2018-10-19 00:39:32 +02:00
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/*
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2018-07-19 04:39:27 +02:00
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Rendering module for Microsoft Direct2D.
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*
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2018-10-19 00:39:32 +02:00
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* Version: @(#)win_d2d.cpp 1.0.2 2018/10/18
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2018-07-19 04:39:27 +02:00
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*
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* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
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*
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* Copyright 2018 David Hrdlička.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#define UNICODE
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#define BITMAP WINDOWS_BITMAP
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#include <windows.h>
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2018-07-28 23:41:16 +02:00
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#ifdef USE_D2D
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2018-07-19 04:39:27 +02:00
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#include <d2d1.h>
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#include <d2d1helper.h>
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2018-07-28 23:41:16 +02:00
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#endif
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2018-07-19 04:39:27 +02:00
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#undef BITMAP
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#define PNG_DEBUG 0
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#include <png.h>
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#define HAVE_STDARG_H
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#include "../86box.h"
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#include "../device.h"
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#include "../video/video.h"
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#include "../plat.h"
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#include "../ui.h"
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#include "win.h"
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#include "win_d2d.h"
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2018-07-28 23:41:16 +02:00
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#ifdef USE_D2D
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2018-07-19 14:52:40 +02:00
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static HWND d2d_hwnd, old_hwndMain;
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2018-07-19 04:39:27 +02:00
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static ID2D1Factory *d2d_factory;
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static ID2D1HwndRenderTarget *d2d_hwndRT;
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static ID2D1BitmapRenderTarget *d2d_btmpRT;
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static ID2D1Bitmap *d2d_bitmap;
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static int d2d_width, d2d_height, d2d_screen_width, d2d_screen_height, d2d_fs;
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2018-07-28 23:41:16 +02:00
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#endif
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2018-07-19 04:39:27 +02:00
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#ifdef ENABLE_D2D_LOG
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int d2d_do_log = ENABLE_D2D_LOG;
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static void
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d2d_log(const char *fmt, ...)
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{
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va_list ap;
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if (d2d_do_log) {
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va_start(ap, fmt);
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pclog_ex(fmt, ap);
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va_end(ap);
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}
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}
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2018-10-19 00:39:32 +02:00
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#else
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#define d2d_log(fmt, ...)
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#endif
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2018-07-19 04:39:27 +02:00
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2018-07-28 23:41:16 +02:00
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#ifdef USE_D2D
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2018-07-19 04:39:27 +02:00
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static void
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d2d_stretch(float *w, float *h, float *x, float *y)
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{
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double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr;
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switch (video_fullscreen_scale)
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{
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case FULLSCR_SCALE_FULL:
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*w = d2d_screen_width;
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*h = d2d_screen_height;
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*x = 0;
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*y = 0;
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break;
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case FULLSCR_SCALE_43:
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dw = (double) d2d_screen_width;
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dh = (double) d2d_screen_height;
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temp = (dh / 3.0) * 4.0;
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dx = (dw - temp) / 2.0;
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dw = temp;
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*w = (float) dw;
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*h = (float) dh;
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*x = (float) dx;
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*y = 0;
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break;
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case FULLSCR_SCALE_SQ:
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dw = (double) d2d_screen_width;
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dh = (double) d2d_screen_height;
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temp = ((double) *w);
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temp2 = ((double) *h);
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dx = (dw / 2.0) - ((dh * temp) / (temp2 * 2.0));
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dy = 0.0;
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if (dx < 0.0)
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{
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dx = 0.0;
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dy = (dw / 2.0) - ((dh * temp2) / (temp * 2.0));
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}
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dw -= (dx * 2.0);
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dh -= (dy * 2.0);
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*w = (float) dw;
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*h = (float) dh;
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*x = (float) dx;
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*y = (float) dy;
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break;
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case FULLSCR_SCALE_INT:
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dw = (double) d2d_screen_width;
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dh = (double) d2d_screen_height;
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temp = ((double) *w);
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temp2 = ((double) *h);
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ratio_w = dw / ((double) *w);
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ratio_h = dh / ((double) *h);
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if (ratio_h < ratio_w)
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{
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ratio_w = ratio_h;
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}
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dx = (dw / 2.0) - ((temp * ratio_w) / 2.0);
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dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0);
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dw -= (dx * 2.0);
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dh -= (dy * 2.0);
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*w = (float) dw;
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*h = (float) dh;
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*x = (float) dx;
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*y = (float) dy;
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break;
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case FULLSCR_SCALE_KEEPRATIO:
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dw = (double) d2d_screen_width;
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dh = (double) d2d_screen_height;
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hsr = dw / dh;
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gsr = ((double) *w) / ((double) *h);
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if (gsr <= hsr)
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{
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temp = dh * gsr;
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dx = (dw - temp) / 2.0;
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dw = temp;
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*w = (float) dw;
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*h = (float) dh;
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*x = (float) dx;
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*y = 0;
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}
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else
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{
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temp = dw / gsr;
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dy = (dh - temp) / 2.0;
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dh = temp;
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*w = (float) dw;
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*h = (float) dh;
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*x = 0;
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*y = (float) dy;
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}
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break;
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}
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}
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2018-07-28 23:41:16 +02:00
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#endif
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2018-07-19 04:39:27 +02:00
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2018-07-28 23:41:16 +02:00
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#ifdef USE_D2D
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2018-07-19 04:39:27 +02:00
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static void
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d2d_blit(int x, int y, int y1, int y2, int w, int h)
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{
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HRESULT hr = S_OK;
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void *srcdata;
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int yy;
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D2D1_RECT_U rectU;
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ID2D1Bitmap *fs_bitmap;
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ID2D1RenderTarget *RT;
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float fs_x, fs_y;
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float fs_w = w;
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2018-07-28 23:41:16 +02:00
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float fs_h = h;
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2018-07-19 04:39:27 +02:00
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d2d_log("Direct2D: d2d_blit(x=%d, y=%d, y1=%d, y2=%d, w=%d, h=%d)\n", x, y, y1, y2, w, h);
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// TODO: Detect double scanned mode and resize render target
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// appropriately for more clear picture
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if (w != d2d_width || h != d2d_height)
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{
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if (d2d_fs)
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{
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if (d2d_btmpRT)
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{
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d2d_btmpRT->Release();
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d2d_btmpRT = NULL;
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}
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hr = d2d_hwndRT->CreateCompatibleRenderTarget(
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D2D1::SizeF(w, h),
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&d2d_btmpRT);
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if (SUCCEEDED(hr))
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{
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d2d_width = w;
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d2d_height = h;
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}
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}
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else
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{
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hr = d2d_hwndRT->Resize(D2D1::SizeU(w, h));
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if (SUCCEEDED(hr))
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{
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d2d_width = w;
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d2d_height = h;
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}
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}
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}
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if (y1 == y2) {
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video_blit_complete();
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return;
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}
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if (buffer32 == NULL) {
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video_blit_complete();
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return;
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}
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// TODO: Copy data directly from buffer32 to d2d_bitmap
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srcdata = malloc(h * w * 4);
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for (yy = y1; yy < y2; yy++)
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{
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if ((y + yy) >= 0 && (y + yy) < buffer32->h)
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{
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if (video_grayscale || invert_display)
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video_transform_copy(
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(uint32_t *) &(((uint8_t *)srcdata)[yy * w * 4]),
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&(((uint32_t *)buffer32->line[y + yy])[x]),
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w);
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else
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memcpy(
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(uint32_t *) &(((uint8_t *)srcdata)[yy * w * 4]),
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&(((uint32_t *)buffer32->line[y + yy])[x]),
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w * 4);
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}
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}
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video_blit_complete();
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rectU = D2D1::RectU(0, 0, w, h);
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hr = d2d_bitmap->CopyFromMemory(&rectU, srcdata, w * 4);
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// In fullscreen mode we first draw offscreen to an intermediate
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// BitmapRenderTarget, which then gets rendered to the actual
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// HwndRenderTarget in order to implement different scaling modes
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// In windowed mode we draw directly to the HwndRenderTarget
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if (SUCCEEDED(hr))
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{
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RT = d2d_fs ? (ID2D1RenderTarget *) d2d_btmpRT : (ID2D1RenderTarget *) d2d_hwndRT;
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RT->BeginDraw();
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RT->DrawBitmap(
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d2d_bitmap,
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D2D1::RectF(0, y1, w, y2),
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1.0f,
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D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
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D2D1::RectF(0, y1, w, y2));
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hr = RT->EndDraw();
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}
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if (d2d_fs)
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{
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if (SUCCEEDED(hr))
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{
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hr = d2d_btmpRT->GetBitmap(&fs_bitmap);
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}
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|
if (SUCCEEDED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_stretch(&fs_w, &fs_h, &fs_x, &fs_y);
|
|
|
|
|
|
|
|
|
|
|
|
d2d_hwndRT->BeginDraw();
|
|
|
|
|
|
|
|
|
|
|
|
d2d_hwndRT->Clear(
|
|
|
|
|
|
D2D1::ColorF(D2D1::ColorF::Black));
|
|
|
|
|
|
|
|
|
|
|
|
d2d_hwndRT->DrawBitmap(
|
|
|
|
|
|
fs_bitmap,
|
|
|
|
|
|
D2D1::RectF(fs_x, fs_y, fs_x + fs_w, fs_y + fs_h),
|
|
|
|
|
|
1.0f,
|
|
|
|
|
|
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
|
|
|
|
|
D2D1::RectF(0, 0, w, h));
|
|
|
|
|
|
|
|
|
|
|
|
hr = d2d_hwndRT->EndDraw();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (FAILED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_log("Direct2D: d2d_blit: error 0x%08lx\n", hr);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Tidy up
|
|
|
|
|
|
free(srcdata);
|
|
|
|
|
|
srcdata = NULL;
|
|
|
|
|
|
}
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#endif
|
2018-07-19 04:39:27 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
|
d2d_close(void)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_log("Direct2D: d2d_close()\n");
|
|
|
|
|
|
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#ifdef USE_D2D
|
2018-07-19 04:39:27 +02:00
|
|
|
|
if (d2d_bitmap)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_bitmap->Release();
|
|
|
|
|
|
d2d_bitmap = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (d2d_btmpRT)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_btmpRT->Release();
|
|
|
|
|
|
d2d_btmpRT = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (d2d_hwndRT)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_hwndRT->Release();
|
|
|
|
|
|
d2d_hwndRT = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (d2d_factory)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_factory->Release();
|
|
|
|
|
|
d2d_factory = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (d2d_hwnd)
|
|
|
|
|
|
{
|
2018-07-19 14:52:40 +02:00
|
|
|
|
hwndMain = old_hwndMain;
|
2018-07-19 04:39:27 +02:00
|
|
|
|
plat_set_input(hwndMain);
|
|
|
|
|
|
DestroyWindow(d2d_hwnd);
|
|
|
|
|
|
d2d_hwnd = NULL;
|
2018-07-19 14:52:40 +02:00
|
|
|
|
old_hwndMain = NULL;
|
2018-07-19 04:39:27 +02:00
|
|
|
|
}
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#endif
|
2018-07-19 04:39:27 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#ifdef USE_D2D
|
2018-07-19 04:39:27 +02:00
|
|
|
|
static int
|
|
|
|
|
|
d2d_init_common(int fs)
|
|
|
|
|
|
{
|
|
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
|
|
WCHAR title[200];
|
|
|
|
|
|
D2D1_HWND_RENDER_TARGET_PROPERTIES props;
|
|
|
|
|
|
|
|
|
|
|
|
d2d_log("Direct2D: d2d_init_common(fs=%d)\n", fs);
|
|
|
|
|
|
|
|
|
|
|
|
cgapal_rebuild();
|
|
|
|
|
|
|
|
|
|
|
|
if (fs)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_screen_width = GetSystemMetrics(SM_CXSCREEN);
|
|
|
|
|
|
d2d_screen_height = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
|
|
|
|
|
|
|
|
// Direct2D seems to lack any proper fullscreen mode,
|
|
|
|
|
|
// therefore we just create a full screen window
|
|
|
|
|
|
// and pass its handle to a HwndRenderTarget
|
|
|
|
|
|
|
|
|
|
|
|
mbstowcs(title, emu_version, sizeof_w(title));
|
|
|
|
|
|
|
|
|
|
|
|
d2d_hwnd = CreateWindow(
|
|
|
|
|
|
SUB_CLASS_NAME,
|
|
|
|
|
|
title,
|
|
|
|
|
|
WS_POPUP,
|
|
|
|
|
|
0, 0, d2d_screen_width, d2d_screen_height,
|
|
|
|
|
|
HWND_DESKTOP,
|
|
|
|
|
|
NULL,
|
|
|
|
|
|
hinstance,
|
|
|
|
|
|
NULL);
|
|
|
|
|
|
|
2018-07-19 14:52:40 +02:00
|
|
|
|
old_hwndMain = hwndMain;
|
|
|
|
|
|
hwndMain = d2d_hwnd;
|
|
|
|
|
|
|
2018-07-19 04:39:27 +02:00
|
|
|
|
plat_set_input(d2d_hwnd);
|
|
|
|
|
|
|
|
|
|
|
|
SetFocus(d2d_hwnd);
|
|
|
|
|
|
SetWindowPos(d2d_hwnd, HWND_TOPMOST, 0, 0, d2d_screen_width, d2d_screen_height, SWP_SHOWWINDOW);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, &d2d_factory);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (fs)
|
|
|
|
|
|
{
|
|
|
|
|
|
props = D2D1::HwndRenderTargetProperties(d2d_hwnd,
|
|
|
|
|
|
D2D1::SizeU(d2d_screen_width, d2d_screen_height));
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
// HwndRenderTarget will get resized appropriately by d2d_blit,
|
|
|
|
|
|
// so it's fine to let D2D imply size of 0x0 for now
|
|
|
|
|
|
props = D2D1::HwndRenderTargetProperties(hwndRender);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
hr = d2d_factory->CreateHwndRenderTarget(
|
|
|
|
|
|
D2D1::RenderTargetProperties(),
|
|
|
|
|
|
props,
|
|
|
|
|
|
&d2d_hwndRT);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
// Create a bitmap for storing intermediate data
|
|
|
|
|
|
hr = d2d_hwndRT->CreateBitmap(
|
|
|
|
|
|
D2D1::SizeU(2048, 2048),
|
|
|
|
|
|
D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE)),
|
|
|
|
|
|
&d2d_bitmap);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_fs = fs;
|
|
|
|
|
|
|
|
|
|
|
|
d2d_width = 0;
|
|
|
|
|
|
d2d_height = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// Make sure we get a clean exit.
|
|
|
|
|
|
atexit(d2d_close);
|
|
|
|
|
|
|
|
|
|
|
|
// Register our renderer!
|
|
|
|
|
|
video_setblit(d2d_blit);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (FAILED(hr))
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_log("Direct2D: d2d_init_common: error 0x%08lx\n", hr);
|
|
|
|
|
|
d2d_close();
|
|
|
|
|
|
return(0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return(1);
|
|
|
|
|
|
}
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#endif
|
2018-07-19 04:39:27 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
|
d2d_init(HWND h)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_log("Direct2D: d2d_init(h=0x%08lx)\n", h);
|
2018-07-28 23:41:16 +02:00
|
|
|
|
|
|
|
|
|
|
#ifdef USE_D2D
|
2018-07-19 04:39:27 +02:00
|
|
|
|
return d2d_init_common(0);
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#else
|
|
|
|
|
|
return(0);
|
|
|
|
|
|
#endif
|
2018-07-19 04:39:27 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
|
d2d_init_fs(HWND h)
|
|
|
|
|
|
{
|
|
|
|
|
|
d2d_log("Direct2D: d2d_init_fs(h=0x%08lx)\n", h);
|
2018-07-28 23:41:16 +02:00
|
|
|
|
|
|
|
|
|
|
#ifdef USE_D2D
|
2018-07-19 04:39:27 +02:00
|
|
|
|
return d2d_init_common(1);
|
2018-07-28 23:41:16 +02:00
|
|
|
|
#else
|
|
|
|
|
|
return(0);
|
|
|
|
|
|
#endif
|
2018-07-19 04:39:27 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
|
d2d_pause(void)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Not implemented in any renderer. The heck is this even for?
|
|
|
|
|
|
|
|
|
|
|
|
d2d_log("Direct2D: d2d_pause()\n");
|
|
|
|
|
|
return(0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
|
d2d_take_screenshot(wchar_t *fn)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Saving a screenshot of a Direct2D render target is harder than
|
|
|
|
|
|
// one would think. Keeping this stubbed for the moment
|
|
|
|
|
|
// -ryu
|
|
|
|
|
|
|
|
|
|
|
|
d2d_log("Direct2D: d2d_take_screenshot(%s)\n", fn);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|