessDeEmphasis(audioDataSegment);
// Write out the audio data to the buffer
Array.Copy(audioDataSegment, 0, buffer, offset, count);
@@ -221,6 +186,7 @@ namespace RedBookPlayer.Models.Hardware
_currentSectorReadPosition += count;
if(_currentSectorReadPosition >= _opticalDisc.BytesPerSector)
{
int currentTrack = _opticalDisc.CurrentTrackNumber;
_opticalDisc.SetCurrentSector(_opticalDisc.CurrentSector + (ulong)(_currentSectorReadPosition / _opticalDisc.BytesPerSector));
_currentSectorReadPosition %= _opticalDisc.BytesPerSector;
}
@@ -235,10 +201,10 @@ namespace RedBookPlayer.Models.Hardware
/// </summary>
public void Play()
{
if (_soundOut.PlaybackState != PlaybackState.Playing)
if(_soundOut.PlaybackState != PlaybackState.Playing)
_soundOut.Play();
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
PlayerState = PlayerState.Playing;
}
/// <summary>
@@ -249,7 +215,7 @@ namespace RedBookPlayer.Models.Hardware
if(_soundOut.PlaybackState != PlaybackState.Paused)
_soundOut.Pause();
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
PlayerState = PlayerState.Paused;
}
/// <summary>
@@ -260,7 +226,7 @@ namespace RedBookPlayer.Models.Hardware
if(_soundOut.PlaybackState != PlaybackState.Stopped)
_soundOut.Stop();
Playing = _soundOut.PlaybackState == PlaybackState.Playing;
PlayerState = PlayerState.Stopped;
}
#endregion
@@ -270,7 +236,7 @@ namespace RedBookPlayer.Models.Hardware
/// <summary>
/// Set de-emphasis status
/// </summary>
/// <param name="apply"></param>
/// <param name="apply">New de-emphasis status</param>
public void SetDeEmphasis(bool apply) => ApplyDeEmphasis = apply;
/// <summary>
@@ -287,30 +253,19 @@ namespace RedBookPlayer.Models.Hardware
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
private void DetermineReadAmount(int count, out ulong sectorsToRead, out ulong zeroSectorsAmount)
{
do
// Attempt to read 5 more sectors than requested
sectorsToRead = ((ulong)count / (ulong)_opticalDisc.BytesPerSector) + 5;
zeroSectorsAmount = 0;
// Avoid overreads by padding with 0-byte data at the end
if(_opticalDisc.CurrentSector + sectorsToRead > _opticalDisc.TotalSectors)
{
// Attempt to read 2 more sectors than requested
sectorsToRead = ((ulong)count / (ulong)_opticalDisc.BytesPerSector) + 2;
zeroSectorsAmount = 0;
ulong oldSectorsToRead = sectorsToRead;
sectorsToRead = _opticalDisc.TotalSectors - _opticalDisc.CurrentSector;
// Avoid overreads by padding with 0-byte data at the end
if(_opticalDisc.CurrentSector + sectorsToRead > _opticalDisc.TotalSectors)
{
ulong oldSectorsToRead = sectorsToRead;
sectorsToRead = _opticalDisc.TotalSectors - _opticalDisc.CurrentSector;
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
}
// If we're reading past the last sector of the disc, wrap around
// TODO: Have past-end reads looping back controlled by a flag instead (Repeat? Repeat All?)
if(sectorsToRead <= 0)
{
_opticalDisc.LoadFirstTrack();
_currentSectorReadPosition = 0;
}
} while(sectorsToRead <= 0);
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
}
}
/// <summary>
@@ -333,6 +288,58 @@ namespace RedBookPlayer.Models.Hardware
ByteConverter.FromFloats16Bit(floatAudioData, audioData);
}
/// <summary>
/// Read the requested amount of data from an input
/// </summary>
/// <param name="count">Number of bytes to load</param>
/// <param name="sectorsToRead">Number of sectors to read</param>
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
/// <returns>The requested amount of data, if possible</returns>
private byte[] ReadData(int count, ulong sectorsToRead, ulong zeroSectorsAmount)
{
// Create padding data for overreads
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDisc.BytesPerSector];
byte[] audioData;
// Attempt to read the required number of sectors
var readSectorTask = Task.Run(() =>
{
lock(_readingImage)
{
for(int i = 0; i < 4; i++)
{
try
{
return _opticalDisc.ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
}
catch { }
}
return zeroSectors;
}
});
// Wait 100ms at longest for the read to occur
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
audioData = readSectorTask.Result;
else
return null;
// Load only the requested audio segment
byte[] audioDataSegment = new byte[count];
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
if(Math.Max(0, copyAmount) == 0)
return null;
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
// Apply de-emphasis filtering, only if enabled
if(ApplyDeEmphasis)
ProcessDeEmphasis(audioDataSegment);
return audioDataSegment;
}
/// <summary>
/// Sets or resets the de-emphasis filters
/// </summary>
@@ -369,4 +376,4 @@ namespace RedBookPlayer.Models.Hardware
#endregion
}
}
}