Files
RedBookPlayer/RedBookPlayer.Models/Hardware/Karaoke/TileBlock.cs
2022-02-11 13:23:33 -08:00

38 lines
1.2 KiB
C#

namespace RedBookPlayer.Models.Hardware.Karaoke
{
/// <see cref="https://jbum.com/cdg_revealed.html"/>
internal class TileBlock
{
// Only lower 4 bits are used, mask with 0x0F
public byte Color0 { get; private set; }
// Only lower 4 bits are used, mask with 0x0F
public byte Color1 { get; private set; }
// Only lower 5 bits are used, mask with 0x1F
public byte Row { get; private set; }
// Only lower 6 bits are used, mask with 0x3F
public byte Column { get; private set; }
// Only lower 6 bits of each byte are used
public byte[] TilePixels { get; private set; } = new byte[12];
/// <summary>
/// Interpret subchannel packet data as Tile Block
/// </summary>
public TileBlock(byte[] bytes)
{
if(bytes == null || bytes.Length != 16)
return;
this.Color0 = (byte)(bytes[0] & 0x0F);
this.Color1 = (byte)(bytes[1] & 0x0F);
this.Row = (byte)(bytes[2] & 0x1F);
this.Column = (byte)(bytes[3] & 0x3F);
for(int i = 0; i < 12; i++)
this.TilePixels[i] = (byte)(bytes[4 + i] & 0x3F);
}
}
}