Files
RedBookPlayer/RedBookPlayer.Models/Hardware/Player.cs
2021-10-06 21:27:15 -07:00

1441 lines
51 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Structs;
using Avalonia.Threading;
using ReactiveUI;
using RedBookPlayer.Models.Audio;
using RedBookPlayer.Models.Discs;
using RedBookPlayer.Models.Factories;
namespace RedBookPlayer.Models.Hardware
{
public class Player : ReactiveObject
{
/// <summary>
/// Indicate if the player is ready to be used
/// </summary>
public bool Initialized
{
get => _initialized;
private set => this.RaiseAndSetIfChanged(ref _initialized, value);
}
#region Playback Passthrough
/// <summary>
/// Currently selected disc
/// </summary>
public int CurrentDisc
{
get => _currentDisc;
private set
{
int temp = value;
if (temp < 0)
temp = _numberOfDiscs - 1;
else if (temp >= _numberOfDiscs)
temp = 0;
this.RaiseAndSetIfChanged(ref _currentDisc, temp);
}
}
/// <summary>
/// Indicates how to deal with multiple discs
/// </summary>
public DiscHandling DiscHandling
{
get => _discHandling;
private set => this.RaiseAndSetIfChanged(ref _discHandling, value);
}
/// <summary>
/// Indicates how to handle playback of data tracks
/// </summary>
public DataPlayback DataPlayback
{
get => _dataPlayback;
private set => this.RaiseAndSetIfChanged(ref _dataPlayback, value);
}
/// <summary>
/// Indicate if hidden tracks should be loaded
/// </summary>
public bool LoadHiddenTracks
{
get => _loadHiddenTracks;
private set => this.RaiseAndSetIfChanged(ref _loadHiddenTracks, value);
}
/// <summary>
/// Indicates the repeat mode
/// </summary>
public RepeatMode RepeatMode
{
get => _repeatMode;
private set => this.RaiseAndSetIfChanged(ref _repeatMode, value);
}
/// <summary>
/// Indicates how tracks on different session should be handled
/// </summary>
public SessionHandling SessionHandling
{
get => _sessionHandling;
private set => this.RaiseAndSetIfChanged(ref _sessionHandling, value);
}
/// <summary>
/// Indicates if de-emphasis should be applied
/// </summary>
public bool ApplyDeEmphasis
{
get => _applyDeEmphasis;
private set => this.RaiseAndSetIfChanged(ref _applyDeEmphasis, value);
}
/// <summary>
/// Should invoke playback mode changes
/// </summary>
private bool ShouldInvokePlaybackModes
{
get => _shouldInvokePlaybackModes;
set => this.RaiseAndSetIfChanged(ref _shouldInvokePlaybackModes, value);
}
private bool _initialized;
private int _numberOfDiscs;
private int _currentDisc;
private DiscHandling _discHandling;
private bool _loadHiddenTracks;
private DataPlayback _dataPlayback;
private RepeatMode _repeatMode;
private SessionHandling _sessionHandling;
private bool _applyDeEmphasis;
private bool _shouldInvokePlaybackModes;
#endregion
#region OpticalDisc Passthrough
/// <summary>
/// Path to the disc image
/// </summary>
public string ImagePath
{
get => _imagePath;
private set => this.RaiseAndSetIfChanged(ref _imagePath, value);
}
/// <summary>
/// Current track number
/// </summary>
public int CurrentTrackNumber
{
get => _currentTrackNumber;
private set => this.RaiseAndSetIfChanged(ref _currentTrackNumber, value);
}
/// <summary>
/// Current track index
/// </summary>
public ushort CurrentTrackIndex
{
get => _currentTrackIndex;
private set => this.RaiseAndSetIfChanged(ref _currentTrackIndex, value);
}
/// <summary>
/// Current track session
/// </summary>
public ushort CurrentTrackSession
{
get => _currentTrackSession;
private set => this.RaiseAndSetIfChanged(ref _currentTrackSession, value);
}
/// <summary>
/// Current sector number
/// </summary>
public ulong CurrentSector
{
get => _currentSector;
private set => this.RaiseAndSetIfChanged(ref _currentSector, value);
}
/// <summary>
/// Represents the sector starting the section
/// </summary>
public ulong SectionStartSector
{
get => _sectionStartSector;
protected set => this.RaiseAndSetIfChanged(ref _sectionStartSector, value);
}
/// <summary>
/// Represents if the disc has a hidden track
/// </summary>
public bool HiddenTrack
{
get => _hasHiddenTrack;
private set => this.RaiseAndSetIfChanged(ref _hasHiddenTrack, value);
}
/// <summary>
/// Represents the 4CH flag [CompactDisc only]
/// </summary>
public bool QuadChannel
{
get => _quadChannel;
private set => this.RaiseAndSetIfChanged(ref _quadChannel, value);
}
/// <summary>
/// Represents the DATA flag [CompactDisc only]
/// </summary>
public bool IsDataTrack
{
get => _isDataTrack;
private set => this.RaiseAndSetIfChanged(ref _isDataTrack, value);
}
/// <summary>
/// Represents the DCP flag [CompactDisc only]
/// </summary>
public bool CopyAllowed
{
get => _copyAllowed;
private set => this.RaiseAndSetIfChanged(ref _copyAllowed, value);
}
/// <summary>
/// Represents the PRE flag [CompactDisc only]
/// </summary>
public bool TrackHasEmphasis
{
get => _trackHasEmphasis;
private set => this.RaiseAndSetIfChanged(ref _trackHasEmphasis, value);
}
/// <summary>
/// Represents the total tracks on the disc
/// </summary>
public int TotalTracks => _opticalDiscs[CurrentDisc]?.TotalTracks ?? 0;
/// <summary>
/// Represents the total indices on the disc
/// </summary>
public int TotalIndexes => _opticalDiscs[CurrentDisc]?.TotalIndexes ?? 0;
/// <summary>
/// Total sectors in the image
/// </summary>
public ulong TotalSectors => _opticalDiscs[CurrentDisc]?.TotalSectors ?? 0;
/// <summary>
/// Represents the time adjustment offset for the disc
/// </summary>
public ulong TimeOffset => _opticalDiscs[CurrentDisc]?.TimeOffset ?? 0;
/// <summary>
/// Represents the total playing time for the disc
/// </summary>
public ulong TotalTime => _opticalDiscs[CurrentDisc]?.TotalTime ?? 0;
private string _imagePath;
private int _currentTrackNumber;
private ushort _currentTrackIndex;
private ushort _currentTrackSession;
private ulong _currentSector;
private ulong _sectionStartSector;
private bool _hasHiddenTrack;
private bool _quadChannel;
private bool _isDataTrack;
private bool _copyAllowed;
private bool _trackHasEmphasis;
#endregion
#region SoundOutput Passthrough
/// <summary>
/// Indicates the current player state
/// </summary>
public PlayerState PlayerState
{
get => _playerState;
private set => this.RaiseAndSetIfChanged(ref _playerState, value);
}
/// <summary>
/// Current playback volume
/// </summary>
public int Volume
{
get => _volume;
private set => this.RaiseAndSetIfChanged(ref _volume, value);
}
private PlayerState _playerState;
private int _volume;
#endregion
#region Private State Variables
/// <summary>
/// Sound output handling class
/// </summary>
private readonly SoundOutput _soundOutput;
/// <summary>
/// OpticalDisc objects
/// </summary>
private OpticalDiscBase[] _opticalDiscs;
/// <summary>
/// List of available tracks organized by disc
/// </summary>
private Dictionary<int, List<int>> _availableTrackList;
/// <summary>
/// Current track playback order
/// </summary>
private List<KeyValuePair<int, int>> _trackPlaybackOrder;
/// <summary>
/// Current track in playback order list
/// </summary>
private int _currentTrackInOrder;
/// <summary>
/// Last volume for mute toggling
/// </summary>
private int? _lastVolume = null;
/// <summary>
/// Filtering stage for audio output
/// </summary>
private FilterStage _filterStage;
/// <summary>
/// Current position in the sector for reading
/// </summary>
private int _currentSectorReadPosition = 0;
/// <summary>
/// Lock object for reading track data
/// </summary>
private readonly object _readingImage = new object();
#endregion
/// <summary>
/// Constructor
/// </summary>
/// <param name="numberOfDiscs">Number of discs to allow loading</param>
/// <param name="defaultVolume">Default volume between 0 and 100 to use when starting playback</param>
public Player(int numberOfDiscs, int defaultVolume)
{
Initialized = false;
if (numberOfDiscs <= 0)
numberOfDiscs = 1;
_numberOfDiscs = numberOfDiscs;
_opticalDiscs = new OpticalDiscBase[numberOfDiscs];
_currentDisc = 0;
_filterStage = new FilterStage();
_soundOutput = new SoundOutput(defaultVolume);
_availableTrackList = new Dictionary<int, List<int>>();
for(int i = 0; i < _numberOfDiscs; i++)
{
_availableTrackList.Add(i, new List<int>());
}
_trackPlaybackOrder = new List<KeyValuePair<int, int>>();
_currentTrackInOrder = 0;
PropertyChanged += HandlePlaybackModes;
}
/// <summary>
/// Initializes player from a given image path
/// </summary>
/// <param name="path">Path to the disc image</param>
/// <param name="playerOptions">Options to pass to the player</param>
/// <param name="opticalDiscOptions">Options to pass to the optical disc factory</param>
/// <param name="autoPlay">True if playback should begin immediately, false otherwise</param>
public void Init(string path, PlayerOptions playerOptions, OpticalDiscOptions opticalDiscOptions, bool autoPlay)
{
// Reset initialization
Initialized = false;
// Set player options
DataPlayback = playerOptions.DataPlayback;
DiscHandling = playerOptions.DiscHandling;
LoadHiddenTracks = playerOptions.LoadHiddenTracks;
RepeatMode = playerOptions.RepeatMode;
SessionHandling = playerOptions.SessionHandling;
// Initalize the disc
_opticalDiscs[CurrentDisc] = OpticalDiscFactory.GenerateFromPath(path, opticalDiscOptions, autoPlay);
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
// Add event handling for the optical disc
_opticalDiscs[CurrentDisc].PropertyChanged += OpticalDiscStateChanged;
// Setup de-emphasis filters
_filterStage.SetupFilters();
// Initialize the sound output
_soundOutput.Init(ProviderRead, autoPlay);
if(_soundOutput == null || !_soundOutput.Initialized)
return;
// Add event handling for the sound output
_soundOutput.PropertyChanged += SoundOutputStateChanged;
// Load in the track list for the current disc
LoadTrackList();
// Mark the player as ready
Initialized = true;
// Force a refresh of the state information
OpticalDiscStateChanged(this, null);
SoundOutputStateChanged(this, null);
}
/// <summary>
/// Load the track list into the track dictionary
/// </summary>
private void LoadTrackList()
{
OpticalDiscBase opticalDisc = _opticalDiscs[CurrentDisc];
// If the disc exists, add it to the dictionary
if(_opticalDiscs[CurrentDisc] != null)
{
if(opticalDisc is CompactDisc compactDisc)
_availableTrackList[CurrentDisc] = compactDisc.Tracks.Select(t => (int)t.TrackSequence).OrderBy(s => s).ToList();
else
_availableTrackList[CurrentDisc] = Enumerable.Range(1, opticalDisc.TotalTracks).ToList();
}
// If the disc is null, then make sure it's removed
else
{
_availableTrackList[CurrentDisc] = new List<int>();
}
// Repopulate the playback order
_trackPlaybackOrder = new List<KeyValuePair<int, int>>();
if(DiscHandling == DiscHandling.SingleDisc)
{
List<int> availableTracks = _availableTrackList[CurrentDisc];
if(availableTracks != null && availableTracks.Count > 0)
_trackPlaybackOrder.AddRange(availableTracks.Select(t => new KeyValuePair<int, int>(CurrentDisc, t)));
}
else if(DiscHandling == DiscHandling.MultiDisc)
{
for(int i = 0; i < _numberOfDiscs; i++)
{
List<int> availableTracks = _availableTrackList[i];
if(availableTracks != null && availableTracks.Count > 0)
_trackPlaybackOrder.AddRange(availableTracks.Select(t => new KeyValuePair<int, int>(i, t)));
}
}
// Try to get back to the last loaded track
SetTrackOrderIndex();
}
/// <summary>
/// Set the current track order index, if possible
/// </summary>
private void SetTrackOrderIndex()
{
int currentFoundTrack = 0;
if(_trackPlaybackOrder == null || _trackPlaybackOrder.Count == 0)
{
currentFoundTrack = 0;
}
else if(_trackPlaybackOrder.Any(kvp => kvp.Key == CurrentDisc))
{
currentFoundTrack = _trackPlaybackOrder.FindIndex(kvp => kvp.Key == CurrentDisc && kvp.Value == CurrentTrackNumber);
if(currentFoundTrack == -1)
currentFoundTrack = _trackPlaybackOrder.Where(kvp => kvp.Key == CurrentDisc).Min(kvp => kvp.Value);
CurrentDisc = _trackPlaybackOrder[currentFoundTrack].Key;
CurrentTrackNumber = _trackPlaybackOrder[currentFoundTrack].Value;
}
else
{
int lowestDiscNumber = _trackPlaybackOrder.Min(kvp => kvp.Key);
currentFoundTrack = _trackPlaybackOrder.Where(kvp => kvp.Key == lowestDiscNumber).Min(kvp => kvp.Value);
CurrentDisc = _trackPlaybackOrder[currentFoundTrack].Key;
CurrentTrackNumber = _trackPlaybackOrder[currentFoundTrack].Value;
}
_currentTrackInOrder = currentFoundTrack;
}
#region Playback (UI)
/// <summary>
/// Begin playback
/// </summary>
public void Play()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
else if(_soundOutput == null)
return;
else if(_soundOutput.PlayerState != PlayerState.Paused && _soundOutput.PlayerState != PlayerState.Stopped)
return;
_soundOutput.Play();
_opticalDiscs[CurrentDisc].SetTotalIndexes();
PlayerState = PlayerState.Playing;
}
/// <summary>
/// Pause current playback
/// </summary>
public void Pause()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
else if(_soundOutput == null)
return;
else if(_soundOutput.PlayerState != PlayerState.Playing)
return;
_soundOutput.Pause();
PlayerState = PlayerState.Paused;
}
/// <summary>
/// Toggle current playback
/// </summary>
public void TogglePlayback()
{
switch(PlayerState)
{
case PlayerState.NoDisc:
break;
case PlayerState.Stopped:
Play();
break;
case PlayerState.Paused:
Play();
break;
case PlayerState.Playing:
Pause();
break;
}
}
/// <summary>
/// Shuffle the current track order
/// </summary>
public void ShuffleTracks()
{
List<KeyValuePair<int, int>> newPlaybackOrder = new List<KeyValuePair<int, int>>();
Random random = new Random();
while(_trackPlaybackOrder.Count > 0)
{
int next = random.Next(0, _trackPlaybackOrder.Count - 1);
newPlaybackOrder.Add(_trackPlaybackOrder[next]);
_trackPlaybackOrder.RemoveAt(next);
}
_trackPlaybackOrder = newPlaybackOrder;
switch(PlayerState)
{
case PlayerState.Stopped:
_currentTrackInOrder = 0;
break;
case PlayerState.Paused:
case PlayerState.Playing:
SetTrackOrderIndex();
break;
}
}
/// <summary>
/// Stop current playback
/// </summary>
public void Stop()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
else if(_soundOutput == null)
return;
else if(_soundOutput.PlayerState != PlayerState.Playing && _soundOutput.PlayerState != PlayerState.Paused)
return;
_soundOutput.Stop();
SelectRelativeTrack(0);
PlayerState = PlayerState.Stopped;
}
/// <summary>
/// Eject the currently loaded disc
/// </summary>
public void Eject()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
else if(_soundOutput == null)
return;
Stop();
_opticalDiscs[CurrentDisc] = null;
LoadTrackList();
// Force a refresh of the state information
OpticalDiscStateChanged(this, null);
SoundOutputStateChanged(this, null);
// Only de-initialize the player if all discs are ejected
if(_opticalDiscs.All(d => d == null || !d.Initialized))
{
_soundOutput.Eject();
PlayerState = PlayerState.NoDisc;
Initialized = false;
}
else
{
PlayerState = PlayerState.Stopped;
}
}
/// <summary>
/// Move to the next disc
/// </summary>
public void NextDisc() => SelectDisc(CurrentDisc + 1);
/// <summary>
/// Move to the previous disc
/// </summary>
public void PreviousDisc() => SelectDisc(CurrentDisc - 1);
/// <summary>
/// Move to the next playable track
/// </summary>
/// <remarks>TODO: This should follow the track playback order</remarks>
public void NextTrack() => SelectRelativeTrack(_currentTrackInOrder + 1);
/// <summary>
/// Move to the previous playable track
/// </summary>
/// <remarks>TODO: This should follow the track playback order</remarks>
public void PreviousTrack() => SelectRelativeTrack(_currentTrackInOrder - 1);
/// <summary>
/// Move to the next index
/// </summary>
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
public void NextIndex(bool changeTrack) => SelectIndex((ushort)(CurrentTrackIndex + 1), changeTrack);
/// <summary>
/// Move to the previous index
/// </summary>
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
public void PreviousIndex(bool changeTrack) => SelectIndex((ushort)(CurrentTrackIndex - 1), changeTrack);
/// <summary>
/// Fast-forward playback by 75 sectors
/// </summary>
public void FastForward()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
_opticalDiscs[CurrentDisc].SetCurrentSector(_opticalDiscs[CurrentDisc].CurrentSector + 75);
}
/// <summary>
/// Rewind playback by 75 sectors
/// </summary>
public void Rewind()
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
_opticalDiscs[CurrentDisc].SetCurrentSector(_opticalDiscs[CurrentDisc].CurrentSector - 75);
}
#endregion
#region Playback (Internal)
/// <summary>
/// Fill the current byte buffer with playable data
/// </summary>
/// <param name="buffer">Buffer to load data into</param>
/// <param name="offset">Offset in the buffer to load at</param>
/// <param name="count">Number of bytes to load</param>
/// <returns>Number of bytes read</returns>
public int ProviderRead(byte[] buffer, int offset, int count)
{
// If we have an unreadable amount
if (count <= 0)
{
Array.Clear(buffer, offset, count);
return count;
}
// If we have an unreadable track, just return
if(_opticalDiscs[CurrentDisc].BytesPerSector <= 0)
{
Array.Clear(buffer, offset, count);
return count;
}
// Determine how many sectors we can read
DetermineReadAmount(count, out ulong sectorsToRead, out ulong zeroSectorsAmount);
// Get data to return
byte[] audioDataSegment = ReadData(count, sectorsToRead, zeroSectorsAmount);
if(audioDataSegment == null)
{
Array.Clear(buffer, offset, count);
return count;
}
// Write out the audio data to the buffer
Array.Copy(audioDataSegment, 0, buffer, offset, count);
// Set the read position in the sector for easier access
_currentSectorReadPosition += count;
if(_currentSectorReadPosition >= _opticalDiscs[CurrentDisc].BytesPerSector)
{
int previousTrack = CurrentTrackNumber;
ulong newSectorValue = _opticalDiscs[CurrentDisc].CurrentSector + (ulong)(_currentSectorReadPosition / _opticalDiscs[CurrentDisc].BytesPerSector);
if(newSectorValue >= _opticalDiscs[CurrentDisc].TotalSectors)
{
ShouldInvokePlaybackModes = true;
}
else if(RepeatMode == RepeatMode.Single && _opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
{
ulong trackEndSector = compactDisc.GetTrack(CurrentTrackNumber).TrackEndSector;
if (newSectorValue > trackEndSector)
{
ShouldInvokePlaybackModes = true;
}
else
{
_opticalDiscs[CurrentDisc].SetCurrentSector(newSectorValue);
_currentSectorReadPosition %= _opticalDiscs[CurrentDisc].BytesPerSector;
}
}
else
{
_opticalDiscs[CurrentDisc].SetCurrentSector(newSectorValue);
_currentSectorReadPosition %= _opticalDiscs[CurrentDisc].BytesPerSector;
}
// If we are supposed to change tracks, get the next one from the list
if(CurrentTrackNumber != previousTrack && !ShouldInvokePlaybackModes)
NextTrack();
}
return count;
}
/// <summary>
/// Select a disc by number
/// </summary>
/// <param name="discNumber">Disc number to attempt to load</param>
public void SelectDisc(int discNumber)
{
// If the disc didn't change, don't do anything
if(_currentDisc == discNumber)
return;
PlayerState wasPlaying = PlayerState;
if (wasPlaying == PlayerState.Playing)
Stop();
if(discNumber >= _numberOfDiscs)
discNumber = 0;
else if(discNumber < 0)
discNumber = _numberOfDiscs - 1;
_currentSectorReadPosition = 0;
CurrentDisc = discNumber;
// If we're in single disc mode, we need to reload the full track list
if(DiscHandling == DiscHandling.SingleDisc)
LoadTrackList();
if (_opticalDiscs[CurrentDisc] != null && _opticalDiscs[CurrentDisc].Initialized)
{
Initialized = true;
SelectTrack(1);
OpticalDiscStateChanged(this, null);
SoundOutputStateChanged(this, null);
if(wasPlaying == PlayerState.Playing)
Play();
}
else
{
PlayerState = PlayerState.NoDisc;
Initialized = false;
}
}
/// <summary>
/// Select a disc by number
/// </summary>
/// <param name="index">Track index to attempt to load</param>
/// <param name="changeTrack">True if index changes can trigger a track change, false otherwise</param>
public void SelectIndex(ushort index, bool changeTrack)
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return;
// If the index didn't change, don't do anything
if(_currentTrackIndex == index)
return;
PlayerState wasPlaying = PlayerState;
if (wasPlaying == PlayerState.Playing)
Pause();
// CompactDisc needs special handling of track wraparound
if (_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
{
// Cache the current track for easy access
Track track = compactDisc.GetTrack(CurrentTrackNumber);
if(track == null)
return;
// Check if we're incrementing or decrementing the track
bool increment = (short)index >= (short)CurrentTrackIndex;
// If the index is greater than the highest index, change tracks if needed
if((short)index > (short)track.Indexes.Keys.Max())
{
if(changeTrack)
NextTrack();
}
// If the index is less than the lowest index, change tracks if needed
else if((short)index < (short)track.Indexes.Keys.Min())
{
if(changeTrack)
{
PreviousTrack();
compactDisc.SetCurrentSector((ulong)compactDisc.GetTrack(CurrentTrackNumber).Indexes.Values.Max());
}
}
// If the next index has an invalid offset, change tracks if needed
else if(track.Indexes[index] < 0)
{
if(changeTrack)
{
if(increment)
{
NextTrack();
}
else
{
PreviousTrack();
compactDisc.SetCurrentSector((ulong)compactDisc.GetTrack(CurrentTrackNumber).Indexes.Values.Min());
}
}
}
// Otherwise, just move to the next index
else
{
compactDisc.SetCurrentSector((ulong)track.Indexes[index]);
}
}
else
{
// TODO: Fill in for non-CD media
}
if(wasPlaying == PlayerState.Playing)
Play();
}
/// <summary>
/// Select a track by number within a disc
/// </summary>
/// <param name="trackNumber">Track number to attempt to load</param>
/// <returns>True if the track was changed, false otherwise</returns>
public bool SelectTrack(int trackNumber)
{
if(_opticalDiscs[CurrentDisc] == null || !_opticalDiscs[CurrentDisc].Initialized)
return false;
// If the disc didn't change, don't do anything
if(_currentTrackNumber == trackNumber)
return false;
PlayerState wasPlaying = PlayerState;
if(wasPlaying == PlayerState.Playing)
Pause();
// CompactDisc needs special handling of track wraparound
if (_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
{
// Cache the value and the current track number
int cachedValue = trackNumber;
int cachedTrackNumber;
// If we have an invalid current track number, set it to the minimum
if(!compactDisc.Tracks.Any(t => t.TrackSequence == _currentTrackNumber))
_currentTrackNumber = (int)compactDisc.Tracks.Min(t => t.TrackSequence);
// Check if we're incrementing or decrementing the track
bool increment = cachedValue >= _currentTrackNumber;
do
{
// If we're over the last track, wrap around
if(cachedValue > compactDisc.Tracks.Max(t => t.TrackSequence))
{
cachedValue = (int)compactDisc.Tracks.Min(t => t.TrackSequence);
if(cachedValue == 0 && !LoadHiddenTracks)
cachedValue++;
}
// If we're under the first track and we're not loading hidden tracks, wrap around
else if(cachedValue < 1 && !LoadHiddenTracks)
{
cachedValue = (int)compactDisc.Tracks.Max(t => t.TrackSequence);
}
// If we're under the first valid track, wrap around
else if(cachedValue < compactDisc.Tracks.Min(t => t.TrackSequence))
{
cachedValue = (int)compactDisc.Tracks.Max(t => t.TrackSequence);
}
cachedTrackNumber = cachedValue;
// Cache the current track for easy access
Track track = compactDisc.GetTrack(cachedTrackNumber);
if(track == null)
return false;
// If the track is playable, just return
if((track.TrackType == TrackType.Audio || DataPlayback != DataPlayback.Skip)
&& (SessionHandling == SessionHandling.AllSessions || track.TrackSession == 1))
{
break;
}
// If we're not playing the track, skip
if(increment)
cachedValue++;
else
cachedValue--;
}
while(cachedValue != _currentTrackNumber);
// Load the now-valid value
compactDisc.LoadTrack(cachedTrackNumber);
ApplyDeEmphasis = compactDisc.TrackHasEmphasis;
}
else
{
if(trackNumber >= _opticalDiscs[CurrentDisc].TotalTracks)
trackNumber = 1;
else if(trackNumber < 1)
trackNumber = _opticalDiscs[CurrentDisc].TotalTracks - 1;
_opticalDiscs[CurrentDisc].LoadTrack(trackNumber);
}
SetTrackOrderIndex();
if(wasPlaying == PlayerState.Playing)
Play();
return true;
}
/// <summary>
/// Determine the number of real and zero sectors to read
/// </summary>
/// <param name="count">Number of requested bytes to read</param>
/// <param name="sectorsToRead">Number of sectors to read</param>
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
private void DetermineReadAmount(int count, out ulong sectorsToRead, out ulong zeroSectorsAmount)
{
// Attempt to read 10 more sectors than requested
sectorsToRead = ((ulong)count / (ulong)_opticalDiscs[CurrentDisc].BytesPerSector) + 10;
zeroSectorsAmount = 0;
// Avoid overreads by padding with 0-byte data at the end
if(_opticalDiscs[CurrentDisc].CurrentSector + sectorsToRead > _opticalDiscs[CurrentDisc].TotalSectors)
{
ulong oldSectorsToRead = sectorsToRead;
sectorsToRead = _opticalDiscs[CurrentDisc].TotalSectors - _opticalDiscs[CurrentDisc].CurrentSector;
int tempZeroSectorCount = (int)(oldSectorsToRead - sectorsToRead);
zeroSectorsAmount = (ulong)(tempZeroSectorCount < 0 ? 0 : tempZeroSectorCount);
}
}
/// <summary>
/// Read the requested amount of data from an input
/// </summary>
/// <param name="count">Number of bytes to load</param>
/// <param name="sectorsToRead">Number of sectors to read</param>
/// <param name="zeroSectorsAmount">Number of zeroed sectors to concatenate</param>
/// <returns>The requested amount of data, if possible</returns>
private byte[] ReadData(int count, ulong sectorsToRead, ulong zeroSectorsAmount)
{
// If the amount of zeroes being asked for is the same as the sectors, return null
if (sectorsToRead == zeroSectorsAmount)
return null;
// Create padding data for overreads
byte[] zeroSectors = new byte[(int)zeroSectorsAmount * _opticalDiscs[CurrentDisc].BytesPerSector];
byte[] audioData;
// Attempt to read the required number of sectors
var readSectorTask = Task.Run(() =>
{
lock(_readingImage)
{
try
{
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
{
byte[] subchannelData = compactDisc.ReadSubchannels((uint)sectorsToRead);
return compactDisc.ReadSectors((uint)sectorsToRead, DataPlayback).Concat(zeroSectors).ToArray();
}
else
{
return _opticalDiscs[CurrentDisc].ReadSectors((uint)sectorsToRead).Concat(zeroSectors).ToArray();
}
}
catch { }
return zeroSectors;
}
});
// Wait 100ms at longest for the read to occur
if(readSectorTask.Wait(TimeSpan.FromMilliseconds(100)))
audioData = readSectorTask.Result;
else
return null;
// Load only the requested audio segment
byte[] audioDataSegment = new byte[count];
int copyAmount = Math.Min(count, audioData.Length - _currentSectorReadPosition);
if(Math.Max(0, copyAmount) == 0)
return null;
Array.Copy(audioData, _currentSectorReadPosition, audioDataSegment, 0, copyAmount);
// Apply de-emphasis filtering, only if enabled
if(ApplyDeEmphasis)
_filterStage.ProcessAudioData(audioDataSegment);
return audioDataSegment;
}
/// <summary>
/// Select a track in the relative track list by number
/// </summary>
/// <param name="relativeTrackNumber">Relative track number to attempt to load</param>
private void SelectRelativeTrack(int relativeTrackNumber)
{
if(_trackPlaybackOrder == null || _trackPlaybackOrder.Count == 0)
return;
PlayerState wasPlaying = PlayerState;
if(wasPlaying == PlayerState.Playing)
Pause();
if(relativeTrackNumber < 0)
relativeTrackNumber = _trackPlaybackOrder.Count - 1;
else if(relativeTrackNumber >= _trackPlaybackOrder.Count)
relativeTrackNumber = 0;
do
{
_currentTrackInOrder = relativeTrackNumber;
KeyValuePair<int, int> discTrackPair = _trackPlaybackOrder[relativeTrackNumber];
SelectDisc(discTrackPair.Key);
if(SelectTrack(discTrackPair.Value))
break;
relativeTrackNumber++;
if(relativeTrackNumber < 0)
relativeTrackNumber = _trackPlaybackOrder.Count - 1;
else if(relativeTrackNumber >= _trackPlaybackOrder.Count)
relativeTrackNumber = 0;
}
while(true);
if(wasPlaying == PlayerState.Playing)
Play();
}
#endregion
#region Volume
/// <summary>
/// Increment the volume value
/// </summary>
public void VolumeUp() => SetVolume(Volume + 1);
/// <summary>
/// Decrement the volume value
/// </summary>
public void VolumeDown() => SetVolume(Volume + 1);
/// <summary>
/// Set the value for the volume
/// </summary>
/// <param name="volume">New volume value</param>
public void SetVolume(int volume) => _soundOutput?.SetVolume(volume);
/// <summary>
/// Temporarily mute playback
/// </summary>
public void ToggleMute()
{
if(_lastVolume == null)
{
_lastVolume = Volume;
SetVolume(0);
}
else
{
SetVolume(_lastVolume.Value);
_lastVolume = null;
}
}
#endregion
#region Emphasis
/// <summary>
/// Enable de-emphasis
/// </summary>
public void EnableDeEmphasis() => SetDeEmphasis(true);
/// <summary>
/// Disable de-emphasis
/// </summary>
public void DisableDeEmphasis() => SetDeEmphasis(false);
/// <summary>
/// Toggle de-emphasis
/// </summary>
public void ToggleDeEmphasis() => SetDeEmphasis(!ApplyDeEmphasis);
/// <summary>
/// Set de-emphasis status
/// </summary>
/// <param name="applyDeEmphasis"></param>
private void SetDeEmphasis(bool applyDeEmphasis) => ApplyDeEmphasis = applyDeEmphasis;
#endregion
#region Extraction
/// <summary>
/// Extract a single track from the image to WAV
/// </summary>
/// <param name="trackNumber"></param>
/// <param name="outputDirectory">Output path to write data to</param>
public void ExtractSingleTrackToWav(uint trackNumber, string outputDirectory)
{
OpticalDiscBase opticalDisc = _opticalDiscs[CurrentDisc];
if(opticalDisc == null || !opticalDisc.Initialized)
return;
if(opticalDisc is CompactDisc compactDisc)
{
// Get the track with that value, if possible
Track track = compactDisc.Tracks.FirstOrDefault(t => t.TrackSequence == trackNumber);
// If the track isn't valid, we can't do anything
if(track == null || !(DataPlayback != DataPlayback.Skip || track.TrackType == TrackType.Audio))
return;
// Extract the track if it's valid
compactDisc.ExtractTrackToWav(trackNumber, outputDirectory, DataPlayback);
}
else
{
opticalDisc?.ExtractTrackToWav(trackNumber, outputDirectory);
}
}
/// <summary>
/// Extract all tracks from the image to WAV
/// </summary>
/// <param name="outputDirectory">Output path to write data to</param>
public void ExtractAllTracksToWav(string outputDirectory)
{
OpticalDiscBase opticalDisc = _opticalDiscs[CurrentDisc];
if(opticalDisc == null || !opticalDisc.Initialized)
return;
if(opticalDisc is CompactDisc compactDisc)
{
foreach(Track track in compactDisc.Tracks)
{
ExtractSingleTrackToWav(track.TrackSequence, outputDirectory);
}
}
else
{
for(uint i = 0; i < opticalDisc.TotalTracks; i++)
{
ExtractSingleTrackToWav(i, outputDirectory);
}
}
}
#endregion
#region Setters
/// <summary>
/// Set data playback method [CompactDisc only]
/// </summary>
/// <param name="dataPlayback">New playback value</param>
public void SetDataPlayback(DataPlayback dataPlayback) => DataPlayback = dataPlayback;
/// <summary>
/// Set disc handling method
/// </summary>
/// <param name="discHandling">New playback value</param>
public void SetDiscHandling(DiscHandling discHandling)
{
DiscHandling = discHandling;
LoadTrackList();
}
/// <summary>
/// Set the value for loading hidden tracks [CompactDisc only]
/// </summary>
/// <param name="loadHiddenTracks">True to enable loading hidden tracks, false otherwise</param>
public void SetLoadHiddenTracks(bool loadHiddenTracks) => LoadHiddenTracks = loadHiddenTracks;
/// <summary>
/// Set repeat mode
/// </summary>
/// <param name="repeatMode">New repeat mode value</param>
public void SetRepeatMode(RepeatMode repeatMode) => RepeatMode = repeatMode;
/// <summary>
/// Set the value for session handling [CompactDisc only]
/// </summary>
/// <param name="sessionHandling">New session handling value</param>
public void SetSessionHandling(SessionHandling sessionHandling) => SessionHandling = sessionHandling;
#endregion
#region State Change Event Handlers
/// <summary>
/// Handle special playback modes if we get flagged to
/// </summary>
private async void HandlePlaybackModes(object sender, PropertyChangedEventArgs e)
{
if(e.PropertyName != nameof(ShouldInvokePlaybackModes))
return;
// Always pause before doing anything else
PlayerState wasPlaying = PlayerState;
await Dispatcher.UIThread.InvokeAsync(Pause);
switch(RepeatMode)
{
case RepeatMode.None:
await Dispatcher.UIThread.InvokeAsync(Stop);
break;
case RepeatMode.Single:
_opticalDiscs[CurrentDisc].LoadTrack(CurrentTrackNumber);
break;
case RepeatMode.All:
NextTrack();
break;
}
_shouldInvokePlaybackModes = false;
if(wasPlaying == PlayerState.Playing)
await Dispatcher.UIThread.InvokeAsync(Play);
}
/// <summary>
/// Update the player from the current OpticalDisc
/// </summary>
private void OpticalDiscStateChanged(object sender, PropertyChangedEventArgs e)
{
if(_opticalDiscs[CurrentDisc] == null)
return;
ImagePath = _opticalDiscs[CurrentDisc].ImagePath;
CurrentTrackNumber = _opticalDiscs[CurrentDisc].CurrentTrackNumber;
CurrentTrackIndex = _opticalDiscs[CurrentDisc].CurrentTrackIndex;
CurrentSector = _opticalDiscs[CurrentDisc].CurrentSector;
SectionStartSector = _opticalDiscs[CurrentDisc].SectionStartSector;
HiddenTrack = TimeOffset > 150;
if(_opticalDiscs[CurrentDisc] is CompactDisc compactDisc)
{
QuadChannel = compactDisc.QuadChannel;
IsDataTrack = compactDisc.IsDataTrack;
CopyAllowed = compactDisc.CopyAllowed;
TrackHasEmphasis = compactDisc.TrackHasEmphasis;
}
else
{
QuadChannel = false;
IsDataTrack = _opticalDiscs[CurrentDisc].TrackType != TrackType.Audio;
CopyAllowed = false;
TrackHasEmphasis = false;
}
}
/// <summary>
/// Update the player from the current SoundOutput
/// </summary>
private void SoundOutputStateChanged(object sender, PropertyChangedEventArgs e)
{
PlayerState = _soundOutput.PlayerState;
Volume = _soundOutput.Volume;
}
#endregion
#region Helpers
/// <summary>
/// Reformat raw subchannel data for a single sector
/// </summary>
/// <param name="subchannelData">Raw subchannel data to format</param>
/// <returns>Dictionary mapping subchannel to formatted data</returns>
public Dictionary<char, byte[]> ConvertSingleSubchannel(byte[] subchannelData)
{
if(subchannelData == null || subchannelData.Length != 96)
return null;
// Create the output dictionary for the formatted data
Dictionary<char, byte[]> formattedData = new Dictionary<char, byte[]>
{
['P'] = new byte[12],
['Q'] = new byte[12],
['R'] = new byte[12],
['S'] = new byte[12],
['T'] = new byte[12],
['U'] = new byte[12],
['V'] = new byte[12],
['W'] = new byte[12],
};
// Loop through all bytes in the subchannel data and populate
int index = -1;
for(int i = 0; i < 96; i++)
{
// Get the modulo value of the current byte
int modValue = i % 8;
if(modValue == 0)
index++;
// Retrieve the next byte
byte b = subchannelData[i];
// Set the respective bit in the new byte data
formattedData['P'][index] |= (byte)(HasBitSet(b, 7) ? 1 << modValue : 0);
formattedData['Q'][index] |= (byte)(HasBitSet(b, 6) ? 1 << modValue : 0);
formattedData['R'][index] |= (byte)(HasBitSet(b, 5) ? 1 << modValue : 0);
formattedData['S'][index] |= (byte)(HasBitSet(b, 4) ? 1 << modValue : 0);
formattedData['T'][index] |= (byte)(HasBitSet(b, 3) ? 1 << modValue : 0);
formattedData['U'][index] |= (byte)(HasBitSet(b, 2) ? 1 << modValue : 0);
formattedData['V'][index] |= (byte)(HasBitSet(b, 1) ? 1 << modValue : 0);
formattedData['W'][index] |= (byte)(HasBitSet(b, 0) ? 1 << modValue : 0);
}
return formattedData;
}
/// <summary>
/// Reformat raw subchannel data for multiple sectors
/// </summary>
/// <param name="subchannelData">Raw subchannel data to format</param>
/// <returns>Dictionary mapping subchannel to formatted data</returns>
public Dictionary<char, byte[]> ConvertSubchannels(byte[] subchannelData)
{
if(subchannelData == null || subchannelData.Length % 96 != 0)
return null;
// Prepare the output formatted data
int modValue = subchannelData.Length / 96;
Dictionary<char, byte[]> formattedData = new Dictionary<char, byte[]>
{
['P'] = new byte[12 * modValue],
['Q'] = new byte[12 * modValue],
['R'] = new byte[12 * modValue],
['S'] = new byte[12 * modValue],
['T'] = new byte[12 * modValue],
['U'] = new byte[12 * modValue],
['V'] = new byte[12 * modValue],
['W'] = new byte[12 * modValue],
};
// Read in 96-byte chunks
for(int i = 0; i < modValue; i++)
{
byte[] buffer = new byte[96];
Array.Copy(subchannelData, i * 96, buffer, 0, 96);
Dictionary<char, byte[]> singleData = ConvertSingleSubchannel(buffer);
Array.Copy(singleData['P'], 0, formattedData['P'], 12 * i, 12);
Array.Copy(singleData['Q'], 0, formattedData['Q'], 12 * i, 12);
Array.Copy(singleData['R'], 0, formattedData['R'], 12 * i, 12);
Array.Copy(singleData['S'], 0, formattedData['S'], 12 * i, 12);
Array.Copy(singleData['T'], 0, formattedData['T'], 12 * i, 12);
Array.Copy(singleData['U'], 0, formattedData['U'], 12 * i, 12);
Array.Copy(singleData['V'], 0, formattedData['V'], 12 * i, 12);
Array.Copy(singleData['W'], 0, formattedData['W'], 12 * i, 12);
}
return formattedData;
}
/// <summary>
/// Check if a bit is set in a byte
/// </summary>
/// <param name="value">Byte value to check</param>
/// <param name="bitIndex">Index of the bit to check</param>
/// <returns>True if the bit was set, false otherwise</returns>
private bool HasBitSet(byte value, int bitIndex) => (value & (1 << bitIndex)) != 0;
#endregion
}
}