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86Box/src/CMakeLists.txt

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#
# 86Box A hypervisor and IBM PC system emulator that specializes in
# running old operating systems and software designed for IBM
# PC systems and compatibles from 1981 through fairly recent
# system designs based on the PCI bus.
#
# This file is part of the 86Box distribution.
#
# CMake build script.
#
# Authors: David Hrdlička, <hrdlickadavid@outlook.com>
# dob205
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#
# Copyright 2020,2021 David Hrdlička.
# Copyright 2021 dob205.
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#
# Prepare the macOS app bundle icon depending on the release channel
set(APP_ICON_MACOSX)
if (APPLE)
if(RELEASE_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/release/86Box.icns)
elseif(BETA_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/beta/86Box.icns)
elseif(ALPHA_BUILD)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/dev/86Box.icns)
else()
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/mac/icons/branch/86Box.icns)
endif()
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set_source_files_properties(${APP_ICON_MACOSX} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
endif()
#Adding the macOS glue for ROM paths
set(MAC_GLUE)
if (APPLE)
set(MAC_GLUE ${CMAKE_CURRENT_SOURCE_DIR}/mac/macOSXGlue.m)
endif()
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# WIN32 marks us as a GUI app on Windows
# MACOSX_BUNDLE prepares a macOS application bundle including with the app icon
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add_executable(86Box WIN32 MACOSX_BUNDLE 86box.c config.c log.c random.c timer.c io.c acpi.c apm.c
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dma.c ddma.c nmi.c pic.c pit.c port_6x.c port_92.c ppi.c pci.c mca.c usb.c
device.c nvr.c nvr_at.c nvr_ps2.c ${APP_ICON_MACOSX} ${MAC_GLUE})
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if(NEW_DYNAREC)
add_compile_definitions(USE_NEW_DYNAREC)
endif()
if(RELEASE)
add_compile_definitions(RELEASE_BUILD)
endif()
if(DYNAREC)
add_compile_definitions(USE_DYNAREC)
endif()
if(VRAMDUMP)
add_compile_definitions(ENABLE_VRAM_DUMP)
endif()
if(DEV_BRANCH)
add_compile_definitions(DEV_BRANCH)
endif()
if(VNC)
add_compile_definitions(USE_VNC)
add_library(vnc OBJECT vnc.c vnc_keymap.c)
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target_link_libraries(86Box vnc vncserver)
if (WIN32)
target_link_libraries(86Box ws2_32)
endif()
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endif()
target_link_libraries(86Box cpu chipset mch dev mem fdd game cdrom zip mo hdd
net print scsi sio snd vid voodoo plat ui)
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if(WIN32 AND ARCH STREQUAL "i386")
if(MSVC)
target_link_options(86Box PRIVATE "/LARGEADDRESSAWARE")
else()
target_link_options(86Box PRIVATE "LINKER:--large-address-aware")
endif()
endif()
if(MINGW)
target_link_options(86Box PRIVATE "-static")
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".dll.a")
endif()
#some macOS specific configuration steps
if(APPLE)
# Force using the newest library if it's installed by homebrew
set(CMAKE_FIND_FRAMEWORK LAST)
# prepare stuff for macOS app bundles
set(CMAKE_MACOSX_BUNDLE 1)
# setting our compilation target to macOS Mojave (macOS version 10.14), can be eventually changed to macOS 10.13 High Sierra
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
# set the Info.plist properly
set_target_properties(86Box PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/mac/Info.plist.in)
set(MACOSX_BUNDLE_GUI_IDENTIFIER net.86Box.86Box)
set(MACOSX_BUNDLE_BUNDLE_NAME 86Box)
set(MACOSX_BUNDLE_BUNDLE_VERSION 3.0)
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "3.0")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "3.0.0")
set(MACOSX_BUNDLE_ICON_FILE 86Box.icns)
set(MACOSX_BUNDLE_INFO_STRING "A emulator of old computers")
set(MACOSX_BUNDLE_COPYRIGHT "© 2007-2021 Sarah Walker, Miran Grča, Fred N. van Kempen (waltje), SA1988, MoochMcGee, reenigne, leilei, JohnElliott, greatpsycho, and others")
# preparing the code signing for easier distribution, Apple dev certificate needed at one point
#set(XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES")
#set(XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-")
#set(XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${CMAKE_CURRENT_SOURCE_DIR}/mac/codesign/dev/app.entitlements)
endif()
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find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
if(APPLE)
target_link_libraries(86Box Freetype::Freetype) # bundles freetype for the macOS app bundle
endif()
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find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
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target_link_libraries(86Box ${OPENAL_LIBRARY})
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
if(MINGW)
target_link_libraries(86Box SDL2::SDL2-static)
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elseif(WIN32)
target_link_libraries(86Box SDL2::SDL2)
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else()
if (TARGET SDL2::SDL2)
target_link_libraries(86Box SDL2::SDL2)
else()
target_link_libraries(86Box ${SDL2_LIBRARIES})
endif()
endif()
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find_package(PNG REQUIRED)
include_directories(${PNG_INCLUDE_DIRS})
target_link_libraries(86Box PNG::PNG)
if(NOT CMAKE_PROJECT_VERSION_PATCH)
set(CMAKE_PROJECT_VERSION_PATCH 0)
endif()
if(NOT EMU_BUILD_NUM)
set(EMU_BUILD_NUM 0)
endif()
if(NOT EMU_COPYRIGHT_YEAR)
set(EMU_COPYRIGHT_YEAR 2021)
endif()
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configure_file(include/86box/version.h.in include/86box/version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/include)
include_directories(include)
if(NEW_DYNAREC)
include_directories(cpu codegen_new)
else()
include_directories(cpu codegen)
endif()
add_subdirectory(cdrom)
add_subdirectory(chipset)
add_subdirectory(cpu)
if(NEW_DYNAREC)
add_subdirectory(codegen_new)
else()
add_subdirectory(codegen)
endif()
if(MINITRACE)
add_compile_definitions(MTR_ENABLED)
add_library(minitrace OBJECT minitrace/minitrace.c)
target_link_libraries(86Box minitrace)
endif()
if(APPLE)
install(TARGETS 86Box DESTINATION "bin")
else()
install(TARGETS 86Box)
endif()
# adjustments for macOS app bundles
if(APPLE)
set(APPS ${CMAKE_CURRENT_BINARY_DIR}/86Box.app)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"\" \"\")"
COMPONENT Runtime)
endif()
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if(VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS 86Box DESTINATION "bin")
endif()
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if(MSVC)
install(FILES $<TARGET_PDB_FILE:86Box>
CONFIGURATIONS Debug RelWithDebInfo
DESTINATION "bin")
endif()
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add_subdirectory(device)
add_subdirectory(disk)
add_subdirectory(floppy)
add_subdirectory(game)
add_subdirectory(machine)
add_subdirectory(mem)
add_subdirectory(network)
add_subdirectory(printer)
add_subdirectory(sio)
add_subdirectory(scsi)
add_subdirectory(sound)
add_subdirectory(video)
if (WIN32)
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add_subdirectory(win)
else()
add_subdirectory(unix)
endif()