From 9f136bb565182918d9cbf7ec2fa4df20016f9d1a Mon Sep 17 00:00:00 2001 From: Natalia Portillo Date: Sun, 11 Apr 2021 00:09:03 +0100 Subject: [PATCH] Add Microsoft Visual C++ 2.0 project. --- setter/projects/MSVC/2.0/fssetter.mak | 503 ++++++++++++++++++++++++++ 1 file changed, 503 insertions(+) create mode 100755 setter/projects/MSVC/2.0/fssetter.mak diff --git a/setter/projects/MSVC/2.0/fssetter.mak b/setter/projects/MSVC/2.0/fssetter.mak new file mode 100755 index 0000000..6e44802 --- /dev/null +++ b/setter/projects/MSVC/2.0/fssetter.mak @@ -0,0 +1,503 @@ +# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +!IF "$(CFG)" == "" +CFG=Win32 Debug +!MESSAGE No configuration specified. Defaulting to Win32 Debug. +!ENDIF + +!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug" +!MESSAGE Invalid configuration "$(CFG)" specified. +!MESSAGE You can specify a configuration when running NMAKE on this makefile +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "fssetter.mak" CFG="Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE +!ERROR An invalid configuration is specified. +!ENDIF + +################################################################################ +# Begin Project +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "WinRel" +# PROP BASE Intermediate_Dir "WinRel" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "WinRel" +# PROP Intermediate_Dir "WinRel" +OUTDIR=.\WinRel +INTDIR=.\WinRel + +ALL : .\WinRel\fssetter.exe .\WinRel\fssetter.bsc + +$(OUTDIR) : + if not exist $(OUTDIR)/nul mkdir $(OUTDIR) + +# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c +# ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c +CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\ + /FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/ /c +CPP_OBJS=.\WinRel/ +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc" +BSC32_SBRS= \ + .\WinRel\dirdepth.sbr \ + .\WinRel\time.sbr \ + .\WinRel\deleted.sbr \ + .\WinRel\main.sbr \ + .\WinRel\os.sbr \ + .\WinRel\xattr.sbr \ + .\WinRel\perms.sbr \ + .\WinRel\sparse.sbr \ + .\WinRel\filename.sbr \ + .\WinRel\frag.sbr \ + .\WinRel\files.sbr \ + .\WinRel\volume.sbr \ + .\WinRel\links.sbr \ + .\WinRel\rsrcfork.sbr \ + .\WinRel\log.sbr \ + .\WinRel\attr.sbr + +.\WinRel\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS) + $(BSC32) @<< + $(BSC32_FLAGS) $(BSC32_SBRS) +<< + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 +LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ + advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ + odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no\ + /PDB:$(OUTDIR)/"fssetter.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"fssetter.exe" +DEF_FILE= +LINK32_OBJS= \ + .\WinRel\dirdepth.obj \ + .\WinRel\time.obj \ + .\WinRel\deleted.obj \ + .\WinRel\main.obj \ + .\WinRel\os.obj \ + .\WinRel\xattr.obj \ + .\WinRel\perms.obj \ + .\WinRel\sparse.obj \ + .\WinRel\filename.obj \ + .\WinRel\frag.obj \ + .\WinRel\files.obj \ + .\WinRel\volume.obj \ + .\WinRel\links.obj \ + .\WinRel\rsrcfork.obj \ + .\WinRel\log.obj \ + .\WinRel\attr.obj + +.\WinRel\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "WinDebug" +# PROP BASE Intermediate_Dir "WinDebug" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "WinDebug" +# PROP Intermediate_Dir "WinDebug" +OUTDIR=.\WinDebug +INTDIR=.\WinDebug + +ALL : .\WinDebug\fssetter.exe .\WinDebug\fssetter.bsc + +$(OUTDIR) : + if not exist $(OUTDIR)/nul mkdir $(OUTDIR) + +# ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c +# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c +CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\ + /FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/\ + /Fd$(OUTDIR)/"fssetter.pdb" /c +CPP_OBJS=.\WinDebug/ +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc" +BSC32_SBRS= \ + .\WinDebug\dirdepth.sbr \ + .\WinDebug\time.sbr \ + .\WinDebug\deleted.sbr \ + .\WinDebug\main.sbr \ + .\WinDebug\os.sbr \ + .\WinDebug\xattr.sbr \ + .\WinDebug\perms.sbr \ + .\WinDebug\sparse.sbr \ + .\WinDebug\filename.sbr \ + .\WinDebug\frag.sbr \ + .\WinDebug\files.sbr \ + .\WinDebug\volume.sbr \ + .\WinDebug\links.sbr \ + .\WinDebug\rsrcfork.sbr \ + .\WinDebug\log.sbr \ + .\WinDebug\attr.sbr + +.\WinDebug\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS) + $(BSC32) @<< + $(BSC32_FLAGS) $(BSC32_SBRS) +<< + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 +LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ + advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ + odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\ + /PDB:$(OUTDIR)/"fssetter.pdb" /DEBUG /MACHINE:I386\ + /OUT:$(OUTDIR)/"fssetter.exe" +DEF_FILE= +LINK32_OBJS= \ + .\WinDebug\dirdepth.obj \ + .\WinDebug\time.obj \ + .\WinDebug\deleted.obj \ + .\WinDebug\main.obj \ + .\WinDebug\os.obj \ + .\WinDebug\xattr.obj \ + .\WinDebug\perms.obj \ + .\WinDebug\sparse.obj \ + .\WinDebug\filename.obj \ + .\WinDebug\frag.obj \ + .\WinDebug\files.obj \ + .\WinDebug\volume.obj \ + .\WinDebug\links.obj \ + .\WinDebug\rsrcfork.obj \ + .\WinDebug\log.obj \ + .\WinDebug\attr.obj + +.\WinDebug\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ENDIF + +.c{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cpp{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cxx{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +################################################################################ +# Begin Group "Source Files" + +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\dirdepth.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\dirdepth.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\dirdepth.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\time.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\time.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\time.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\deleted.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\deleted.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\deleted.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\main.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\main.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\main.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\os.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\os.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\os.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\xattr.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\xattr.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\xattr.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\perms.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\perms.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\perms.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\sparse.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\sparse.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\sparse.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\filename.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\filename.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\filename.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\frag.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\frag.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\frag.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\files.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\files.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\files.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\volume.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\volume.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\volume.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\links.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\links.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\links.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\rsrcfork.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\rsrcfork.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\rsrcfork.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\log.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\log.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\log.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\fstester\setter\src\win32\attr.c + +!IF "$(CFG)" == "Win32 Release" + +.\WinRel\attr.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ELSEIF "$(CFG)" == "Win32 Debug" + +.\WinDebug\attr.obj : $(SOURCE) $(INTDIR) + $(CPP) $(CPP_PROJ) $(SOURCE) + +!ENDIF + +# End Source File +# End Group +# End Project +################################################################################