2021-04-10 01:35:17 +03:00
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/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Rendering module for OpenGL
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*
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* NOTE: This is very much still a work-in-progress.
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* Expect missing functionality, hangs and bugs.
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*
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2021-04-16 18:36:59 +03:00
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* TODO: More shader features
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* - scaling
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* - multipass
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* - previous frames
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2021-04-10 17:41:51 +03:00
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* (UI) options
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2021-04-15 16:36:02 +03:00
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* More error handling
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2021-04-10 17:41:51 +03:00
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* ...
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*
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2021-04-10 01:35:17 +03:00
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* Authors: Teemu Korhonen
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*
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* Copyright 2021 Teemu Korhonen
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#define UNICODE
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#include <Windows.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#include <glad/glad.h>
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2021-04-15 16:36:02 +03:00
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#include <stdio.h>
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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#include <86box/86box.h>
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2021-04-10 01:35:17 +03:00
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#include <86box/plat.h>
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#include <86box/video.h>
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2021-04-12 17:01:58 +03:00
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#include <86box/win.h>
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2021-04-10 01:35:17 +03:00
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#include <86box/win_opengl.h>
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2021-04-13 15:56:27 +03:00
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static const int INIT_WIDTH = 640;
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static const int INIT_HEIGHT = 400;
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2021-04-16 18:36:59 +03:00
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/* Option; Target framerate: Sync with emulation / 25 fps / 30 fps / 50 fps / 60 fps / 75 fps */
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static const int SYNC_WITH_BLITTER = 1;
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static const int TARGET_FRAMERATE = 75;
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static const int TARGET_FRAMETIME = 1000 / TARGET_FRAMERATE;
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/* Option; Vsync: Off / On */
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static const int VSYNC = 0;
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2021-04-10 17:41:51 +03:00
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/**
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* @brief A dedicated OpenGL thread.
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* OpenGL context's don't handle multiple threads well.
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*/
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2021-04-10 01:35:17 +03:00
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static thread_t* thread = NULL;
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2021-04-10 17:41:51 +03:00
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/**
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* @brief A window usable with an OpenGL context
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*/
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2021-04-10 01:35:17 +03:00
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static SDL_Window* window = NULL;
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2021-04-10 17:41:51 +03:00
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/**
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2021-04-13 01:25:42 +03:00
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* @brief SDL window handle
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2021-04-10 17:41:51 +03:00
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*/
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2021-04-13 01:25:42 +03:00
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static HWND window_hwnd = NULL;
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2021-04-10 01:35:17 +03:00
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2021-04-10 17:41:51 +03:00
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/**
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2021-04-13 01:25:42 +03:00
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* @brief Parent window handle (hwndRender from win_ui)
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2021-04-10 17:41:51 +03:00
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*/
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2021-04-10 01:35:17 +03:00
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static HWND parent = NULL;
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2021-04-10 17:41:51 +03:00
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/**
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* @brief Events listened in OpenGL thread.
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*/
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2021-04-10 01:35:17 +03:00
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static union
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{
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struct
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{
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HANDLE closing;
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HANDLE resize;
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HANDLE blit_waiting;
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};
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HANDLE asArray[3];
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} sync_objects = {};
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2021-04-10 17:41:51 +03:00
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/**
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* @brief Signal from OpenGL thread that it's done with video buffer.
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*/
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2021-04-10 01:35:17 +03:00
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static HANDLE blit_done = NULL;
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2021-04-10 17:41:51 +03:00
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/**
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* @brief Blit event parameters.
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*/
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2021-04-10 01:35:17 +03:00
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static volatile struct
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{
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int x, y, y1, y2, w, h, resized;
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} blit_info = {};
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2021-04-11 22:29:00 +03:00
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/**
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* @brief Resize event parameters.
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*/
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static volatile struct
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{
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2021-04-13 15:56:27 +03:00
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int width, height, fullscreen, scaling_mode;
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2021-04-11 22:29:00 +03:00
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} resize_info = {};
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2021-04-10 17:41:51 +03:00
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/**
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2021-04-15 16:36:02 +03:00
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* @brief Identifiers to OpenGL objects and uniforms.
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2021-04-10 17:41:51 +03:00
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*/
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2021-04-10 01:35:17 +03:00
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typedef struct
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{
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GLuint vertexArrayID;
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GLuint vertexBufferID;
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GLuint textureID;
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GLuint shader_progID;
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2021-04-15 16:36:02 +03:00
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/* Uniforms */
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GLint input_size;
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GLint output_size;
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GLint texture_size;
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GLint frame_count;
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} gl_identifiers;
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2021-04-10 01:35:17 +03:00
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2021-04-12 17:01:58 +03:00
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/**
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* @brief Userdata to pass onto windows message hook
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*/
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typedef struct
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{
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HWND window;
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int* fullscreen;
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} winmessage_data;
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2021-04-10 17:41:51 +03:00
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/**
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* @brief Default vertex shader.
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*/
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2021-04-15 16:36:02 +03:00
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static const GLchar* vertex_shader = "#version 330 core\n\
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in vec2 VertexCoord;\n\
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in vec2 TexCoord;\n\
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2021-04-10 01:35:17 +03:00
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out vec2 tex;\n\
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void main(){\n\
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2021-04-15 16:36:02 +03:00
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gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
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tex = TexCoord;\n\
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2021-04-10 01:35:17 +03:00
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}\n";
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2021-04-10 17:41:51 +03:00
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/**
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* @brief Default fragment shader.
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*/
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2021-04-15 16:36:02 +03:00
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static const GLchar* fragment_shader = "#version 330 core\n\
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2021-04-10 01:35:17 +03:00
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in vec2 tex;\n\
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2021-04-15 16:36:02 +03:00
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uniform sampler2D texsampler;\n\
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2021-04-10 01:35:17 +03:00
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void main() {\n\
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2021-04-15 16:36:02 +03:00
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gl_FragColor = texture(texsampler, tex);\n\
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2021-04-10 01:35:17 +03:00
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}\n";
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2021-04-10 17:41:51 +03:00
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/**
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2021-04-15 16:36:02 +03:00
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* @brief Reads a whole file into a null terminated string.
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* @param Path Path to the file relative to executable path.
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* @return Pointer to the string or NULL on error. Remember to free() after use.
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2021-04-10 17:41:51 +03:00
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*/
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2021-04-15 16:36:02 +03:00
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static char* read_file_to_string(const char* path)
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2021-04-10 01:35:17 +03:00
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{
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2021-04-15 16:36:02 +03:00
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char* full_path = (char*)malloc(sizeof(char) * (strlen(path) + strlen(exe_path) + 1));
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plat_append_filename(full_path, exe_path, path);
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FILE* file_handle = plat_fopen(full_path, "rb");
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free(full_path);
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if (file_handle != NULL)
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{
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/* get file size */
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fseek(file_handle, 0, SEEK_END);
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long file_size = ftell(file_handle);
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fseek(file_handle, 0, SEEK_SET);
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/* read to buffer and close */
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char* content = (char*)malloc(sizeof(char) * (file_size + 1));
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size_t length = fread(content, sizeof(char), file_size, file_handle);
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fclose(file_handle);
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content[length] = 0;
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return content;
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}
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return NULL;
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}
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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/**
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* @brief Compile custom shaders into a program.
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* @return Shader program identifier.
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*/
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static GLuint load_custom_shaders()
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{
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GLint status = GL_FALSE;
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2021-04-10 01:35:17 +03:00
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int info_log_length;
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2021-04-15 16:36:02 +03:00
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/* TODO: get path from config */
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char* shader = read_file_to_string("shaders/shader.glsl");
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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if (shader != NULL)
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{
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int success = 1;
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const char* vertex_sources[2] = { "#define VERTEX\n", shader };
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const char* fragment_sources[2] = { "#define FRAGMENT\n", shader };
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GLuint vertex_id = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragment_id = glCreateShader(GL_FRAGMENT_SHADER);
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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glShaderSource(vertex_id, 2, vertex_sources, NULL);
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glCompileShader(vertex_id);
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glGetShaderiv(vertex_id, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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glGetShaderiv(vertex_id, GL_INFO_LOG_LENGTH, &info_log_length);
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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glGetShaderInfoLog(vertex_id, info_log_length, NULL, info_log_text);
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2021-04-10 01:35:17 +03:00
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2021-04-15 16:36:02 +03:00
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/* TODO: error logging */
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free(info_log_text);
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success = 0;
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}
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glShaderSource(fragment_id, 2, fragment_sources, NULL);
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glCompileShader(fragment_id);
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glGetShaderiv(fragment_id, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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glGetShaderiv(fragment_id, GL_INFO_LOG_LENGTH, &info_log_length);
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GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
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glGetShaderInfoLog(fragment_id, info_log_length, NULL, info_log_text);
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/* TODO: error logging */
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free(info_log_text);
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success = 0;
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}
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free(shader);
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GLuint prog_id = 0;
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if (success)
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{
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prog_id = glCreateProgram();
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glAttachShader(prog_id, vertex_id);
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glAttachShader(prog_id, fragment_id);
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glLinkProgram(prog_id);
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glGetProgramiv(prog_id, GL_LINK_STATUS, &status);
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if (status == GL_FALSE)
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{
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glGetProgramiv(prog_id, GL_INFO_LOG_LENGTH, &info_log_length);
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GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
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glGetProgramInfoLog(prog_id, info_log_length, NULL, info_log_text);
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/* TODO: error logging */
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free(info_log_text);
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}
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glDetachShader(prog_id, vertex_id);
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glDetachShader(prog_id, fragment_id);
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}
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glDeleteShader(vertex_id);
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glDeleteShader(fragment_id);
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return prog_id;
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}
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return 0;
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}
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/**
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* @brief Compile default shaders into a program.
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* @return Shader program identifier.
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*/
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static GLuint load_default_shaders()
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{
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|
|
GLuint vertex_id = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
|
GLuint fragment_id = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
|
|
|
|
|
|
glShaderSource(vertex_id, 1, &vertex_shader, NULL);
|
|
|
|
|
glCompileShader(vertex_id);
|
|
|
|
|
|
|
|
|
|
glShaderSource(fragment_id, 1, &fragment_shader, NULL);
|
|
|
|
|
glCompileShader(fragment_id);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
GLuint prog_id = glCreateProgram();
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glAttachShader(prog_id, vertex_id);
|
|
|
|
|
glAttachShader(prog_id, fragment_id);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
glLinkProgram(prog_id);
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glDetachShader(prog_id, vertex_id);
|
|
|
|
|
glDetachShader(prog_id, fragment_id);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glDeleteShader(vertex_id);
|
|
|
|
|
glDeleteShader(fragment_id);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
return prog_id;
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/**
|
|
|
|
|
* @brief Set or unset OpenGL context window as a child window.
|
|
|
|
|
*
|
2021-04-11 22:29:00 +03:00
|
|
|
* Modifies the window style and sets the parent window.
|
|
|
|
|
* WS_EX_NOACTIVATE keeps the window from stealing input focus.
|
2021-04-10 17:41:51 +03:00
|
|
|
*/
|
2021-04-12 00:53:24 +03:00
|
|
|
static void set_parent_binding(int enable)
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
2021-04-13 01:25:42 +03:00
|
|
|
long style = GetWindowLong(window_hwnd, GWL_STYLE);
|
|
|
|
|
long ex_style = GetWindowLong(window_hwnd, GWL_EXSTYLE);
|
2021-04-11 22:29:00 +03:00
|
|
|
|
2021-04-10 01:35:17 +03:00
|
|
|
if (enable)
|
2021-04-11 22:29:00 +03:00
|
|
|
{
|
2021-04-10 01:35:17 +03:00
|
|
|
style |= WS_CHILD;
|
2021-04-11 22:29:00 +03:00
|
|
|
ex_style |= WS_EX_NOACTIVATE;
|
|
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
else
|
2021-04-11 22:29:00 +03:00
|
|
|
{
|
2021-04-10 01:35:17 +03:00
|
|
|
style &= ~WS_CHILD;
|
2021-04-11 22:29:00 +03:00
|
|
|
ex_style &= ~WS_EX_NOACTIVATE;
|
|
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-13 01:25:42 +03:00
|
|
|
SetWindowLong(window_hwnd, GWL_STYLE, style);
|
|
|
|
|
SetWindowLong(window_hwnd, GWL_EXSTYLE, ex_style);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-13 01:25:42 +03:00
|
|
|
SetParent(window_hwnd, enable ? parent : NULL);
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
|
2021-04-12 00:53:24 +03:00
|
|
|
/**
|
|
|
|
|
* @brief Windows message handler for SDL Windows.
|
2021-04-12 17:01:58 +03:00
|
|
|
* @param userdata winmessage_data
|
2021-04-12 00:53:24 +03:00
|
|
|
* @param hWnd
|
|
|
|
|
* @param message
|
|
|
|
|
* @param wParam
|
|
|
|
|
* @param lParam
|
|
|
|
|
*/
|
|
|
|
|
static void winmessage_hook(void* userdata, void* hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
|
|
|
|
|
{
|
2021-04-12 17:01:58 +03:00
|
|
|
winmessage_data* msg_data = (winmessage_data*)userdata;
|
|
|
|
|
|
2021-04-12 00:53:24 +03:00
|
|
|
/* Process only our window */
|
2021-04-12 17:01:58 +03:00
|
|
|
if (msg_data->window != hWnd || parent == NULL)
|
2021-04-12 00:53:24 +03:00
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
switch (message)
|
|
|
|
|
{
|
|
|
|
|
case WM_LBUTTONUP:
|
2021-04-13 23:20:58 +03:00
|
|
|
case WM_LBUTTONDOWN:
|
2021-04-12 00:53:24 +03:00
|
|
|
case WM_MBUTTONUP:
|
2021-04-13 23:20:58 +03:00
|
|
|
case WM_MBUTTONDOWN:
|
2021-04-12 22:21:28 +03:00
|
|
|
if (!*msg_data->fullscreen)
|
|
|
|
|
{
|
|
|
|
|
/* Mouse events that enter and exit capture. */
|
|
|
|
|
PostMessage(parent, message, wParam, lParam);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case WM_KEYDOWN:
|
|
|
|
|
case WM_KEYUP:
|
|
|
|
|
case WM_SYSKEYDOWN:
|
|
|
|
|
case WM_SYSKEYUP:
|
|
|
|
|
if (*msg_data->fullscreen)
|
2021-04-13 01:25:42 +03:00
|
|
|
{
|
2021-04-12 22:21:28 +03:00
|
|
|
PostMessage(parent, message, wParam, lParam);
|
2021-04-13 01:25:42 +03:00
|
|
|
}
|
2021-04-12 00:53:24 +03:00
|
|
|
break;
|
|
|
|
|
case WM_INPUT:
|
2021-04-12 17:01:58 +03:00
|
|
|
if (*msg_data->fullscreen)
|
|
|
|
|
{
|
|
|
|
|
/* Raw input handler from win_ui.c : input_proc */
|
|
|
|
|
|
|
|
|
|
UINT size = 0;
|
|
|
|
|
PRAWINPUT raw = NULL;
|
|
|
|
|
|
|
|
|
|
/* Here we read the raw input data */
|
|
|
|
|
GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
|
|
|
|
|
raw = (PRAWINPUT)malloc(size);
|
|
|
|
|
if (GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, raw, &size, sizeof(RAWINPUTHEADER)) == size) {
|
|
|
|
|
switch (raw->header.dwType)
|
|
|
|
|
{
|
|
|
|
|
case RIM_TYPEKEYBOARD:
|
|
|
|
|
keyboard_handle(raw);
|
|
|
|
|
break;
|
|
|
|
|
case RIM_TYPEMOUSE:
|
|
|
|
|
win_mouse_handle(raw);
|
|
|
|
|
break;
|
|
|
|
|
case RIM_TYPEHID:
|
|
|
|
|
win_joystick_handle(raw);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
free(raw);
|
|
|
|
|
}
|
2021-04-12 00:53:24 +03:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/**
|
|
|
|
|
* @brief Initialize OpenGL context
|
2021-04-16 18:36:59 +03:00
|
|
|
* @return Identifiers
|
2021-04-10 17:41:51 +03:00
|
|
|
*/
|
2021-04-15 16:36:02 +03:00
|
|
|
static gl_identifiers initialize_glcontext()
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
2021-04-15 16:36:02 +03:00
|
|
|
/* Vertex, texture 2d coordinates and color (white) making a quad as triangle strip */
|
2021-04-10 01:35:17 +03:00
|
|
|
static const GLfloat surface[] = {
|
2021-04-15 16:36:02 +03:00
|
|
|
-1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f,
|
|
|
|
|
1.f, 1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f,
|
|
|
|
|
-1.f, -1.f, 0.f, 1.f, 1.f, 1.f, 1.f, 1.f,
|
|
|
|
|
1.f, -1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f
|
2021-04-10 01:35:17 +03:00
|
|
|
};
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
gl_identifiers gl = {};
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glGenVertexArrays(1, &gl.vertexArrayID);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glBindVertexArray(gl.vertexArrayID);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glGenBuffers(1, &gl.vertexBufferID);
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, gl.vertexBufferID);
|
2021-04-10 01:35:17 +03:00
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(surface), surface, GL_STATIC_DRAW);
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glGenTextures(1, &gl.textureID);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl.textureID);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
GLfloat border_color[] = { 0.f, 0.f, 0.f, 1.f };
|
|
|
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
2021-04-10 01:35:17 +03:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
glClearColor(0.f, 0.f, 0.f, 1.f);
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
gl.shader_progID = load_custom_shaders();
|
|
|
|
|
|
|
|
|
|
if (gl.shader_progID == 0)
|
|
|
|
|
gl.shader_progID = load_default_shaders();
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
glUseProgram(gl.shader_progID);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
GLint vertex_coord = glGetAttribLocation(gl.shader_progID, "VertexCoord");
|
|
|
|
|
if (vertex_coord != -1)
|
|
|
|
|
{
|
|
|
|
|
glEnableVertexAttribArray(vertex_coord);
|
|
|
|
|
glVertexAttribPointer(vertex_coord, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint tex_coord = glGetAttribLocation(gl.shader_progID, "TexCoord");
|
|
|
|
|
if (tex_coord != -1)
|
|
|
|
|
{
|
|
|
|
|
glEnableVertexAttribArray(tex_coord);
|
|
|
|
|
glVertexAttribPointer(tex_coord, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
|
|
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
GLint color = glGetAttribLocation(gl.shader_progID, "Color");
|
|
|
|
|
if (color != -1)
|
|
|
|
|
{
|
|
|
|
|
glEnableVertexAttribArray(color);
|
|
|
|
|
glVertexAttribPointer(color, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(4 * sizeof(GLfloat)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint mvp_matrix = glGetUniformLocation(gl.shader_progID, "MVPMatrix");
|
|
|
|
|
if (mvp_matrix != -1)
|
|
|
|
|
{
|
|
|
|
|
static const GLfloat mvp[] = {
|
|
|
|
|
1.f, 0.f, 0.f, 0.f,
|
|
|
|
|
0.f, 1.f, 0.f, 0.f,
|
|
|
|
|
0.f, 0.f, 1.f, 0.f,
|
|
|
|
|
0.f, 0.f, 0.f, 1.f
|
|
|
|
|
};
|
|
|
|
|
glUniformMatrix4fv(mvp_matrix, 1, GL_FALSE, mvp);
|
|
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-16 18:36:59 +03:00
|
|
|
GLint frame_direction = glGetUniformLocation(gl.shader_progID, "FrameDirection");
|
|
|
|
|
if (frame_direction != -1)
|
|
|
|
|
glUniform1i(frame_direction, 1); /* always forward */
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
gl.input_size = glGetUniformLocation(gl.shader_progID, "InputSize");
|
|
|
|
|
gl.output_size = glGetUniformLocation(gl.shader_progID, "OutputSize");
|
|
|
|
|
gl.texture_size = glGetUniformLocation(gl.shader_progID, "TextureSize");
|
|
|
|
|
gl.frame_count = glGetUniformLocation(gl.shader_progID, "FrameCount");
|
|
|
|
|
|
|
|
|
|
return gl;
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/**
|
2021-04-12 17:01:58 +03:00
|
|
|
* @brief Clean up OpenGL context
|
2021-04-16 18:36:59 +03:00
|
|
|
* @param Identifiers from initialize
|
2021-04-10 17:41:51 +03:00
|
|
|
*/
|
2021-04-16 18:36:59 +03:00
|
|
|
static void finalize_glcontext(gl_identifiers gl)
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
2021-04-16 18:36:59 +03:00
|
|
|
glDeleteProgram(gl.shader_progID);
|
|
|
|
|
glDeleteTextures(1, &gl.textureID);
|
|
|
|
|
glDeleteBuffers(1, &gl.vertexBufferID);
|
|
|
|
|
glDeleteVertexArrays(1, &gl.vertexArrayID);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Renders a frame and swaps the buffer
|
|
|
|
|
* @param gl Identifiers from initialize
|
|
|
|
|
*/
|
|
|
|
|
static void render_and_swap(gl_identifiers gl)
|
|
|
|
|
{
|
|
|
|
|
static int frame_counter = 0;
|
|
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
|
|
|
|
|
SDL_GL_SwapWindow(window);
|
|
|
|
|
|
|
|
|
|
if (gl.frame_count != -1)
|
|
|
|
|
glUniform1i(gl.frame_count, frame_counter = (frame_counter + 1) & 1023);
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/**
|
|
|
|
|
* @brief Main OpenGL thread proc.
|
|
|
|
|
*
|
|
|
|
|
* OpenGL context should be accessed only from this single thread.
|
|
|
|
|
* Events are used to synchronize communication.
|
|
|
|
|
*/
|
2021-04-10 01:35:17 +03:00
|
|
|
static void opengl_main()
|
|
|
|
|
{
|
2021-04-11 22:29:00 +03:00
|
|
|
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); /* Is this actually doing anything...? */
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-11 22:29:00 +03:00
|
|
|
window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
|
2021-04-12 00:53:24 +03:00
|
|
|
|
2021-04-16 18:36:59 +03:00
|
|
|
SDL_GL_SetSwapInterval(VSYNC);
|
|
|
|
|
|
2021-04-13 15:56:27 +03:00
|
|
|
/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
|
|
|
|
|
int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT;
|
2021-04-12 17:01:58 +03:00
|
|
|
|
2021-04-13 01:25:42 +03:00
|
|
|
SDL_SysWMinfo wmi;
|
2021-04-10 01:35:17 +03:00
|
|
|
SDL_VERSION(&wmi.version);
|
|
|
|
|
SDL_GetWindowWMInfo(window, &wmi);
|
|
|
|
|
|
2021-04-12 00:53:24 +03:00
|
|
|
if (wmi.subsystem == SDL_SYSWM_WINDOWS)
|
2021-04-13 01:25:42 +03:00
|
|
|
window_hwnd = wmi.info.win.window;
|
|
|
|
|
|
|
|
|
|
/* Pass window handle and full screen mode to windows message hook */
|
|
|
|
|
winmessage_data msg_data = (winmessage_data){ window_hwnd, &fullscreen };
|
|
|
|
|
|
|
|
|
|
SDL_SetWindowsMessageHook(winmessage_hook, &msg_data);
|
2021-04-12 00:53:24 +03:00
|
|
|
|
2021-04-12 17:01:58 +03:00
|
|
|
if (!fullscreen)
|
|
|
|
|
set_parent_binding(1);
|
|
|
|
|
else
|
|
|
|
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
SDL_GLContext context = SDL_GL_CreateContext(window);
|
|
|
|
|
|
|
|
|
|
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
gl_identifiers gl = initialize_glcontext();
|
|
|
|
|
|
|
|
|
|
if (gl.frame_count != -1)
|
|
|
|
|
glUniform1i(gl.frame_count, 0);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-16 18:36:59 +03:00
|
|
|
uint32_t last_swap = -TARGET_FRAMETIME;
|
|
|
|
|
|
2021-04-10 01:35:17 +03:00
|
|
|
/* Render loop */
|
|
|
|
|
int closing = 0;
|
|
|
|
|
while (!closing)
|
|
|
|
|
{
|
2021-04-16 18:36:59 +03:00
|
|
|
if (SYNC_WITH_BLITTER)
|
|
|
|
|
render_and_swap(gl);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
DWORD wait_result = WAIT_TIMEOUT;
|
|
|
|
|
|
|
|
|
|
do
|
|
|
|
|
{
|
2021-04-16 18:36:59 +03:00
|
|
|
if (!SYNC_WITH_BLITTER)
|
|
|
|
|
{
|
|
|
|
|
uint32_t ticks = plat_get_ticks();
|
|
|
|
|
if (ticks - last_swap > TARGET_FRAMETIME)
|
|
|
|
|
{
|
|
|
|
|
render_and_swap(gl);
|
|
|
|
|
last_swap = ticks;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-10 01:35:17 +03:00
|
|
|
SDL_Event event;
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/* Handle SDL_Window events */
|
2021-04-12 00:53:24 +03:00
|
|
|
while (SDL_PollEvent(&event)) { /* No need for actual handlers, but message queue must be processed. */ }
|
|
|
|
|
|
2021-04-12 22:21:28 +03:00
|
|
|
/* Keep cursor hidden in full screen and mouse capture */
|
|
|
|
|
int show_cursor = !(fullscreen || !!mouse_capture);
|
|
|
|
|
if (SDL_ShowCursor(-1) != show_cursor)
|
|
|
|
|
SDL_ShowCursor(show_cursor);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/* Wait for synchronized events for 1ms before going back to window events */
|
2021-04-10 01:35:17 +03:00
|
|
|
wait_result = WaitForMultipleObjects(sizeof(sync_objects) / sizeof(HANDLE), sync_objects.asArray, FALSE, 1);
|
|
|
|
|
|
|
|
|
|
} while (wait_result == WAIT_TIMEOUT);
|
|
|
|
|
|
|
|
|
|
HANDLE sync_event = sync_objects.asArray[wait_result - WAIT_OBJECT_0];
|
|
|
|
|
|
|
|
|
|
if (sync_event == sync_objects.closing)
|
|
|
|
|
{
|
|
|
|
|
closing = 1;
|
|
|
|
|
}
|
|
|
|
|
else if (sync_event == sync_objects.blit_waiting)
|
|
|
|
|
{
|
2021-04-15 16:36:02 +03:00
|
|
|
/* Resize the texture */
|
2021-04-10 01:35:17 +03:00
|
|
|
if (blit_info.resized)
|
2021-04-13 15:56:27 +03:00
|
|
|
{
|
2021-04-10 01:35:17 +03:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, blit_info.w, blit_info.h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
2021-04-15 16:36:02 +03:00
|
|
|
|
2021-04-13 15:56:27 +03:00
|
|
|
video_width = blit_info.w;
|
|
|
|
|
video_height = blit_info.h;
|
|
|
|
|
|
|
|
|
|
if (fullscreen)
|
|
|
|
|
SetEvent(sync_objects.resize);
|
|
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/* Transfer video buffer to texture */
|
2021-04-10 01:35:17 +03:00
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, blit_info.y1, blit_info.w, blit_info.y2 - blit_info.y1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &(render_buffer->dat)[blit_info.y1 * blit_info.w]);
|
|
|
|
|
|
2021-04-10 17:41:51 +03:00
|
|
|
/* Signal that we're done with the video buffer */
|
2021-04-10 01:35:17 +03:00
|
|
|
SetEvent(blit_done);
|
2021-04-15 16:36:02 +03:00
|
|
|
|
|
|
|
|
/* Update uniforms */
|
|
|
|
|
if (gl.input_size != -1)
|
|
|
|
|
glUniform2f(gl.input_size, video_width, video_height);
|
|
|
|
|
if (gl.texture_size != -1)
|
|
|
|
|
glUniform2f(gl.texture_size, video_width, video_height);
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
else if (sync_event == sync_objects.resize)
|
|
|
|
|
{
|
2021-04-12 17:01:58 +03:00
|
|
|
if (fullscreen != resize_info.fullscreen)
|
|
|
|
|
{
|
|
|
|
|
fullscreen = resize_info.fullscreen;
|
|
|
|
|
|
|
|
|
|
set_parent_binding(!fullscreen);
|
|
|
|
|
|
|
|
|
|
SDL_SetWindowFullscreen(window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
|
|
|
|
|
|
|
|
|
if (fullscreen)
|
2021-04-13 01:25:42 +03:00
|
|
|
{
|
|
|
|
|
SetForegroundWindow(window_hwnd);
|
|
|
|
|
SetFocus(window_hwnd);
|
|
|
|
|
}
|
2021-04-12 17:01:58 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (fullscreen)
|
|
|
|
|
{
|
2021-04-13 15:56:27 +03:00
|
|
|
int width, height, pad_x = 0, pad_y = 0, px_size = 1;
|
|
|
|
|
float ratio = 0;
|
|
|
|
|
const float ratio43 = 4.f / 3.f;
|
2021-04-12 17:01:58 +03:00
|
|
|
|
|
|
|
|
SDL_GetWindowSize(window, &width, &height);
|
|
|
|
|
|
2021-04-13 15:56:27 +03:00
|
|
|
if (video_width > 0 && video_height > 0)
|
|
|
|
|
{
|
|
|
|
|
switch (resize_info.scaling_mode)
|
|
|
|
|
{
|
|
|
|
|
case FULLSCR_SCALE_INT:
|
|
|
|
|
px_size = max(min(width / video_width, height / video_height), 1);
|
|
|
|
|
|
|
|
|
|
pad_x = width - (video_width * px_size);
|
|
|
|
|
pad_y = height - (video_height * px_size);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case FULLSCR_SCALE_KEEPRATIO:
|
|
|
|
|
ratio = (float)video_width / (float)video_height;
|
|
|
|
|
case FULLSCR_SCALE_43:
|
|
|
|
|
if (ratio == 0)
|
|
|
|
|
ratio = ratio43;
|
|
|
|
|
if (ratio < ((float)width / (float)height))
|
|
|
|
|
pad_x = width - (int)roundf((float)height * ratio);
|
|
|
|
|
else
|
|
|
|
|
pad_y = height - (int)roundf((float)width / ratio);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case FULLSCR_SCALE_FULL:
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glViewport(pad_x / 2, pad_y / 2, width - pad_x, height - pad_y);
|
2021-04-15 16:36:02 +03:00
|
|
|
|
|
|
|
|
if (gl.output_size != -1)
|
|
|
|
|
glUniform2f(gl.output_size, width - pad_x, height - pad_y);
|
2021-04-12 17:01:58 +03:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SDL_SetWindowSize(window, resize_info.width, resize_info.height);
|
|
|
|
|
|
|
|
|
|
/* SWP_NOZORDER is needed for child window and SDL doesn't enable it. */
|
2021-04-13 01:25:42 +03:00
|
|
|
SetWindowPos(window_hwnd, parent, 0, 0, resize_info.width, resize_info.height, SWP_NOZORDER | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
|
2021-04-12 17:01:58 +03:00
|
|
|
|
|
|
|
|
glViewport(0, 0, resize_info.width, resize_info.height);
|
2021-04-15 16:36:02 +03:00
|
|
|
|
|
|
|
|
if (gl.output_size != -1)
|
|
|
|
|
glUniform2f(gl.output_size, resize_info.width, resize_info.height);
|
2021-04-12 17:01:58 +03:00
|
|
|
}
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-15 16:36:02 +03:00
|
|
|
finalize_glcontext(gl);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
SDL_GL_DeleteContext(context);
|
|
|
|
|
|
2021-04-12 00:53:24 +03:00
|
|
|
set_parent_binding(0);
|
|
|
|
|
|
|
|
|
|
SDL_SetWindowsMessageHook(NULL, NULL);
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
SDL_DestroyWindow(window);
|
|
|
|
|
|
|
|
|
|
window = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-12 00:53:24 +03:00
|
|
|
static void opengl_blit(int x, int y, int y1, int y2, int w, int h)
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
2021-04-13 01:25:42 +03:00
|
|
|
if (y1 == y2 || h <= 0 || render_buffer == NULL || thread == NULL)
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
|
|
|
|
video_blit_complete();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
blit_info.resized = (w != blit_info.w || h != blit_info.h);
|
|
|
|
|
blit_info.x = x;
|
|
|
|
|
blit_info.y = y;
|
|
|
|
|
blit_info.y1 = y1;
|
|
|
|
|
blit_info.y2 = y2;
|
|
|
|
|
blit_info.w = w;
|
|
|
|
|
blit_info.h = h;
|
|
|
|
|
|
|
|
|
|
SignalObjectAndWait(sync_objects.blit_waiting, blit_done, INFINITE, FALSE);
|
|
|
|
|
|
|
|
|
|
video_blit_complete();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int opengl_init(HWND hwnd)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
|
|
|
|
|
sync_objects.asArray[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
|
|
|
|
|
|
|
|
blit_done = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
|
|
|
|
|
|
|
|
parent = hwnd;
|
2021-04-11 22:29:00 +03:00
|
|
|
|
|
|
|
|
RECT parent_size;
|
|
|
|
|
|
|
|
|
|
GetWindowRect(parent, &parent_size);
|
|
|
|
|
|
|
|
|
|
resize_info.width = parent_size.right - parent_size.left;
|
|
|
|
|
resize_info.height = parent_size.bottom - parent_size.top;
|
2021-04-12 17:01:58 +03:00
|
|
|
resize_info.fullscreen = video_fullscreen & 1;
|
2021-04-13 15:56:27 +03:00
|
|
|
resize_info.scaling_mode = video_fullscreen_scale;
|
2021-04-10 01:35:17 +03:00
|
|
|
|
|
|
|
|
thread = thread_create(opengl_main, (void*)NULL);
|
|
|
|
|
|
|
|
|
|
atexit(opengl_close);
|
|
|
|
|
|
|
|
|
|
video_setblit(opengl_blit);
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int opengl_pause()
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void opengl_close()
|
|
|
|
|
{
|
|
|
|
|
if (thread == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
SetEvent(sync_objects.closing);
|
|
|
|
|
|
|
|
|
|
thread_wait(thread, -1);
|
|
|
|
|
|
|
|
|
|
memset((void*)&blit_info, 0, sizeof(blit_info));
|
|
|
|
|
|
|
|
|
|
SetEvent(blit_done);
|
|
|
|
|
|
|
|
|
|
thread = NULL;
|
|
|
|
|
|
|
|
|
|
CloseHandle(blit_done);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
|
|
|
|
|
{
|
|
|
|
|
CloseHandle(sync_objects.asArray[i]);
|
|
|
|
|
sync_objects.asArray[i] = (HANDLE)NULL;
|
|
|
|
|
}
|
2021-04-11 22:29:00 +03:00
|
|
|
|
|
|
|
|
parent = NULL;
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void opengl_set_fs(int fs)
|
|
|
|
|
{
|
2021-04-12 17:01:58 +03:00
|
|
|
if (thread == NULL)
|
|
|
|
|
return;
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-12 17:01:58 +03:00
|
|
|
resize_info.fullscreen = fs;
|
2021-04-13 15:56:27 +03:00
|
|
|
resize_info.scaling_mode = video_fullscreen_scale;
|
2021-04-12 17:01:58 +03:00
|
|
|
|
|
|
|
|
SetEvent(sync_objects.resize);
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|
|
|
|
|
|
2021-04-11 22:29:00 +03:00
|
|
|
void opengl_resize(int w, int h)
|
2021-04-10 01:35:17 +03:00
|
|
|
{
|
2021-04-12 00:53:24 +03:00
|
|
|
if (thread == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
2021-04-11 22:29:00 +03:00
|
|
|
resize_info.width = w;
|
|
|
|
|
resize_info.height = h;
|
2021-04-13 15:56:27 +03:00
|
|
|
resize_info.scaling_mode = video_fullscreen_scale;
|
2021-04-10 01:35:17 +03:00
|
|
|
|
2021-04-11 22:29:00 +03:00
|
|
|
SetEvent(sync_objects.resize);
|
2021-04-10 01:35:17 +03:00
|
|
|
}
|