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86Box/src/unix/unix_sdl.c

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#include <SDL.h>
#include <SDL_messagebox.h>
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#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
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#include <sys/param.h>
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/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/plat.h>
#include <86box/plat_dynld.h>
#include <86box/video.h>
#include <86box/ui.h>
#include <86box/version.h>
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#include <86box/unix_sdl.h>
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#define RENDERER_FULL_SCREEN 1
#define RENDERER_HARDWARE 2
#define RENDERER_OPENGL 4
typedef struct sdl_blit_params
{
int x, y, w, h;
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} sdl_blit_params;
extern sdl_blit_params params;
extern int blitreq;
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SDL_Window *sdl_win = NULL;
SDL_Renderer *sdl_render = NULL;
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static SDL_Texture *sdl_tex = NULL;
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int sdl_w = SCREEN_RES_X, sdl_h = SCREEN_RES_Y;
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static int sdl_fs, sdl_flags = -1;
static int cur_w, cur_h;
static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0;
static volatile int sdl_enabled = 1;
static SDL_mutex* sdl_mutex = NULL;
int mouse_capture;
int title_set = 0;
int resize_pending = 0;
int resize_w = 0;
int resize_h = 0;
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double mouse_sensitivity = 1.0; /* Unused. */
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static uint8_t interpixels[17842176];
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extern void RenderImGui();
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static void
sdl_integer_scale(double *d, double *g)
{
double ratio;
if (*d > *g) {
ratio = floor(*d / *g);
*d = *g * ratio;
} else {
ratio = ceil(*d / *g);
*d = *g / ratio;
}
}
void sdl_reinit_texture();
static void
sdl_stretch(int *w, int *h, int *x, int *y)
{
double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
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int real_sdl_w, real_sdl_h;
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SDL_GL_GetDrawableSize(sdl_win, &real_sdl_w, &real_sdl_h);
hw = (double) real_sdl_w;
hh = (double) real_sdl_h;
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gw = (double) *w;
gh = (double) *h;
hsr = hw / hh;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
default:
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*w = real_sdl_w;
*h = real_sdl_h;
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*x = 0;
*y = 0;
break;
case FULLSCR_SCALE_43:
case FULLSCR_SCALE_KEEPRATIO:
if (video_fullscreen_scale == FULLSCR_SCALE_43)
gsr = 4.0 / 3.0;
else
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
case FULLSCR_SCALE_INT:
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
sdl_integer_scale(&dw, &gw);
sdl_integer_scale(&dh, &gh);
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
}
}
void
sdl_blit_shim(int x, int y, int w, int h, int monitor_index)
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{
params.x = x;
params.y = y;
params.w = w;
params.h = h;
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if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) || (monitor_index >= 1))
video_copy(interpixels, &(buffer32->line[y][x]), h * 2048 * sizeof(uint32_t));
if (screenshots)
video_screenshot(interpixels, 0, 0, 2048);
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blitreq = 1;
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video_blit_complete_monitor(monitor_index);
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}
void ui_window_title_real();
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void
sdl_real_blit(SDL_Rect* r_src)
{
SDL_Rect r_dst;
int ret, winx, winy;
SDL_GL_GetDrawableSize(sdl_win, &winx, &winy);
SDL_RenderClear(sdl_render);
r_dst = *r_src;
r_dst.x = r_dst.y = 0;
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if (sdl_fs)
{
sdl_stretch(&r_dst.w, &r_dst.h, &r_dst.x, &r_dst.y);
}
else
{
r_dst.w *= ((float)winx / (float) r_dst.w);
r_dst.h *= ((float)winy / (float) r_dst.h);
}
ret = SDL_RenderCopy(sdl_render, sdl_tex, r_src, &r_dst);
if (ret)
fprintf(stderr, "SDL: unable to copy texture to renderer (%s)\n", SDL_GetError());
SDL_RenderPresent(sdl_render);
}
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void
sdl_blit(int x, int y, int w, int h)
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{
SDL_Rect r_src;
if (!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
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r_src.x = x;
r_src.y = y;
r_src.w = w;
r_src.h = h;
sdl_real_blit(&r_src);
blitreq = 0;
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return;
}
SDL_LockMutex(sdl_mutex);
if (resize_pending)
{
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if (!video_fullscreen) sdl_resize(resize_w, resize_h);
resize_pending = 0;
}
r_src.x = x;
r_src.y = y;
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r_src.w = w;
r_src.h = h;
SDL_UpdateTexture(sdl_tex, &r_src, interpixels, 2048 * 4);
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blitreq = 0;
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sdl_real_blit(&r_src);
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SDL_UnlockMutex(sdl_mutex);
}
static void
sdl_destroy_window(void)
{
if (sdl_win != NULL) {
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if (window_remember)
{
SDL_GetWindowSize(sdl_win, &window_w, &window_h);
if (strncasecmp(SDL_GetCurrentVideoDriver(), "wayland", 7) != 0)
{
SDL_GetWindowPosition(sdl_win, &window_x, &window_y);
}
}
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SDL_DestroyWindow(sdl_win);
sdl_win = NULL;
}
}
static void
sdl_destroy_texture(void)
{
/* SDL_DestroyRenderer also automatically destroys all associated textures. */
if (sdl_render != NULL) {
SDL_DestroyRenderer(sdl_render);
sdl_render = NULL;
}
}
void
sdl_close(void)
{
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if (sdl_mutex != NULL)
SDL_LockMutex(sdl_mutex);
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/* Unregister our renderer! */
video_setblit(NULL);
if (sdl_enabled)
sdl_enabled = 0;
if (sdl_mutex != NULL) {
SDL_DestroyMutex(sdl_mutex);
sdl_mutex = NULL;
}
sdl_destroy_texture();
sdl_destroy_window();
/* Quit. */
SDL_Quit();
sdl_flags = -1;
}
static int old_capture = 0;
void
sdl_enable(int enable)
{
if (sdl_flags == -1)
return;
SDL_LockMutex(sdl_mutex);
sdl_enabled = !!enable;
if (enable == 1) {
SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
sdl_reinit_texture();
}
SDL_UnlockMutex(sdl_mutex);
}
static void
sdl_select_best_hw_driver(void)
{
int i;
SDL_RendererInfo renderInfo;
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i)
{
SDL_GetRenderDriverInfo(i, &renderInfo);
if (renderInfo.flags & SDL_RENDERER_ACCELERATED) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name);
return;
}
}
}
void
sdl_reinit_texture()
{
sdl_destroy_texture();
if (sdl_flags & RENDERER_HARDWARE) {
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
} else
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
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}
void
sdl_set_fs(int fs)
{
SDL_LockMutex(sdl_mutex);
SDL_SetWindowFullscreen(sdl_win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetRelativeMouseMode((SDL_bool)mouse_capture);
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sdl_fs = fs;
if (fs)
sdl_flags |= RENDERER_FULL_SCREEN;
else
sdl_flags &= ~RENDERER_FULL_SCREEN;
sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_resize(int x, int y)
{
int ww = 0, wh = 0, wx = 0, wy = 0;
if (video_fullscreen & 2)
return;
if ((x == cur_w) && (y == cur_h))
return;
SDL_LockMutex(sdl_mutex);
ww = x;
wh = y;
cur_w = x;
cur_h = y;
cur_wx = wx;
cur_wy = wy;
cur_ww = ww;
cur_wh = wh;
SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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SDL_GL_GetDrawableSize(sdl_win, &sdl_w, &sdl_h);
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sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_reload(void)
{
if (sdl_flags & RENDERER_HARDWARE)
{
SDL_LockMutex(sdl_mutex);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
}
int
plat_vidapi(char* api)
{
return 0;
}
static int
sdl_init_common(int flags)
{
wchar_t temp[128];
SDL_version ver;
/* Get and log the version of the DLL we are using. */
SDL_GetVersion(&ver);
fprintf(stderr, "SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
/* Initialize the SDL system. */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL: initialization failed (%s)\n", SDL_GetError());
return(0);
}
if (flags & RENDERER_HARDWARE) {
if (flags & RENDERER_OPENGL) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL");
}
else
sdl_select_best_hw_driver();
}
sdl_mutex = SDL_CreateMutex();
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sdl_win = SDL_CreateWindow("86Box", strncasecmp(SDL_GetCurrentVideoDriver(), "wayland", 7) != 0 && window_remember ? window_x : SDL_WINDOWPOS_CENTERED, strncasecmp(SDL_GetCurrentVideoDriver(), "wayland", 7) != 0 && window_remember ? window_y : SDL_WINDOWPOS_CENTERED, scrnsz_x, scrnsz_y, SDL_WINDOW_OPENGL | (vid_resize & 1 ? SDL_WINDOW_RESIZABLE : 0));
sdl_set_fs(video_fullscreen);
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if (!(video_fullscreen & 1))
{
if (vid_resize & 2)
plat_resize(fixed_size_x, fixed_size_y);
else
plat_resize(scrnsz_x, scrnsz_y);
}
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if ((vid_resize < 2) && window_remember)
{
SDL_SetWindowSize(sdl_win, window_w, window_h);
}
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/* Make sure we get a clean exit. */
atexit(sdl_close);
/* Register our renderer! */
video_setblit(sdl_blit_shim);
sdl_enabled = 1;
return(1);
}
int
sdl_inits()
{
return sdl_init_common(0);
}
int
sdl_inith()
{
return sdl_init_common(RENDERER_HARDWARE);
}
int
sdl_initho()
{
return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL);
}
int
sdl_pause(void)
{
return(0);
}
void
plat_mouse_capture(int on)
{
SDL_LockMutex(sdl_mutex);
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SDL_SetRelativeMouseMode((SDL_bool)on);
mouse_capture = on;
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SDL_UnlockMutex(sdl_mutex);
}
void plat_resize(int w, int h)
{
SDL_LockMutex(sdl_mutex);
resize_w = w;
resize_h = h;
resize_pending = 1;
SDL_UnlockMutex(sdl_mutex);
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}
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wchar_t sdl_win_title[512] = { L'8', L'6', L'B', L'o', L'x', 0 };
SDL_mutex* titlemtx = NULL;
void ui_window_title_real()
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{
char* res;
if (sizeof(wchar_t) == 1)
{
SDL_SetWindowTitle(sdl_win, (char*)sdl_win_title);
return;
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}
res = SDL_iconv_string("UTF-8", sizeof(wchar_t) == 2 ? "UTF-16LE" : "UTF-32LE", (char*)sdl_win_title, wcslen(sdl_win_title) * sizeof(wchar_t) + sizeof(wchar_t));
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if (res)
{
SDL_SetWindowTitle(sdl_win, res);
SDL_free((void*)res);
}
title_set = 0;
}
extern SDL_threadID eventthread;
/* Only activate threading path on macOS, otherwise it will softlock Xorg.
Wayland doesn't seem to have this issue. */
wchar_t* ui_window_title(wchar_t* str)
{
if (!str) return sdl_win_title;
#ifdef __APPLE__
if (eventthread == SDL_ThreadID())
#endif
{
memset(sdl_win_title, 0, sizeof(sdl_win_title));
wcsncpy(sdl_win_title, str, 512);
ui_window_title_real();
return str;
}
#ifdef __APPLE__
memset(sdl_win_title, 0, sizeof(sdl_win_title));
wcsncpy(sdl_win_title, str, 512);
title_set = 1;
#endif
return str;
}
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void ui_init_monitor(int monitor_index) {}
void ui_deinit_monitor(int monitor_index) {}
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void plat_resize_request(int w, int h, int monitor_index)
{
atomic_store((&doresize_monitors[monitor_index]), 1);
}