using System;
using System.Linq;
using System.Threading.Tasks;
using CSCore.SoundOut;
using NWaves.Audio;
using NWaves.Filters.BiQuad;
using ReactiveUI;
using RedBookPlayer.Models.Discs;
namespace RedBookPlayer.Models.Hardware
{
public class SoundOutput : ReactiveObject
{
#region Public Fields
///
/// Indicate if the output is ready to be used
///
public bool Initialized
{
get => _initialized;
private set => this.RaiseAndSetIfChanged(ref _initialized, value);
}
///
/// Indicates the current player state
///
public PlayerState PlayerState
{
get => _playerState;
private set => this.RaiseAndSetIfChanged(ref _playerState, value);
}
///
/// Indicates the repeat mode
///
public RepeatMode RepeatMode
{
get => _repeatMode;
private set => this.RaiseAndSetIfChanged(ref _repeatMode, value);
}
///
/// Indicates if de-emphasis should be applied
///
public bool ApplyDeEmphasis
{
get => _applyDeEmphasis;
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
}
///
/// Current playback volume
///
public int Volume
{
get => _volume;
private set
{
int tempVolume = value;
if(value > 100)
tempVolume = 100;
else if(value < 0)
tempVolume = 0;
this.RaiseAndSetIfChanged(ref _volume, tempVolume);
}
}
private bool _initialized;
private PlayerState _playerState;
private RepeatMode _repeatMode;
private bool _applyDeEmphasis;
private int _volume;
#endregion
#region Private State Variables
///
/// OpticalDisc from the parent player for easy access
///
///
/// TODO: Can we remove the need for a local reference to OpticalDisc?
///
private OpticalDiscBase _opticalDisc;
///
/// Data provider for sound output
///
private PlayerSource _source;
///
/// Sound output instance
///
private ALSoundOut _soundOut;
///
/// Left channel de-emphasis filter
///
private BiQuadFilter _deEmphasisFilterLeft;
///
/// Right channel de-emphasis filter
///
private BiQuadFilter _deEmphasisFilterRight;
///
/// Current position in the sector
///
private int _currentSectorReadPosition = 0;
///
/// Lock object for reading track data
///
private readonly object _readingImage = new object();
#endregion
///
/// Constructor
///
/// Default volume between 0 and 100 to use when starting playback
public SoundOutput(int defaultVolume = 100) => Volume = defaultVolume;
///
/// Initialize the output with a given image
///
/// OpticalDisc to load from
/// RepeatMode for sound output
/// True if playback should begin immediately, false otherwise
public void Init(OpticalDiscBase opticalDisc, RepeatMode repeatMode, bool autoPlay)
{
// If we have an unusable disc, just return
if(opticalDisc == null || !opticalDisc.Initialized)
return;
// Save a reference to the disc
_opticalDisc = opticalDisc;
// Enable de-emphasis for CDs, if necessary
if(opticalDisc is CompactDisc compactDisc)
ApplyDeEmphasis = compactDisc.TrackHasEmphasis;
// Setup de-emphasis filters
SetupFilters();
// Setup the audio output
SetupAudio();
// Setup the repeat mode
RepeatMode = repeatMode;
// Initialize playback, if necessary
if(autoPlay)
_soundOut.Play();
// Mark the output as ready
Initialized = true;
PlayerState = PlayerState.Stopped;
// Begin loading data
_source.Start();
}
///
/// Reset the current internal state
///
public void Reset()
{
_soundOut.Stop();
_opticalDisc = null;
Initialized = false;
PlayerState = PlayerState.NoDisc;
}
///
/// Fill the current byte buffer with playable data
///
/// Buffer to load data into
/// Offset in the buffer to load at
/// Number of bytes to load
/// Number of bytes read
public int ProviderRead(byte[] buffer, int offset, int count)
{
// Set the current volume
_soundOut.Volume = (float)Volume / 100;
// If we have an unreadable track, just return
if(_opticalDisc.BytesPerSector <= 0)
{
Array.Clear(buffer, offset, count);
return count;
}
// Determine how many sectors we can read
DetermineReadAmount(count, out ulong sectorsToRead, out ulong zeroSectorsAmount);
// Get data to return
byte[] audioDataSegment = ReadData(count, sectorsToRead, zeroSectorsAmount);
if(audioDataSegment == null)
{
Array.Clear(buffer, offset, count);
return count;
}
// Write out the audio data to the buffer
Array.Copy(audioDataSegment, 0, buffer, offset, count);
// Set the read position in the sector for easier access
_currentSectorReadPosition += count;
if(_currentSectorReadPosition >= _opticalDisc.BytesPerSector)
{
int currentTrack = _opticalDisc.CurrentTrackNumber;
_opticalDisc.SetCurrentSector(_opticalDisc.CurrentSector + (ulong)(_currentSectorReadPosition / _opticalDisc.BytesPerSector));
_currentSectorReadPosition %= _opticalDisc.BytesPerSector;
if(RepeatMode == RepeatMode.None && _opticalDisc.CurrentTrackNumber < currentTrack)
Stop();
else if(RepeatMode == RepeatMode.Single && _opticalDisc.CurrentTrackNumber != currentTrack)
_opticalDisc.LoadTrack(currentTrack);
}
return count;
}
#region Playback
///
/// Start audio playback
///
public void Play()
{
if(_soundOut.PlaybackState != PlaybackState.Playing)
_soundOut.Play();
PlayerState = PlayerState.Playing;
}
///
/// Pause audio playback
///
public void Pause()
{
if(_soundOut.PlaybackState != PlaybackState.Paused)
_soundOut.Pause();
PlayerState = PlayerState.Paused;
}
///
/// Stop audio playback
///
public void Stop()
{
if(_soundOut.PlaybackState != PlaybackState.Stopped)
_soundOut.Stop();
PlayerState = PlayerState.Stopped;
}
///
/// Eject the currently loaded disc
///
public void Eject() => Reset();
#endregion
#region Helpers
///
/// Set de-emphasis status
///
/// New de-emphasis status
public void SetDeEmphasis(bool apply) => ApplyDeEmphasis = apply;
///
/// Set repeat mode
///
/// New repeat mode value
public void SetRepeatMode(RepeatMode repeatMode) => RepeatMode = repeatMode;
///
/// Set the value for the volume
///
/// New volume value
public void SetVolume(int volume) => Volume = volume;
///
/// Determine the number of real and zero sectors to read
///
/// Number of requested bytes to read
/// Number of sectors to read
/// Number of zeroed sectors to concatenate
private void DetermineReadAmount(int count, out ulong sectorsToRead, out ulong zeroSectorsAmount)
{
// Attempt to read 10 more sectors than requested
sectorsToRead = ((ulong)count / (ulong)_opticalDisc.BytesPerSector) + 10;
zeroSectorsAmount = 0;
// Avoid overreads by padding with 0-byte data at the end
if(_opticalDisc.CurrentSector + sectorsToRead > _opticalDisc.TotalSectors)
{
ulong oldSectorsToRead = sectorsToRead;
sectorsToRead = _opticalDisc.TotalSectors - _opticalDisc.CurrentSector;
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
}
}
///
/// Process de-emphasis of audio data
///
/// Audio data to process
private void ProcessDeEmphasis(byte[] audioData)
{
float[][] floatAudioData = new float[2][];
floatAudioData[0] = new float[audioData.Length / 4];
floatAudioData[1] = new float[audioData.Length / 4];
ByteConverter.ToFloats16Bit(audioData, floatAudioData);
for(int i = 0; i < floatAudioData[0].Length; i++)
{
floatAudioData[0][i] = _deEmphasisFilterLeft.Process(floatAudioData[0][i]);
floatAudioData[1][i] = _deEmphasisFilterRight.Process(floatAudioData[1][i]);
}
ByteConverter.FromFloats16Bit(floatAudioData, audioData);
}
///
/// Read the requested amount of data from an input
///
/// Number of bytes to load
/// Number of sectors to read
/// Number of zeroed sectors to concatenate
/// The requested amount of data, if possible
private byte[] ReadData(int count, ulong sectorsToRead, ulong zeroSectorsAmount)
{
// Create padding data for overreads
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDisc.BytesPerSector];
byte[] audioData;
// Attempt to read the required number of sectors
var readSectorTask = Task.Run(() =>
{
lock(_readingImage)
{
for(int i = 0; i < 4; i++)
{
try
{
return _opticalDisc.ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
}
catch { }
}
return zeroSectors;
}
});
// Wait 100ms at longest for the read to occur
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
audioData = readSectorTask.Result;
else
return null;
// Load only the requested audio segment
byte[] audioDataSegment = new byte[count];
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
if(Math.Max(0, copyAmount) == 0)
return null;
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
// Apply de-emphasis filtering, only if enabled
if(ApplyDeEmphasis)
ProcessDeEmphasis(audioDataSegment);
return audioDataSegment;
}
///
/// Sets or resets the de-emphasis filters
///
private void SetupFilters()
{
if(_deEmphasisFilterLeft == null)
{
_deEmphasisFilterLeft = new DeEmphasisFilter();
_deEmphasisFilterRight = new DeEmphasisFilter();
}
else
{
_deEmphasisFilterLeft.Reset();
_deEmphasisFilterRight.Reset();
}
}
///
/// Sets or resets the audio playback objects
///
private void SetupAudio()
{
if(_source == null)
{
_source = new PlayerSource(ProviderRead);
_soundOut = new ALSoundOut(100);
_soundOut.Initialize(_source);
}
else
{
_soundOut.Stop();
}
}
#endregion
}
}