# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 !IF "$(CFG)" == "" CFG=Win32 Debug !MESSAGE No configuration specified. Defaulting to Win32 Debug. !ENDIF !IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "fssetter.mak" CFG="Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF ################################################################################ # Begin Project CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "WinRel" # PROP BASE Intermediate_Dir "WinRel" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "WinRel" # PROP Intermediate_Dir "WinRel" OUTDIR=.\WinRel INTDIR=.\WinRel ALL : .\WinRel\fssetter.exe .\WinRel\fssetter.bsc $(OUTDIR) : if not exist $(OUTDIR)/nul mkdir $(OUTDIR) # ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c # ADD CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /c CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\ /FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/ /c CPP_OBJS=.\WinRel/ # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc" BSC32_SBRS= \ .\WinRel\dirdepth.sbr \ .\WinRel\time.sbr \ .\WinRel\deleted.sbr \ .\WinRel\main.sbr \ .\WinRel\os.sbr \ .\WinRel\xattr.sbr \ .\WinRel\perms.sbr \ .\WinRel\sparse.sbr \ .\WinRel\filename.sbr \ .\WinRel\frag.sbr \ .\WinRel\files.sbr \ .\WinRel\volume.sbr \ .\WinRel\links.sbr \ .\WinRel\rsrcfork.sbr \ .\WinRel\log.sbr \ .\WinRel\attr.sbr .\WinRel\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /MACHINE:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no\ /PDB:$(OUTDIR)/"fssetter.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"fssetter.exe" DEF_FILE= LINK32_OBJS= \ .\WinRel\dirdepth.obj \ .\WinRel\time.obj \ .\WinRel\deleted.obj \ .\WinRel\main.obj \ .\WinRel\os.obj \ .\WinRel\xattr.obj \ .\WinRel\perms.obj \ .\WinRel\sparse.obj \ .\WinRel\filename.obj \ .\WinRel\frag.obj \ .\WinRel\files.obj \ .\WinRel\volume.obj \ .\WinRel\links.obj \ .\WinRel\rsrcfork.obj \ .\WinRel\log.obj \ .\WinRel\attr.obj .\WinRel\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "WinDebug" # PROP BASE Intermediate_Dir "WinDebug" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "WinDebug" # PROP Intermediate_Dir "WinDebug" OUTDIR=.\WinDebug INTDIR=.\WinDebug ALL : .\WinDebug\fssetter.exe .\WinDebug\fssetter.bsc $(OUTDIR) : if not exist $(OUTDIR)/nul mkdir $(OUTDIR) # ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c # ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /c CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\ /FR$(INTDIR)/ /Fp$(OUTDIR)/"fssetter.pch" /Fo$(INTDIR)/\ /Fd$(OUTDIR)/"fssetter.pdb" /c CPP_OBJS=.\WinDebug/ # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o$(OUTDIR)/"fssetter.bsc" BSC32_SBRS= \ .\WinDebug\dirdepth.sbr \ .\WinDebug\time.sbr \ .\WinDebug\deleted.sbr \ .\WinDebug\main.sbr \ .\WinDebug\os.sbr \ .\WinDebug\xattr.sbr \ .\WinDebug\perms.sbr \ .\WinDebug\sparse.sbr \ .\WinDebug\filename.sbr \ .\WinDebug\frag.sbr \ .\WinDebug\files.sbr \ .\WinDebug\volume.sbr \ .\WinDebug\links.sbr \ .\WinDebug\rsrcfork.sbr \ .\WinDebug\log.sbr \ .\WinDebug\attr.sbr .\WinDebug\fssetter.bsc : $(OUTDIR) $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ odbccp32.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\ /PDB:$(OUTDIR)/"fssetter.pdb" /DEBUG /MACHINE:I386\ /OUT:$(OUTDIR)/"fssetter.exe" DEF_FILE= LINK32_OBJS= \ .\WinDebug\dirdepth.obj \ .\WinDebug\time.obj \ .\WinDebug\deleted.obj \ .\WinDebug\main.obj \ .\WinDebug\os.obj \ .\WinDebug\xattr.obj \ .\WinDebug\perms.obj \ .\WinDebug\sparse.obj \ .\WinDebug\filename.obj \ .\WinDebug\frag.obj \ .\WinDebug\files.obj \ .\WinDebug\volume.obj \ .\WinDebug\links.obj \ .\WinDebug\rsrcfork.obj \ .\WinDebug\log.obj \ .\WinDebug\attr.obj .\WinDebug\fssetter.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Group "Source Files" ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\dirdepth.c !IF "$(CFG)" == "Win32 Release" .\WinRel\dirdepth.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\dirdepth.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\time.c !IF "$(CFG)" == "Win32 Release" .\WinRel\time.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\time.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\deleted.c !IF "$(CFG)" == "Win32 Release" .\WinRel\deleted.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\deleted.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\main.c !IF "$(CFG)" == "Win32 Release" .\WinRel\main.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\main.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\os.c !IF "$(CFG)" == "Win32 Release" .\WinRel\os.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\os.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\xattr.c !IF "$(CFG)" == "Win32 Release" .\WinRel\xattr.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\xattr.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\perms.c !IF "$(CFG)" == "Win32 Release" .\WinRel\perms.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\perms.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\sparse.c !IF "$(CFG)" == "Win32 Release" .\WinRel\sparse.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\sparse.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\filename.c !IF "$(CFG)" == "Win32 Release" .\WinRel\filename.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\filename.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\frag.c !IF "$(CFG)" == "Win32 Release" .\WinRel\frag.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\frag.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\files.c !IF "$(CFG)" == "Win32 Release" .\WinRel\files.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\files.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\volume.c !IF "$(CFG)" == "Win32 Release" .\WinRel\volume.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\volume.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\links.c !IF "$(CFG)" == "Win32 Release" .\WinRel\links.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\links.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\rsrcfork.c !IF "$(CFG)" == "Win32 Release" .\WinRel\rsrcfork.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\rsrcfork.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\log.c !IF "$(CFG)" == "Win32 Release" .\WinRel\log.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\log.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\fstester\setter\src\win32\attr.c !IF "$(CFG)" == "Win32 Release" .\WinRel\attr.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "Win32 Debug" .\WinDebug\attr.obj : $(SOURCE) $(INTDIR) $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File # End Group # End Project ################################################################################