mirror of
https://github.com/aaru-dps/RedBookPlayer.git
synced 2025-12-16 19:24:41 +00:00
323 lines
10 KiB
C#
323 lines
10 KiB
C#
using System.ComponentModel;
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using ReactiveUI;
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using RedBookPlayer.Common.Hardware;
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namespace RedBookPlayer.Common
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{
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public class PlayerViewModel : ReactiveObject
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{
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/// <summary>
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/// Player representing the internal state
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/// </summary>
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private Player _player;
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/// <summary>
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/// Last volume for mute toggling
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/// </summary>
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private int? _lastVolume = null;
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#region Player Passthrough
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#region OpticalDisc Passthrough
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/// <summary>
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/// Current track number
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/// </summary>
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public int CurrentTrackNumber
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{
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get => _currentTrackNumber;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
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}
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/// <summary>
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/// Current track index
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/// </summary>
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public ushort CurrentTrackIndex
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{
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get => _currentTrackIndex;
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private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
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}
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/// <summary>
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/// Current sector number
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/// </summary>
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public ulong CurrentSector
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{
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get => _currentSector;
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private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
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}
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/// <summary>
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/// Represents the sector starting the section
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/// </summary>
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public ulong SectionStartSector
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{
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get => _sectionStartSector;
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private set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
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}
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/// <summary>
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/// Represents if the disc has a hidden track
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/// </summary>
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public bool HiddenTrack
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{
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get => _hasHiddenTrack;
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private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
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}
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/// <summary>
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/// Represents the 4CH flag [CompactDisc only]
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/// </summary>
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public bool QuadChannel
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{
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get => _quadChannel;
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private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
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}
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/// <summary>
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/// Represents the DATA flag [CompactDisc only]
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/// </summary>
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public bool IsDataTrack
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{
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get => _isDataTrack;
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private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
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}
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/// <summary>
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/// Represents the DCP flag [CompactDisc only]
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/// </summary>
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public bool CopyAllowed
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{
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get => _copyAllowed;
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private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
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}
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/// <summary>
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/// Represents the PRE flag [CompactDisc only]
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/// </summary>
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public bool TrackHasEmphasis
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{
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get => _trackHasEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
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}
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/// <summary>
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/// Represents the total tracks on the disc
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/// </summary>
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public int TotalTracks => _player.TotalTracks;
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/// <summary>
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/// Represents the total indices on the disc
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/// </summary>
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public int TotalIndexes => _player.TotalIndexes;
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/// <summary>
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/// Total sectors in the image
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/// </summary>
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public ulong TotalSectors => _player.TotalSectors;
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/// <summary>
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/// Represents the time adjustment offset for the disc
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/// </summary>
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public ulong TimeOffset => _player.TimeOffset;
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/// <summary>
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/// Represents the total playing time for the disc
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/// </summary>
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public ulong TotalTime => _player.TotalTime;
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private int _currentTrackNumber;
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private ushort _currentTrackIndex;
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private ulong _currentSector;
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private ulong _sectionStartSector;
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private bool _hasHiddenTrack;
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private bool _quadChannel;
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private bool _isDataTrack;
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private bool _copyAllowed;
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private bool _trackHasEmphasis;
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#endregion
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#region SoundOutput Passthrough
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/// <summary>
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/// Indicate if the model is ready to be used
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/// </summary>
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public bool Initialized => _player?.Initialized ?? false;
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/// <summary>
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/// Indicate if the output is playing
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/// </summary>
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public bool? Playing
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{
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get => _playing;
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private set => this.RaiseAndSetIfChanged(ref _playing, value);
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}
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/// <summary>
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/// Indicates if de-emphasis should be applied
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/// </summary>
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public bool ApplyDeEmphasis
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{
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get => _applyDeEmphasis;
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private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
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}
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/// <summary>
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/// Current playback volume
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/// </summary>
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public int Volume
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{
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get => _volume;
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private set => this.RaiseAndSetIfChanged(ref _volume, value);
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}
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private bool? _playing;
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private bool _applyDeEmphasis;
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private int _volume;
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#endregion
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#endregion
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/// <summary>
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/// Initialize the view model with a given image path
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/// </summary>
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/// <param name="path">Path to the disc image</param>
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/// <param name="generateMissingToc">Generate a TOC if the disc is missing one [CompactDisc only]</param>
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/// <param name="loadDataTracks">Load data tracks for playback [CompactDisc only]</param>
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/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
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/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
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public void Init(string path, bool generateMissingToc, bool loadDataTracks, bool autoPlay, int defaultVolume)
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{
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// Stop current playback, if necessary
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if(Playing != null) Playing = null;
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// Create and attempt to initialize new Player
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_player = new Player(path, generateMissingToc, loadDataTracks, autoPlay, defaultVolume);
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if(Initialized)
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{
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_player.PropertyChanged += PlayerStateChanged;
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PlayerStateChanged(this, null);
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}
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}
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#region Playback
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/// <summary>
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/// Begin playback
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/// </summary>
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public void Play() => _player?.Play();
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/// <summary>
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/// Pause current playback
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/// </summary>
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public void Pause() => _player?.Pause();
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/// <summary>
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/// Stop current playback
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/// </summary>
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public void Stop() => _player?.Stop();
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/// <summary>
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/// Move to the next playable track
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/// </summary>
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public void NextTrack() => _player?.NextTrack();
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/// <summary>
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/// Move to the previous playable track
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/// </summary>
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/// <param name="playHiddenTrack">True to play the hidden track, if it exists</param>
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public void PreviousTrack(bool playHiddenTrack) => _player?.PreviousTrack(playHiddenTrack);
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/// <summary>
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/// Move to the next index
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/// </summary>
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/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
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public void NextIndex(bool changeTrack) => _player?.NextIndex(changeTrack);
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/// <summary>
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/// Move to the previous index
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/// </summary>
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/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
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/// <param name="playHiddenTrack">True to play the hidden track, if it exists</param>
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public void PreviousIndex(bool changeTrack, bool playHiddenTrack) => _player?.PreviousIndex(changeTrack, playHiddenTrack);
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/// <summary>
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/// Fast-forward playback by 75 sectors, if possible
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/// </summary>
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public void FastForward() => _player?.FastForward();
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/// <summary>
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/// Rewind playback by 75 sectors, if possible
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/// </summary>
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public void Rewind() => _player?.Rewind();
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#endregion
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#region Helpers
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/// <summary>
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/// Set de-emphasis status
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/// </summary>
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/// <param name="apply"></param>
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public void SetDeEmphasis(bool apply) => _player?.SetDeEmphasis(apply);
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/// <summary>
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/// Set the value for loading data tracks [CompactDisc only]
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/// </summary>
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/// <param name="load">True to enable loading data tracks, false otherwise</param>
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public void SetLoadDataTracks(bool load) => _player?.SetLoadDataTracks(load);
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/// <summary>
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/// Set the value for the volume
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/// </summary>
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/// <param name="volume">New volume value</param>
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public void SetVolume(int volume) => _player?.SetVolume(volume);
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/// <summary>
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/// Temporarily mute playback
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/// </summary>
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public void ToggleMute()
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{
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if(_lastVolume == null)
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{
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_lastVolume = Volume;
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_player?.SetVolume(0);
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}
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else
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{
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_player?.SetVolume(_lastVolume.Value);
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_lastVolume = null;
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}
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}
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/// <summary>
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/// Update the view-model from the Player
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/// </summary>
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private void PlayerStateChanged(object sender, PropertyChangedEventArgs e)
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{
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if(_player?.Initialized != true)
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return;
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CurrentTrackNumber = _player.CurrentTrackNumber;
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CurrentTrackIndex = _player.CurrentTrackIndex;
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CurrentSector = _player.CurrentSector;
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SectionStartSector = _player.SectionStartSector;
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HiddenTrack = _player.HiddenTrack;
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QuadChannel = _player.QuadChannel;
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IsDataTrack = _player.IsDataTrack;
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CopyAllowed = _player.CopyAllowed;
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TrackHasEmphasis = _player.TrackHasEmphasis;
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Playing = _player.Playing;
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ApplyDeEmphasis = _player.ApplyDeEmphasis;
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Volume = _player.Volume;
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}
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#endregion
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}
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} |