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86Box/src/qt/sdl_joystick.c

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/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* SDL2 joystick interface.
*
*
*
* Authors: Sarah Walker, <https://pcem-emulator.co.uk/>
* Joakim L. Gilje <jgilje@jgilje.net>
*
* Copyright 2017-2021 Sarah Walker
* Copyright 2021 Joakim L. Gilje
*/
#include <SDL2/SDL.h>
#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/gameport.h>
#include <86box/plat_unused.h>
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int joysticks_present;
joystick_t joystick_state[MAX_JOYSTICKS];
plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
static SDL_Joystick *sdl_joy[MAX_PLAT_JOYSTICKS];
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
#endif
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void
joystick_init(void)
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{
/* This is needed for SDL's Windows raw input backend to work properly without SDL video. */
SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
return;
}
joysticks_present = SDL_NumJoysticks();
memset(sdl_joy, 0, sizeof(sdl_joy));
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for (int c = 0; c < joysticks_present; c++) {
sdl_joy[c] = SDL_JoystickOpen(c);
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if (sdl_joy[c]) {
int d;
strncpy(plat_joystick_state[c].name, SDL_JoystickNameForIndex(c), 64);
plat_joystick_state[c].nr_axes = MIN(SDL_JoystickNumAxes(sdl_joy[c]), MAX_JOY_AXES);
plat_joystick_state[c].nr_buttons = MIN(SDL_JoystickNumButtons(sdl_joy[c]), MAX_JOY_BUTTONS);
plat_joystick_state[c].nr_povs = MIN(SDL_JoystickNumHats(sdl_joy[c]), MAX_JOY_POVS);
for (d = 0; d < plat_joystick_state[c].nr_axes; d++) {
snprintf(plat_joystick_state[c].axis[d].name, sizeof(plat_joystick_state[c].axis[d].name), "Axis %i", d);
plat_joystick_state[c].axis[d].id = d;
}
for (d = 0; d < plat_joystick_state[c].nr_buttons; d++) {
snprintf(plat_joystick_state[c].button[d].name, sizeof(plat_joystick_state[c].button[d].name), "Button %i", d);
plat_joystick_state[c].button[d].id = d;
}
for (d = 0; d < plat_joystick_state[c].nr_povs; d++) {
snprintf(plat_joystick_state[c].pov[d].name, sizeof(plat_joystick_state[c].pov[d].name), "POV %i", d);
plat_joystick_state[c].pov[d].id = d;
}
}
}
}
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void
joystick_close(void)
{
int c;
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for (c = 0; c < joysticks_present; c++) {
if (sdl_joy[c])
SDL_JoystickClose(sdl_joy[c]);
}
}
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static int
joystick_get_axis(int joystick_nr, int mapping)
{
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if (mapping & POV_X) {
switch (plat_joystick_state[joystick_nr].p[mapping & 3]) {
case SDL_HAT_LEFTUP:
case SDL_HAT_LEFT:
case SDL_HAT_LEFTDOWN:
return -32767;
case SDL_HAT_RIGHTUP:
case SDL_HAT_RIGHT:
case SDL_HAT_RIGHTDOWN:
return 32767;
default:
return 0;
}
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} else if (mapping & POV_Y) {
switch (plat_joystick_state[joystick_nr].p[mapping & 3]) {
case SDL_HAT_LEFTUP:
case SDL_HAT_UP:
case SDL_HAT_RIGHTUP:
return -32767;
case SDL_HAT_LEFTDOWN:
case SDL_HAT_DOWN:
case SDL_HAT_RIGHTDOWN:
return 32767;
default:
return 0;
}
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} else
return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
}
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void
joystick_process(void)
{
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int c;
int d;
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if (!joystick_type)
return;
SDL_JoystickUpdate();
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for (c = 0; c < joysticks_present; c++) {
int b;
for (b = 0; b < plat_joystick_state[c].nr_axes; b++)
plat_joystick_state[c].a[b] = SDL_JoystickGetAxis(sdl_joy[c], b);
for (b = 0; b < plat_joystick_state[c].nr_buttons; b++)
plat_joystick_state[c].b[b] = SDL_JoystickGetButton(sdl_joy[c], b);
for (b = 0; b < plat_joystick_state[c].nr_povs; b++)
plat_joystick_state[c].p[b] = SDL_JoystickGetHat(sdl_joy[c], b);
// pclog("joystick %i - x=%i y=%i b[0]=%i b[1]=%i %i\n", c, joystick_state[c].x, joystick_state[c].y, joystick_state[c].b[0], joystick_state[c].b[1], joysticks_present);
}
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for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++) {
if (joystick_state[c].plat_joystick_nr) {
int joystick_nr = joystick_state[c].plat_joystick_nr - 1;
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
joystick_state[c].axis[d] = joystick_get_axis(joystick_nr, joystick_state[c].axis_mapping[d]);
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
joystick_state[c].button[d] = plat_joystick_state[joystick_nr].b[joystick_state[c].button_mapping[d]];
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for (d = 0; d < joystick_get_pov_count(joystick_type); d++) {
int x, y;
double angle, magnitude;
x = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][0]);
y = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][1]);
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angle = (atan2((double) y, (double) x) * 360.0) / (2 * M_PI);
magnitude = sqrt((double) x * (double) x + (double) y * (double) y);
if (magnitude < 16384)
joystick_state[c].pov[d] = -1;
else
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joystick_state[c].pov[d] = ((int) angle + 90 + 360) % 360;
}
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} else {
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
joystick_state[c].axis[d] = 0;
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
joystick_state[c].button[d] = 0;
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
joystick_state[c].pov[d] = -1;
}
}
}
#ifdef _WIN32
void
win_joystick_handle(UNUSED(void *raw))
{
/* Nothing to be done here, atleast currently */
}
#endif