mirror of
https://github.com/aaru-dps/RedBookPlayer.git
synced 2025-12-16 19:24:41 +00:00
719 lines
23 KiB
C#
719 lines
23 KiB
C#
using System.ComponentModel;
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using Aaru.CommonTypes.Enums;
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using ReactiveUI;
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using RedBookPlayer.Models.Discs;
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using RedBookPlayer.Models.Factories;
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namespace RedBookPlayer.Models.Hardware
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{
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public class Player : ReactiveObject
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{
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/// <summary>
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/// Indicate if the player is ready to be used
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/// </summary>
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public bool Initialized
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{
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get => _initialized;
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private set => this.RaiseAndSetIfChanged(ref _initialized, value);
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}
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/// <summary>
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/// Currently selected disc
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/// </summary>
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public int CurrentDisc
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{
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get => _currentDisc;
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private set
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{
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int temp = value;
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if (temp < 0)
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temp = _numberOfDiscs - 1;
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else if (temp >= _numberOfDiscs)
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temp = 0;
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this.RaiseAndSetIfChanged(ref _currentDisc, temp);
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}
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}
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private bool _initialized;
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private int _numberOfDiscs;
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private int _currentDisc;
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#region OpticalDisc Passthrough
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/// <summary>
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/// Path to the disc image
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/// </summary>
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public string ImagePath
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{
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get => _imagePath;
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private set => this.RaiseAndSetIfChanged(ref _imagePath, value);
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}
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/// <summary>
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/// Current track number
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/// </summary>
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public int CurrentTrackNumber
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{
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get => _currentTrackNumber;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
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}
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/// <summary>
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/// Current track index
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/// </summary>
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public ushort CurrentTrackIndex
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{
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get => _currentTrackIndex;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
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}
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/// <summary>
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/// Current track session
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/// </summary>
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public ushort CurrentTrackSession
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{
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get => _currentTrackSession;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackSession, value);
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}
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/// <summary>
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/// Current sector number
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/// </summary>
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public ulong CurrentSector
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{
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get => _currentSector;
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private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
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}
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/// <summary>
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/// Represents the sector starting the section
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/// </summary>
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public ulong SectionStartSector
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{
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get => _sectionStartSector;
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protected set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
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}
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/// <summary>
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/// Represents if the disc has a hidden track
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/// </summary>
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public bool HiddenTrack
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{
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get => _hasHiddenTrack;
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private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
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}
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/// <summary>
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/// Represents the 4CH flag [CompactDisc only]
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/// </summary>
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public bool QuadChannel
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{
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get => _quadChannel;
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private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
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}
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/// <summary>
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/// Represents the DATA flag [CompactDisc only]
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/// </summary>
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public bool IsDataTrack
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{
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get => _isDataTrack;
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private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
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}
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/// <summary>
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/// Represents the DCP flag [CompactDisc only]
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/// </summary>
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public bool CopyAllowed
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{
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get => _copyAllowed;
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private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
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}
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/// <summary>
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/// Represents the PRE flag [CompactDisc only]
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/// </summary>
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public bool TrackHasEmphasis
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{
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get => _trackHasEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
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}
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/// <summary>
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/// Represents the total tracks on the disc
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/// </summary>
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public int TotalTracks => _opticalDiscs[CurrentDisc]?.TotalTracks ?? 0;
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/// <summary>
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/// Represents the total indices on the disc
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/// </summary>
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public int TotalIndexes => _opticalDiscs[CurrentDisc]?.TotalIndexes ?? 0;
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/// <summary>
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/// Total sectors in the image
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/// </summary>
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public ulong TotalSectors => _opticalDiscs[CurrentDisc]?.TotalSectors ?? 0;
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/// <summary>
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/// Represents the time adjustment offset for the disc
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/// </summary>
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public ulong TimeOffset => _opticalDiscs[CurrentDisc]?.TimeOffset ?? 0;
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/// <summary>
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/// Represents the total playing time for the disc
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/// </summary>
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public ulong TotalTime => _opticalDiscs[CurrentDisc]?.TotalTime ?? 0;
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private string _imagePath;
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private int _currentTrackNumber;
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private ushort _currentTrackIndex;
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private ushort _currentTrackSession;
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private ulong _currentSector;
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private ulong _sectionStartSector;
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private bool _hasHiddenTrack;
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private bool _quadChannel;
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private bool _isDataTrack;
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private bool _copyAllowed;
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private bool _trackHasEmphasis;
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#endregion
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#region SoundOutput Passthrough
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/// <summary>
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/// Indicates the current player state
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/// </summary>
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public PlayerState PlayerState
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{
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get => _playerState;
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private set => this.RaiseAndSetIfChanged(ref _playerState, value);
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}
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/// <summary>
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/// Indicates how to handle playback of data tracks
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/// </summary>
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public DataPlayback DataPlayback
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{
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get => _dataPlayback;
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private set => this.RaiseAndSetIfChanged(ref _dataPlayback, value);
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}
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/// <summary>
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/// Indicates the repeat mode
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/// </summary>
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public RepeatMode RepeatMode
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{
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get => _repeatMode;
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private set => this.RaiseAndSetIfChanged(ref _repeatMode, value);
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}
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/// <summary>
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/// Indicates if de-emphasis should be applied
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/// </summary>
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public bool ApplyDeEmphasis
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{
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get => _applyDeEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
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}
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/// <summary>
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/// Current playback volume
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/// </summary>
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public int Volume
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{
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get => _volume;
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private set => this.RaiseAndSetIfChanged(ref _volume, value);
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}
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private PlayerState _playerState;
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private DataPlayback _dataPlayback;
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private RepeatMode _repeatMode;
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private bool _applyDeEmphasis;
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private int _volume;
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#endregion
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#region Private State Variables
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/// <summary>
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/// Sound output handling class
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/// </summary>
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private readonly SoundOutput[] _soundOutputs;
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/// <summary>
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/// OpticalDisc object
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/// </summary>
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private OpticalDiscBase[] _opticalDiscs;
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/// <summary>
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/// Last volume for mute toggling
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/// </summary>
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private int? _lastVolume = null;
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#endregion
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="numberOfDiscs">Number of discs to allow loading</param>
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/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
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public Player(int numberOfDiscs, int defaultVolume)
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{
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Initialized = false;
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if (numberOfDiscs <= 0)
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numberOfDiscs = 1;
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_numberOfDiscs = numberOfDiscs;
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_soundOutputs = new SoundOutput[_numberOfDiscs];
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_opticalDiscs = new OpticalDiscBase[numberOfDiscs];
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_currentDisc = 0;
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for (int i = 0; i < _numberOfDiscs; i++)
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{
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_soundOutputs[i] = new SoundOutput(defaultVolume);
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_soundOutputs[i].SetDeEmphasis(false);
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}
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}
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/// <summary>
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/// Initializes player from a given image path
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/// </summary>
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/// <param name="path">Path to the disc image</param>
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/// <param name="options">Options to pass to the optical disc factory</param>
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/// <param name="repeatMode">RepeatMode for sound output</param>
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/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
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public void Init(string path, OpticalDiscOptions options, RepeatMode repeatMode, bool autoPlay)
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{
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// Reset initialization
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Initialized = false;
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// Initalize the disc
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_opticalDiscs[CurrentDisc] = OpticalDiscFactory.GenerateFromPath(path, options, autoPlay);
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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// Add event handling for the optical disc
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_opticalDiscs[CurrentDisc].PropertyChanged += OpticalDiscStateChanged;
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// Initialize the sound output
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_soundOutputs[CurrentDisc].Init(_opticalDiscs[CurrentDisc], repeatMode, autoPlay);
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if(_soundOutputs[CurrentDisc] == null || !_soundOutputs[CurrentDisc].Initialized)
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return;
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// Add event handling for the sound output
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_soundOutputs[CurrentDisc].PropertyChanged += SoundOutputStateChanged;
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// Mark the player as ready
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Initialized = true;
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// Force a refresh of the state information
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OpticalDiscStateChanged(this, null);
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SoundOutputStateChanged(this, null);
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}
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#region Playback
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/// <summary>
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/// Begin playback
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/// </summary>
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public void Play()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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else if(_soundOutputs[CurrentDisc] == null)
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return;
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else if(_soundOutputs[CurrentDisc].PlayerState != PlayerState.Paused && _soundOutputs[CurrentDisc].PlayerState != PlayerState.Stopped)
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return;
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_soundOutputs[CurrentDisc].Play();
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_opticalDiscs[CurrentDisc].SetTotalIndexes();
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PlayerState = PlayerState.Playing;
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}
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/// <summary>
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/// Pause current playback
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/// </summary>
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public void Pause()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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else if(_soundOutputs[CurrentDisc] == null)
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return;
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else if(_soundOutputs[CurrentDisc].PlayerState != PlayerState.Playing)
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return;
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_soundOutputs[CurrentDisc]?.Pause();
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PlayerState = PlayerState.Paused;
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}
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/// <summary>
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/// Toggle current playback
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/// </summary>
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public void TogglePlayback()
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{
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switch(PlayerState)
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{
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case PlayerState.NoDisc:
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break;
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case PlayerState.Stopped:
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Play();
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break;
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case PlayerState.Paused:
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Play();
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break;
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case PlayerState.Playing:
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Pause();
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break;
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}
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}
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/// <summary>
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/// Stop current playback
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/// </summary>
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public void Stop()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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else if(_soundOutputs[CurrentDisc] == null)
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return;
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else if(_soundOutputs[CurrentDisc].PlayerState != PlayerState.Playing && _soundOutputs[CurrentDisc].PlayerState != PlayerState.Paused)
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return;
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_soundOutputs[CurrentDisc].Stop();
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_opticalDiscs[CurrentDisc].LoadFirstTrack();
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PlayerState = PlayerState.Stopped;
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}
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/// <summary>
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/// Eject the currently loaded disc
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/// </summary>
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public void Eject()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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else if(_soundOutputs[CurrentDisc] == null)
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return;
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Stop();
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_soundOutputs[CurrentDisc].Eject();
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_opticalDiscs[CurrentDisc] = null;
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PlayerState = PlayerState.NoDisc;
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Initialized = false;
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}
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/// <summary>
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/// Move to the next disc
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/// </summary>
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public void NextDisc()
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{
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PlayerState wasPlaying = PlayerState;
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if (wasPlaying == PlayerState.Playing)
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Stop();
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CurrentDisc++;
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if (_opticalDiscs[CurrentDisc] != null && _opticalDiscs[CurrentDisc].Initialized)
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{
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Initialized = true;
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OpticalDiscStateChanged(this, null);
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SoundOutputStateChanged(this, null);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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else
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{
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PlayerState = PlayerState.NoDisc;
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Initialized = false;
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}
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}
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/// <summary>
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/// Move to the previous disc
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/// </summary>
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public void PreviousDisc()
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{
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PlayerState wasPlaying = PlayerState;
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if (wasPlaying == PlayerState.Playing)
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Stop();
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CurrentDisc--;
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if (_opticalDiscs[CurrentDisc] != null && _opticalDiscs[CurrentDisc].Initialized)
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{
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Initialized = true;
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OpticalDiscStateChanged(this, null);
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SoundOutputStateChanged(this, null);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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else
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{
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PlayerState = PlayerState.NoDisc;
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Initialized = false;
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}
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}
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/// <summary>
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/// Move to the next playable track
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/// </summary>
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public void NextTrack()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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PlayerState wasPlaying = PlayerState;
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if(wasPlaying == PlayerState.Playing)
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Pause();
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_opticalDiscs[CurrentDisc].NextTrack();
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if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
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_soundOutputs[CurrentDisc].SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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/// <summary>
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/// Move to the previous playable track
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/// </summary>
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public void PreviousTrack()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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PlayerState wasPlaying = PlayerState;
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if(wasPlaying == PlayerState.Playing)
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Pause();
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_opticalDiscs[CurrentDisc].PreviousTrack();
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if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
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_soundOutputs[CurrentDisc].SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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/// <summary>
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/// Move to the next index
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/// </summary>
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/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
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public void NextIndex(bool changeTrack)
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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PlayerState wasPlaying = PlayerState;
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if(wasPlaying == PlayerState.Playing)
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Pause();
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_opticalDiscs[CurrentDisc].NextIndex(changeTrack);
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if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
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_soundOutputs[CurrentDisc].SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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/// <summary>
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/// Move to the previous index
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/// </summary>
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/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
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public void PreviousIndex(bool changeTrack)
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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PlayerState wasPlaying = PlayerState;
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if(wasPlaying == PlayerState.Playing)
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Pause();
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_opticalDiscs[CurrentDisc].PreviousIndex(changeTrack);
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if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
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_soundOutputs[CurrentDisc].SetDeEmphasis(compactDisc.TrackHasEmphasis);
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if(wasPlaying == PlayerState.Playing)
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Play();
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}
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/// <summary>
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/// Fast-forward playback by 75 sectors
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/// </summary>
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public void FastForward()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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_opticalDiscs[CurrentDisc].SetCurrentSector(_opticalDiscs[CurrentDisc].CurrentSector + 75);
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}
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/// <summary>
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/// Rewind playback by 75 sectors
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/// </summary>
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public void Rewind()
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{
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if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
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return;
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_opticalDiscs[CurrentDisc].SetCurrentSector(_opticalDiscs[CurrentDisc].CurrentSector - 75);
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}
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#endregion
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|
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#region Volume
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/// <summary>
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/// Increment the volume value
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/// </summary>
|
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public void VolumeUp() => SetVolume(Volume + 1);
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|
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/// <summary>
|
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/// Decrement the volume value
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/// </summary>
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public void VolumeDown() => SetVolume(Volume + 1);
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|
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/// <summary>
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/// Set the value for the volume
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/// </summary>
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/// <param name="volume">New volume value</param>
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public void SetVolume(int volume) => _soundOutputs[CurrentDisc]?.SetVolume(volume);
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|
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/// <summary>
|
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/// Temporarily mute playback
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/// </summary>
|
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public void ToggleMute()
|
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{
|
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if(_lastVolume == null)
|
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{
|
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_lastVolume = Volume;
|
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SetVolume(0);
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}
|
|
else
|
|
{
|
|
SetVolume(_lastVolume.Value);
|
|
_lastVolume = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Emphasis
|
|
|
|
/// <summary>
|
|
/// Enable de-emphasis
|
|
/// </summary>
|
|
public void EnableDeEmphasis() => SetDeEmphasis(true);
|
|
|
|
/// <summary>
|
|
/// Disable de-emphasis
|
|
/// </summary>
|
|
public void DisableDeEmphasis() => SetDeEmphasis(false);
|
|
|
|
/// <summary>
|
|
/// Toggle de-emphasis
|
|
/// </summary>
|
|
public void ToggleDeEmphasis() => SetDeEmphasis(!ApplyDeEmphasis);
|
|
|
|
/// <summary>
|
|
/// Set de-emphasis status
|
|
/// </summary>
|
|
/// <param name="apply"></param>
|
|
private void SetDeEmphasis(bool apply) => _soundOutputs[CurrentDisc]?.SetDeEmphasis(apply);
|
|
|
|
#endregion
|
|
|
|
#region Helpers
|
|
|
|
/// <summary>
|
|
/// Extract a single track from the image to WAV
|
|
/// </summary>
|
|
/// <param name="trackNumber"></param>
|
|
/// <param name="outputDirectory">Output path to write data to</param>
|
|
public void ExtractSingleTrackToWav(uint trackNumber, string outputDirectory) => _opticalDiscs[CurrentDisc]?.ExtractTrackToWav(trackNumber, outputDirectory);
|
|
|
|
/// <summary>
|
|
/// Extract all tracks from the image to WAV
|
|
/// <param name="outputDirectory">Output path to write data to</param>
|
|
public void ExtractAllTracksToWav(string outputDirectory) => _opticalDiscs[CurrentDisc]?.ExtractAllTracksToWav(outputDirectory);
|
|
|
|
/// <summary>
|
|
/// Set data playback method [CompactDisc only]
|
|
/// </summary>
|
|
/// <param name="dataPlayback">New playback value</param>
|
|
public void SetDataPlayback(DataPlayback dataPlayback)
|
|
{
|
|
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
|
|
compactDisc.DataPlayback = dataPlayback;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the value for loading hidden tracks [CompactDisc only]
|
|
/// </summary>
|
|
/// <param name="load">True to enable loading hidden tracks, false otherwise</param>
|
|
public void SetLoadHiddenTracks(bool load)
|
|
{
|
|
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
|
|
compactDisc.LoadHiddenTracks = load;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set repeat mode
|
|
/// </summary>
|
|
/// <param name="repeatMode">New repeat mode value</param>
|
|
public void SetRepeatMode(RepeatMode repeatMode) => _soundOutputs[CurrentDisc]?.SetRepeatMode(repeatMode);
|
|
|
|
/// <summary>
|
|
/// Set the value for session handling [CompactDisc only]
|
|
/// </summary>
|
|
/// <param name="sessionHandling">New session handling value</param>
|
|
public void SetSessionHandling(SessionHandling sessionHandling)
|
|
{
|
|
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
|
|
compactDisc.SessionHandling = sessionHandling;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the player from the current OpticalDisc
|
|
/// </summary>
|
|
private void OpticalDiscStateChanged(object sender, PropertyChangedEventArgs e)
|
|
{
|
|
ImagePath = _opticalDiscs[CurrentDisc].ImagePath;
|
|
CurrentTrackNumber = _opticalDiscs[CurrentDisc].CurrentTrackNumber;
|
|
CurrentTrackIndex = _opticalDiscs[CurrentDisc].CurrentTrackIndex;
|
|
CurrentSector = _opticalDiscs[CurrentDisc].CurrentSector;
|
|
SectionStartSector = _opticalDiscs[CurrentDisc].SectionStartSector;
|
|
|
|
HiddenTrack = TimeOffset > 150;
|
|
|
|
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
|
|
{
|
|
QuadChannel = compactDisc.QuadChannel;
|
|
IsDataTrack = compactDisc.IsDataTrack;
|
|
CopyAllowed = compactDisc.CopyAllowed;
|
|
TrackHasEmphasis = compactDisc.TrackHasEmphasis;
|
|
}
|
|
else
|
|
{
|
|
QuadChannel = false;
|
|
IsDataTrack = _opticalDiscs[CurrentDisc].TrackType != TrackType.Audio;
|
|
CopyAllowed = false;
|
|
TrackHasEmphasis = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the player from the current SoundOutput
|
|
/// </summary>
|
|
private void SoundOutputStateChanged(object sender, PropertyChangedEventArgs e)
|
|
{
|
|
PlayerState = _soundOutputs[CurrentDisc].PlayerState;
|
|
RepeatMode = _soundOutputs[CurrentDisc].RepeatMode;
|
|
ApplyDeEmphasis = _soundOutputs[CurrentDisc].ApplyDeEmphasis;
|
|
Volume = _soundOutputs[CurrentDisc].Volume;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |