Files
RedBookPlayer/RedBookPlayer.Common/PlayerViewModel.cs
2021-07-05 22:13:00 -07:00

328 lines
10 KiB
C#

using System.ComponentModel;
using ReactiveUI;
using RedBookPlayer.Common.Hardware;
namespace RedBookPlayer.Common
{
public class PlayerViewModel : ReactiveObject
{
/// <summary>
/// Player representing the internal state
/// </summary>
private Player _player;
/// <summary>
/// Last volume for mute toggling
/// </summary>
private int? _lastVolume = null;
#region Player Passthrough
#region OpticalDisc Passthrough
/// <summary>
/// Current track number
/// </summary>
public int CurrentTrackNumber
{
get => _currentTrackNumber;
private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
}
/// <summary>
/// Current track index
/// </summary>
public ushort CurrentTrackIndex
{
get => _currentTrackIndex;
private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
}
/// <summary>
/// Current sector number
/// </summary>
public ulong CurrentSector
{
get => _currentSector;
private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
}
/// <summary>
/// Represents the sector starting the section
/// </summary>
public ulong SectionStartSector
{
get => _sectionStartSector;
private set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
}
/// <summary>
/// Represents if the disc has a hidden track
/// </summary>
public bool HiddenTrack
{
get => _hasHiddenTrack;
private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
}
/// <summary>
/// Represents the 4CH flag [CompactDisc only]
/// </summary>
public bool QuadChannel
{
get => _quadChannel;
private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
}
/// <summary>
/// Represents the DATA flag [CompactDisc only]
/// </summary>
public bool IsDataTrack
{
get => _isDataTrack;
private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
}
/// <summary>
/// Represents the DCP flag [CompactDisc only]
/// </summary>
public bool CopyAllowed
{
get => _copyAllowed;
private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
}
/// <summary>
/// Represents the PRE flag [CompactDisc only]
/// </summary>
public bool TrackHasEmphasis
{
get => _trackHasEmphasis;
private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
}
/// <summary>
/// Represents the total tracks on the disc
/// </summary>
public int TotalTracks => _player.TotalTracks;
/// <summary>
/// Represents the total indices on the disc
/// </summary>
public int TotalIndexes => _player.TotalIndexes;
/// <summary>
/// Total sectors in the image
/// </summary>
public ulong TotalSectors => _player.TotalSectors;
/// <summary>
/// Represents the time adjustment offset for the disc
/// </summary>
public ulong TimeOffset => _player.TimeOffset;
/// <summary>
/// Represents the total playing time for the disc
/// </summary>
public ulong TotalTime => _player.TotalTime;
private int _currentTrackNumber;
private ushort _currentTrackIndex;
private ulong _currentSector;
private ulong _sectionStartSector;
private bool _hasHiddenTrack;
private bool _quadChannel;
private bool _isDataTrack;
private bool _copyAllowed;
private bool _trackHasEmphasis;
#endregion
#region SoundOutput Passthrough
/// <summary>
/// Indicate if the model is ready to be used
/// </summary>
public bool Initialized => _player?.Initialized ?? false;
/// <summary>
/// Indicate if the output is playing
/// </summary>
public bool? Playing
{
get => _playing;
private set => this.RaiseAndSetIfChanged(ref _playing, value);
}
/// <summary>
/// Indicates if de-emphasis should be applied
/// </summary>
public bool ApplyDeEmphasis
{
get => _applyDeEmphasis;
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
}
/// <summary>
/// Current playback volume
/// </summary>
public int Volume
{
get => _volume;
private set => this.RaiseAndSetIfChanged(ref _volume, value);
}
private bool? _playing;
private bool _applyDeEmphasis;
private int _volume;
#endregion
#endregion
/// <summary>
/// Initialize the view model with a given image path
/// </summary>
/// <param name="path">Path to the disc image</param>
/// <param name="generateMissingToc">Generate a TOC if the disc is missing one [CompactDisc only]</param>
/// <param name="loadHiddenTracks">Load hidden tracks for playback [CompactDisc only]</param>
/// <param name="loadDataTracks">Load data tracks for playback [CompactDisc only]</param>
/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
public void Init(string path, bool generateMissingToc, bool loadHiddenTracks, bool loadDataTracks, bool autoPlay, int defaultVolume)
{
// Stop current playback, if necessary
if(Playing != null) Playing = null;
// Create and attempt to initialize new Player
_player = new Player(path, generateMissingToc, loadHiddenTracks, loadDataTracks, autoPlay, defaultVolume);
if(Initialized)
{
_player.PropertyChanged += PlayerStateChanged;
PlayerStateChanged(this, null);
}
}
#region Playback
/// <summary>
/// Begin playback
/// </summary>
public void Play() => _player?.Play();
/// <summary>
/// Pause current playback
/// </summary>
public void Pause() => _player?.Pause();
/// <summary>
/// Stop current playback
/// </summary>
public void Stop() => _player?.Stop();
/// <summary>
/// Move to the next playable track
/// </summary>
public void NextTrack() => _player?.NextTrack();
/// <summary>
/// Move to the previous playable track
/// </summary>
public void PreviousTrack() => _player?.PreviousTrack();
/// <summary>
/// Move to the next index
/// </summary>
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
public void NextIndex(bool changeTrack) => _player?.NextIndex(changeTrack);
/// <summary>
/// Move to the previous index
/// </summary>
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
public void PreviousIndex(bool changeTrack) => _player?.PreviousIndex(changeTrack);
/// <summary>
/// Fast-forward playback by 75 sectors, if possible
/// </summary>
public void FastForward() => _player?.FastForward();
/// <summary>
/// Rewind playback by 75 sectors, if possible
/// </summary>
public void Rewind() => _player?.Rewind();
#endregion
#region Helpers
/// <summary>
/// Set de-emphasis status
/// </summary>
/// <param name="apply"></param>
public void SetDeEmphasis(bool apply) => _player?.SetDeEmphasis(apply);
/// <summary>
/// Set the value for loading data tracks [CompactDisc only]
/// </summary>
/// <param name="load">True to enable loading data tracks, false otherwise</param>
public void SetLoadDataTracks(bool load) => _player?.SetLoadDataTracks(load);
/// <summary>
/// Set the value for loading hidden tracks [CompactDisc only]
/// </summary>
/// <param name="load">True to enable loading hidden tracks, false otherwise</param>
public void SetLoadHiddenTracks(bool load) => _player?.SetLoadHiddenTracks(load);
/// <summary>
/// Set the value for the volume
/// </summary>
/// <param name="volume">New volume value</param>
public void SetVolume(int volume) => _player?.SetVolume(volume);
/// <summary>
/// Temporarily mute playback
/// </summary>
public void ToggleMute()
{
if(_lastVolume == null)
{
_lastVolume = Volume;
_player?.SetVolume(0);
}
else
{
_player?.SetVolume(_lastVolume.Value);
_lastVolume = null;
}
}
/// <summary>
/// Update the view-model from the Player
/// </summary>
private void PlayerStateChanged(object sender, PropertyChangedEventArgs e)
{
if(_player?.Initialized != true)
return;
CurrentTrackNumber = _player.CurrentTrackNumber;
CurrentTrackIndex = _player.CurrentTrackIndex;
CurrentSector = _player.CurrentSector;
SectionStartSector = _player.SectionStartSector;
HiddenTrack = _player.HiddenTrack;
QuadChannel = _player.QuadChannel;
IsDataTrack = _player.IsDataTrack;
CopyAllowed = _player.CopyAllowed;
TrackHasEmphasis = _player.TrackHasEmphasis;
Playing = _player.Playing;
ApplyDeEmphasis = _player.ApplyDeEmphasis;
Volume = _player.Volume;
}
#endregion
}
}