using System.ComponentModel;
using ReactiveUI;
using RedBookPlayer.Common.Hardware;
namespace RedBookPlayer.Common
{
public class PlayerViewModel : ReactiveObject
{
///
/// Player representing the internal state
///
private Player _player;
///
/// Last volume for mute toggling
///
private int? _lastVolume = null;
#region Player Passthrough
#region OpticalDisc Passthrough
///
/// Current track number
///
public int CurrentTrackNumber
{
get => _currentTrackNumber;
private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
}
///
/// Current track index
///
public ushort CurrentTrackIndex
{
get => _currentTrackIndex;
private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
}
///
/// Current sector number
///
public ulong CurrentSector
{
get => _currentSector;
private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
}
///
/// Represents the sector starting the section
///
public ulong SectionStartSector
{
get => _sectionStartSector;
private set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
}
///
/// Represents if the disc has a hidden track
///
public bool HiddenTrack
{
get => _hasHiddenTrack;
private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
}
///
/// Represents the 4CH flag [CompactDisc only]
///
public bool QuadChannel
{
get => _quadChannel;
private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
}
///
/// Represents the DATA flag [CompactDisc only]
///
public bool IsDataTrack
{
get => _isDataTrack;
private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
}
///
/// Represents the DCP flag [CompactDisc only]
///
public bool CopyAllowed
{
get => _copyAllowed;
private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
}
///
/// Represents the PRE flag [CompactDisc only]
///
public bool TrackHasEmphasis
{
get => _trackHasEmphasis;
private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
}
///
/// Represents the total tracks on the disc
///
public int TotalTracks => _player.TotalTracks;
///
/// Represents the total indices on the disc
///
public int TotalIndexes => _player.TotalIndexes;
///
/// Total sectors in the image
///
public ulong TotalSectors => _player.TotalSectors;
///
/// Represents the time adjustment offset for the disc
///
public ulong TimeOffset => _player.TimeOffset;
///
/// Represents the total playing time for the disc
///
public ulong TotalTime => _player.TotalTime;
private int _currentTrackNumber;
private ushort _currentTrackIndex;
private ulong _currentSector;
private ulong _sectionStartSector;
private bool _hasHiddenTrack;
private bool _quadChannel;
private bool _isDataTrack;
private bool _copyAllowed;
private bool _trackHasEmphasis;
#endregion
#region SoundOutput Passthrough
///
/// Indicate if the model is ready to be used
///
public bool Initialized => _player?.Initialized ?? false;
///
/// Indicate if the output is playing
///
public bool? Playing
{
get => _playing;
private set => this.RaiseAndSetIfChanged(ref _playing, value);
}
///
/// Indicates if de-emphasis should be applied
///
public bool ApplyDeEmphasis
{
get => _applyDeEmphasis;
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
}
///
/// Current playback volume
///
public int Volume
{
get => _volume;
private set => this.RaiseAndSetIfChanged(ref _volume, value);
}
private bool? _playing;
private bool _applyDeEmphasis;
private int _volume;
#endregion
#endregion
///
/// Initialize the view model with a given image path
///
/// Path to the disc image
/// Generate a TOC if the disc is missing one [CompactDisc only]
/// Load hidden tracks for playback [CompactDisc only]
/// Load data tracks for playback [CompactDisc only]
/// True if playback should begin immediately, false otherwise
/// Default volume between 0 and 100 to use when starting playback
public void Init(string path, bool generateMissingToc, bool loadHiddenTracks, bool loadDataTracks, bool autoPlay, int defaultVolume)
{
// Stop current playback, if necessary
if(Playing != null) Playing = null;
// Create and attempt to initialize new Player
_player = new Player(path, generateMissingToc, loadHiddenTracks, loadDataTracks, autoPlay, defaultVolume);
if(Initialized)
{
_player.PropertyChanged += PlayerStateChanged;
PlayerStateChanged(this, null);
}
}
#region Playback
///
/// Begin playback
///
public void Play() => _player?.Play();
///
/// Pause current playback
///
public void Pause() => _player?.Pause();
///
/// Stop current playback
///
public void Stop() => _player?.Stop();
///
/// Move to the next playable track
///
public void NextTrack() => _player?.NextTrack();
///
/// Move to the previous playable track
///
public void PreviousTrack() => _player?.PreviousTrack();
///
/// Move to the next index
///
/// True if index changes can trigger a track change, false otherwise
public void NextIndex(bool changeTrack) => _player?.NextIndex(changeTrack);
///
/// Move to the previous index
///
/// True if index changes can trigger a track change, false otherwise
public void PreviousIndex(bool changeTrack) => _player?.PreviousIndex(changeTrack);
///
/// Fast-forward playback by 75 sectors, if possible
///
public void FastForward() => _player?.FastForward();
///
/// Rewind playback by 75 sectors, if possible
///
public void Rewind() => _player?.Rewind();
#endregion
#region Helpers
///
/// Set de-emphasis status
///
///
public void SetDeEmphasis(bool apply) => _player?.SetDeEmphasis(apply);
///
/// Set the value for loading data tracks [CompactDisc only]
///
/// True to enable loading data tracks, false otherwise
public void SetLoadDataTracks(bool load) => _player?.SetLoadDataTracks(load);
///
/// Set the value for loading hidden tracks [CompactDisc only]
///
/// True to enable loading hidden tracks, false otherwise
public void SetLoadHiddenTracks(bool load) => _player?.SetLoadHiddenTracks(load);
///
/// Set the value for the volume
///
/// New volume value
public void SetVolume(int volume) => _player?.SetVolume(volume);
///
/// Temporarily mute playback
///
public void ToggleMute()
{
if(_lastVolume == null)
{
_lastVolume = Volume;
_player?.SetVolume(0);
}
else
{
_player?.SetVolume(_lastVolume.Value);
_lastVolume = null;
}
}
///
/// Update the view-model from the Player
///
private void PlayerStateChanged(object sender, PropertyChangedEventArgs e)
{
if(_player?.Initialized != true)
return;
CurrentTrackNumber = _player.CurrentTrackNumber;
CurrentTrackIndex = _player.CurrentTrackIndex;
CurrentSector = _player.CurrentSector;
SectionStartSector = _player.SectionStartSector;
HiddenTrack = _player.HiddenTrack;
QuadChannel = _player.QuadChannel;
IsDataTrack = _player.IsDataTrack;
CopyAllowed = _player.CopyAllowed;
TrackHasEmphasis = _player.TrackHasEmphasis;
Playing = _player.Playing;
ApplyDeEmphasis = _player.ApplyDeEmphasis;
Volume = _player.Volume;
}
#endregion
}
}