2016-08-14 22:07:17 -04:00
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/* Copyright holders: Sarah Walker
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see COPYING for more details
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*/
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2016-07-19 02:44:32 +02:00
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#include <stdint.h>
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2016-06-26 00:34:39 +02:00
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#include <stdlib.h>
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#include "ibm.h"
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#include "device.h"
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#include "io.h"
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#include "plat-joystick.h"
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#include "timer.h"
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#include "gameport.h"
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2016-07-23 01:48:47 +02:00
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#include "joystick_ch_flightstick_pro.h"
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2016-06-26 00:34:39 +02:00
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#include "joystick_standard.h"
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#include "joystick_sw_pad.h"
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2016-07-23 01:48:47 +02:00
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#include "joystick_tm_fcs.h"
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2016-06-26 00:34:39 +02:00
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int joystick_type;
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static joystick_if_t *joystick_list[] =
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{
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&joystick_standard,
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&joystick_standard_4button,
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&joystick_standard_6button,
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&joystick_standard_8button,
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2016-07-23 01:48:47 +02:00
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&joystick_ch_flightstick_pro,
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2016-06-26 00:34:39 +02:00
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&joystick_sw_pad,
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2016-07-23 01:48:47 +02:00
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&joystick_tm_fcs,
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2016-06-26 00:34:39 +02:00
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NULL
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};
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char *joystick_get_name(int joystick)
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{
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if (!joystick_list[joystick])
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return NULL;
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return joystick_list[joystick]->name;
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}
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int joystick_get_max_joysticks(int joystick)
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{
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return joystick_list[joystick]->max_joysticks;
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}
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int joystick_get_axis_count(int joystick)
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{
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return joystick_list[joystick]->axis_count;
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}
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int joystick_get_button_count(int joystick)
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{
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return joystick_list[joystick]->button_count;
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}
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2016-07-23 01:48:47 +02:00
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int joystick_get_pov_count(int joystick)
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{
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return joystick_list[joystick]->pov_count;
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}
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char *joystick_get_axis_name(int joystick, int id)
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2016-06-26 00:34:39 +02:00
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{
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return joystick_list[joystick]->axis_names[id];
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}
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char *joystick_get_button_name(int joystick, int id)
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{
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return joystick_list[joystick]->button_names[id];
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}
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2016-07-23 01:48:47 +02:00
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char *joystick_get_pov_name(int joystick, int id)
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{
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return joystick_list[joystick]->pov_names[id];
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}
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2016-06-26 00:34:39 +02:00
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typedef struct gameport_axis_t
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{
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2016-07-19 02:44:32 +02:00
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int64_t count;
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2016-06-26 00:34:39 +02:00
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int axis_nr;
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struct gameport_t *gameport;
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} gameport_axis_t;
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typedef struct gameport_t
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{
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uint8_t state;
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gameport_axis_t axis[4];
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joystick_if_t *joystick;
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void *joystick_dat;
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} gameport_t;
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static gameport_t *gameport_global = NULL;
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static int gameport_time(int axis)
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{
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if (axis == AXIS_NOT_PRESENT)
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return 0;
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axis += 32768;
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axis = (axis * 100) / 65; /*Axis now in ohms*/
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axis = (axis * 11) / 1000;
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return TIMER_USEC * (axis + 24); /*max = 11.115 ms*/
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}
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void gameport_write(uint16_t addr, uint8_t val, void *p)
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{
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gameport_t *gameport = (gameport_t *)p;
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timer_clock();
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gameport->state |= 0x0f;
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// pclog("gameport_write : joysticks_present=%i\n", joysticks_present);
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gameport->axis[0].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 0));
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gameport->axis[1].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 1));
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gameport->axis[2].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 2));
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gameport->axis[3].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 3));
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gameport->joystick->write(gameport->joystick_dat);
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cycles -= ISA_CYCLES(8);
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}
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uint8_t gameport_read(uint16_t addr, void *p)
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{
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gameport_t *gameport = (gameport_t *)p;
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uint8_t ret;
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timer_clock();
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// if (joysticks_present)
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ret = gameport->state | gameport->joystick->read(gameport->joystick_dat);//0xf0;
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// else
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// ret = 0xff;
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// pclog("gameport_read: ret=%02x %08x:%08x isa_cycles=%i %i\n", ret, cs, cpu_state.pc, isa_cycles, gameport->axis[0].count);
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cycles -= ISA_CYCLES(8);
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return ret;
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}
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void gameport_timer_over(void *p)
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{
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gameport_axis_t *axis = (gameport_axis_t *)p;
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gameport_t *gameport = axis->gameport;
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gameport->state &= ~(1 << axis->axis_nr);
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axis->count = 0;
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if (axis == &gameport->axis[0])
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gameport->joystick->a0_over(gameport->joystick_dat);
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}
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void *gameport_init_common()
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{
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gameport_t *gameport = malloc(sizeof(gameport_t));
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memset(gameport, 0, sizeof(gameport_t));
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gameport->axis[0].gameport = gameport;
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gameport->axis[1].gameport = gameport;
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gameport->axis[2].gameport = gameport;
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gameport->axis[3].gameport = gameport;
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gameport->axis[0].axis_nr = 0;
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gameport->axis[1].axis_nr = 1;
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gameport->axis[2].axis_nr = 2;
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gameport->axis[3].axis_nr = 3;
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timer_add(gameport_timer_over, &gameport->axis[0].count, &gameport->axis[0].count, &gameport->axis[0]);
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timer_add(gameport_timer_over, &gameport->axis[1].count, &gameport->axis[1].count, &gameport->axis[1]);
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timer_add(gameport_timer_over, &gameport->axis[2].count, &gameport->axis[2].count, &gameport->axis[2]);
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timer_add(gameport_timer_over, &gameport->axis[3].count, &gameport->axis[3].count, &gameport->axis[3]);
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gameport->joystick = joystick_list[joystick_type];
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gameport->joystick_dat = gameport->joystick->init();
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gameport_global = gameport;
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return gameport;
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}
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void gameport_update_joystick_type()
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{
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gameport_t *gameport = gameport_global;
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gameport->joystick->close(gameport->joystick_dat);
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gameport->joystick = joystick_list[joystick_type];
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gameport->joystick_dat = gameport->joystick->init();
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}
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void *gameport_init()
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{
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gameport_t *gameport = gameport_init_common();
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io_sethandler(0x0200, 0x0008, gameport_read, NULL, NULL, gameport_write, NULL, NULL, gameport);
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return gameport;
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}
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void *gameport_201_init()
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{
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gameport_t *gameport = gameport_init_common();
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io_sethandler(0x0201, 0x0001, gameport_read, NULL, NULL, gameport_write, NULL, NULL, gameport);
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return gameport;
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}
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void gameport_close(void *p)
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{
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gameport_t *gameport = (gameport_t *)p;
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gameport->joystick->close(gameport->joystick_dat);
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gameport_global = NULL;
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free(gameport);
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}
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device_t gameport_device =
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{
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"Game port",
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0,
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gameport_init,
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gameport_close,
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NULL,
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NULL,
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NULL,
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NULL
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};
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device_t gameport_201_device =
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{
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"Game port (port 201h only)",
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0,
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gameport_201_init,
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gameport_close,
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NULL,
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NULL,
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NULL,
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NULL
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};
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