Files
RedBookPlayer/RedBookPlayer/GUI/PlayerView.xaml.cs
2021-07-03 15:00:51 -07:00

283 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Avalonia.Threading;
using RedBookPlayer.Hardware;
namespace RedBookPlayer.GUI
{
public class PlayerView : UserControl
{
/// <summary>
/// Player representing the internal state
/// </summary>
public static Player Player = new Player();
/// <summary>
/// Set of images representing the digits for the UI
/// </summary>
/// <remarks>
/// TODO: Does it make sense to have this as an array?
/// </remarks>
private Image[] _digits;
/// <summary>
/// Timer for performing UI updates
/// </summary>
private Timer _updateTimer;
/// <summary>
/// Last volume for mute toggling
/// </summary>
private int? _lastVolume = null;
public PlayerView() => InitializeComponent(null);
public PlayerView(string xaml) => InitializeComponent(xaml);
#region Helpers
/// <summary>
/// Generate a path selection dialog box
/// </summary>
/// <returns>User-selected path, if possible</returns>
public async Task<string> GetPath()
{
var dialog = new OpenFileDialog { AllowMultiple = false };
List<string> knownExtensions = new Aaru.DiscImages.AaruFormat().KnownExtensions.ToList();
dialog.Filters.Add(new FileDialogFilter()
{
Name = "Aaru Image Format (*" + string.Join(", *", knownExtensions) + ")",
Extensions = knownExtensions.ConvertAll(e => e.TrimStart('.'))
});
return (await dialog.ShowAsync((Window)Parent.Parent))?.FirstOrDefault();
}
/// <summary>
/// Load an image from the path
/// </summary>
/// <param name="path">Path to the image to load</param>
public async Task<bool> LoadImage(string path)
{
// If the player is currently running, stop it
if((DataContext as PlayerViewModel).Playing != true)
(DataContext as PlayerViewModel).Playing = null;
bool result = await Task.Run(() =>
{
Player.Init(path, App.Settings.AutoPlay);
return Player.Initialized;
});
if(result)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
MainWindow.Instance.Title = "RedBookPlayer - " + path.Split('/').Last().Split('\\').Last();
});
}
return result;
}
/// <summary>
/// Load the png image for a given character based on the theme
/// </summary>
/// <param name="character">Character to load the image for</param>
/// <returns>Bitmap representing the loaded image</returns>
/// <remarks>
/// TODO: Currently assumes that an image must always exist
/// </remarks>
private Bitmap GetBitmap(char character)
{
if(App.Settings.SelectedTheme == "default")
{
IAssetLoader assets = AvaloniaLocator.Current.GetService<IAssetLoader>();
return new Bitmap(assets.Open(new Uri($"avares://RedBookPlayer/Assets/{character}.png")));
}
else
{
string themeDirectory = $"{Directory.GetCurrentDirectory()}/themes/{App.Settings.SelectedTheme}";
using FileStream stream = File.Open($"{themeDirectory}/{character}.png", FileMode.Open);
return new Bitmap(stream);
}
}
/// <summary>
/// Initialize the UI based on the currently selected theme
/// </summary>
/// <param name="xaml">XAML data representing the theme, null for default</param>
private void InitializeComponent(string xaml)
{
DataContext = new PlayerViewModel();
(DataContext as PlayerViewModel).PropertyChanged += UpdateModel;
// Load the theme
try
{
if(xaml != null)
new AvaloniaXamlLoader().Load(xaml, null, this);
else
AvaloniaXamlLoader.Load(this);
}
catch
{
AvaloniaXamlLoader.Load(this);
}
InitializeDigits();
_updateTimer = new Timer(1000 / 60);
_updateTimer.Elapsed += (sender, e) =>
{
try
{
UpdateView(sender, e);
}
catch(Exception ex)
{
Console.WriteLine(ex);
}
};
_updateTimer.AutoReset = true;
_updateTimer.Start();
}
/// <summary>
/// Initialize the displayed digits array
/// </summary>
private void InitializeDigits()
{
_digits = new Image[]
{
this.FindControl<Image>("TrackDigit1"),
this.FindControl<Image>("TrackDigit2"),
this.FindControl<Image>("IndexDigit1"),
this.FindControl<Image>("IndexDigit2"),
this.FindControl<Image>("TimeDigit1"),
this.FindControl<Image>("TimeDigit2"),
this.FindControl<Image>("TimeDigit3"),
this.FindControl<Image>("TimeDigit4"),
this.FindControl<Image>("TimeDigit5"),
this.FindControl<Image>("TimeDigit6"),
this.FindControl<Image>("TotalTracksDigit1"),
this.FindControl<Image>("TotalTracksDigit2"),
this.FindControl<Image>("TotalIndexesDigit1"),
this.FindControl<Image>("TotalIndexesDigit2"),
this.FindControl<Image>("TotalTimeDigit1"),
this.FindControl<Image>("TotalTimeDigit2"),
this.FindControl<Image>("TotalTimeDigit3"),
this.FindControl<Image>("TotalTimeDigit4"),
this.FindControl<Image>("TotalTimeDigit5"),
this.FindControl<Image>("TotalTimeDigit6"),
};
}
/// <summary>
/// Update the Player with the most recent information from the UI
/// </summary>
private void UpdateModel(object sender, PropertyChangedEventArgs e)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Player.UpdateModel(DataContext as PlayerViewModel);
});
}
/// <summary>
/// Update the UI with the most recent information from the Player
/// </summary>
private void UpdateView(object sender, ElapsedEventArgs e)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
string digitString = Player.GenerateDigitString();
for (int i = 0; i < _digits.Length; i++)
{
if (_digits[i] != null)
_digits[i].Source = GetBitmap(digitString[i]);
}
Player.UpdateDataContext(DataContext as PlayerViewModel);
});
}
#endregion
#region Event Handlers
public async void LoadButton_Click(object sender, RoutedEventArgs e)
{
string path = await GetPath();
if (path == null)
return;
await LoadImage(path);
}
public void PlayButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Playing = true;
public void PauseButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Playing = false;
public void PlayPauseButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Playing = !(DataContext as PlayerViewModel).Playing;
public void StopButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Playing = null;
public void NextTrackButton_Click(object sender, RoutedEventArgs e) => Player.NextTrack();
public void PreviousTrackButton_Click(object sender, RoutedEventArgs e) => Player.PreviousTrack();
public void NextIndexButton_Click(object sender, RoutedEventArgs e) => Player.NextIndex(App.Settings.IndexButtonChangeTrack);
public void PreviousIndexButton_Click(object sender, RoutedEventArgs e) => Player.PreviousIndex(App.Settings.IndexButtonChangeTrack);
public void FastForwardButton_Click(object sender, RoutedEventArgs e) => Player.FastForward();
public void RewindButton_Click(object sender, RoutedEventArgs e) => Player.Rewind();
public void VolumeUpButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Volume++;
public void VolumeDownButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).Volume--;
public void MuteToggleButton_Click(object sender, RoutedEventArgs e)
{
if (_lastVolume == null)
{
_lastVolume = (DataContext as PlayerViewModel).Volume;
(DataContext as PlayerViewModel).Volume = 0;
}
else
{
(DataContext as PlayerViewModel).Volume = _lastVolume.Value;
_lastVolume = null;
}
}
public void EnableDeEmphasisButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).ApplyDeEmphasis = true;
public void DisableDeEmphasisButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).ApplyDeEmphasis = false;
public void EnableDisableDeEmphasisButton_Click(object sender, RoutedEventArgs e) => (DataContext as PlayerViewModel).ApplyDeEmphasis = !(DataContext as PlayerViewModel).ApplyDeEmphasis;
#endregion
}
}