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86Box/src/CMakeLists.txt

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CMake
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#
# 86Box A hypervisor and IBM PC system emulator that specializes in
# running old operating systems and software designed for IBM
# PC systems and compatibles from 1981 through fairly recent
# system designs based on the PCI bus.
#
# This file is part of the 86Box distribution.
#
# CMake build script.
#
# Authors: David Hrdlička, <hrdlickadavid@outlook.com>
# dob205
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#
# Copyright 2020,2021 David Hrdlička.
# Copyright 2021 dob205.
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#
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# WIN32 marks us as a GUI app on Windows
add_executable(86Box WIN32 MACOSX_BUNDLE 86box.c config.c log.c random.c timer.c io.c acpi.c apm.c
dma.c ddma.c nmi.c pic.c pit.c port_6x.c port_92.c ppi.c pci.c mca.c usb.c fifo8.c
device.c nvr.c nvr_at.c nvr_ps2.c)
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if(CPPTHREADS)
target_sources(86Box PRIVATE thread.cpp)
endif()
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if(NEW_DYNAREC)
add_compile_definitions(USE_NEW_DYNAREC)
endif()
if(RELEASE)
add_compile_definitions(RELEASE_BUILD)
endif()
if(DYNAREC)
add_compile_definitions(USE_DYNAREC)
endif()
if(VRAMDUMP)
add_compile_definitions(ENABLE_VRAM_DUMP)
endif()
if(DEV_BRANCH)
add_compile_definitions(DEV_BRANCH)
endif()
if(VNC)
add_compile_definitions(USE_VNC)
add_library(vnc OBJECT vnc.c vnc_keymap.c)
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target_link_libraries(86Box vnc vncserver)
if (WIN32)
target_link_libraries(86Box ws2_32)
endif()
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endif()
target_link_libraries(86Box cpu chipset mch dev mem fdd game cdrom zip mo hdd
net print scsi sio snd vid voodoo plat ui)
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if(WIN32 AND ARCH STREQUAL "i386")
if(MINGW)
target_link_options(86Box PRIVATE "LINKER:--large-address-aware")
else()
target_link_options(86Box PRIVATE "LINKER:/LARGEADDRESSAWARE")
endif()
endif()
if(MINGW)
target_link_options(86Box PRIVATE "-static")
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".dll.a")
endif()
if(APPLE)
# Force using the newest library if it's installed by homebrew
set(CMAKE_FIND_FRAMEWORK LAST)
# setting our compilation target to macOS 10.13 High Sierra
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
endif()
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find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
if(APPLE)
# Freetype is dynamically loaded by the emulator, however, we link it
# on macOS so it gets copied to the bundle by the installation process
target_link_libraries(86Box Freetype::Freetype)
endif()
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find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
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target_link_libraries(86Box ${OPENAL_LIBRARY})
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
if(WIN32 AND TARGET SDL2::SDL2-static)
target_link_libraries(86Box SDL2::SDL2-static)
elseif(TARGET SDL2::SDL2)
target_link_libraries(86Box SDL2::SDL2)
else()
target_link_libraries(86Box ${SDL2_LIBRARIES})
endif()
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find_package(PNG REQUIRED)
include_directories(${PNG_INCLUDE_DIRS})
target_link_libraries(86Box PNG::PNG)
if(VCPKG_TOOLCHAIN)
# vcpkg includes a config file for rtmidi
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find_package(RtMidi REQUIRED)
target_link_libraries(86Box RtMidi::rtmidi)
else()
find_package(PkgConfig REQUIRED)
pkg_check_modules(RTMIDI REQUIRED IMPORTED_TARGET rtmidi)
target_link_libraries(86Box PkgConfig::RTMIDI)
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if(WIN32)
target_link_libraries(PkgConfig::RTMIDI INTERFACE winmm)
endif()
endif()
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configure_file(include/86box/version.h.in include/86box/version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/include)
include_directories(include)
if(NEW_DYNAREC)
include_directories(cpu codegen_new)
else()
include_directories(cpu codegen)
endif()
add_subdirectory(cdrom)
add_subdirectory(chipset)
add_subdirectory(cpu)
if(NEW_DYNAREC)
add_subdirectory(codegen_new)
else()
add_subdirectory(codegen)
endif()
if(MINITRACE)
add_compile_definitions(MTR_ENABLED)
add_library(minitrace OBJECT minitrace/minitrace.c)
target_link_libraries(86Box minitrace)
endif()
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if(WIN32 OR APPLE)
# Copy the binary to the root of the install prefix on Windows and macOS
install(TARGETS 86Box DESTINATION ".")
else()
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# On Linux we want to copy the binary to the `bin` folder.
install(TARGETS 86Box)
endif()
# Install our dependencies to the macOS bundle
if(APPLE)
install(CODE "
include(BundleUtilities)
get_filename_component(CMAKE_INSTALL_PREFIX_ABSOLUTE \${CMAKE_INSTALL_PREFIX} ABSOLUTE)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX_ABSOLUTE}/86Box.app\" \"\" \"\")"
COMPONENT Runtime)
endif()
# Install our dependencies if using vcpkg
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if(VCPKG_TOOLCHAIN)
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x_vcpkg_install_local_dependencies(TARGETS 86Box DESTINATION ".")
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endif()
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# Install the PDB file on Windows builds
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if(MSVC)
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# CMake fully supports PDB files on MSVC-compatible compilers
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install(FILES $<TARGET_PDB_FILE:86Box>
CONFIGURATIONS Debug RelWithDebInfo
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DESTINATION ".")
elseif(WIN32)
# Other compilers/linkers (such as Clang in GCC-compatible mode) also
# emit PDB files when targeting Windows, however, CMake only supports
# the relevant properties with MSVC and clones. Try to install
# the PDB file assuming it's in the same path as the EXE.
install(FILES "$<TARGET_FILE_DIR:86Box>/$<TARGET_FILE_BASE_NAME:86Box>.pdb"
CONFIGURATIONS Debug RelWithDebInfo
DESTINATION "."
OPTIONAL)
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endif()
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add_subdirectory(device)
add_subdirectory(disk)
add_subdirectory(floppy)
add_subdirectory(game)
add_subdirectory(machine)
add_subdirectory(mem)
add_subdirectory(network)
add_subdirectory(printer)
add_subdirectory(sio)
add_subdirectory(scsi)
add_subdirectory(sound)
add_subdirectory(video)
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if(APPLE)
add_subdirectory(mac)
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add_subdirectory(unix)
elseif(WIN32)
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add_subdirectory(win)
else()
add_subdirectory(unix)
endif()