2021-12-04 21:33:04 +01:00
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#include "qt_hardwarerenderer.hpp"
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2021-12-05 20:56:07 +01:00
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extern "C" {
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#include <86box/86box.h>
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}
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2021-12-04 21:33:04 +01:00
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void HardwareRenderer::resizeGL(int w, int h)
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{
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glViewport(0, 0, w, h);
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}
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void HardwareRenderer::initializeGL()
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{
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initializeOpenGLFunctions();
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}
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void HardwareRenderer::paintGL()
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{
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QPainter painter(this);
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2021-12-05 21:23:09 +01:00
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painter.setRenderHint(QPainter::SmoothPixmapTransform, video_filter_method > 0 ? true : false);
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2021-12-04 21:33:04 +01:00
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painter.drawImage(QRect(0, 0, width(), height()), image, QRect(sx, sy, sw, sh));
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// "release" image, reducing it's refcount, so renderstack::blit()
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// won't have to reallocate
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image = QImage();
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}
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void HardwareRenderer::setRenderType(RenderType type) {
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QSurfaceFormat format;
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switch (type) {
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case RenderType::OpenGL:
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setTextureFormat(GL_RGB);
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format.setRenderableType(QSurfaceFormat::OpenGL);
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break;
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case RenderType::OpenGLES:
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setTextureFormat(GL_RGBA);
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format.setRenderableType(QSurfaceFormat::OpenGLES);
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break;
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}
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setFormat(format);
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}
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void HardwareRenderer::onBlit(const QImage& img, int x, int y, int w, int h) {
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image = img;
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sx = x;
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sy = y;
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sw = w;
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sh = h;
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update();
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}
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