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86Box/src/qt/qt_rendererstack.hpp

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#ifndef QT_RENDERERCONTAINER_HPP
#define QT_RENDERERCONTAINER_HPP
#include <QStackedWidget>
#include <QKeyEvent>
#include <QEvent>
#include <memory>
#include <vector>
#include <atomic>
#include <tuple>
namespace Ui {
class RendererStack;
}
class RendererCommon;
class RendererStack : public QStackedWidget
{
Q_OBJECT
public:
explicit RendererStack(QWidget *parent = nullptr);
~RendererStack();
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent *event) override;
void leaveEvent(QEvent *event) override;
void keyPressEvent(QKeyEvent* event) override
{
event->ignore();
}
void keyReleaseEvent(QKeyEvent* event) override
{
event->ignore();
}
enum class Renderer {
Software,
OpenGL,
OpenGLES,
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OpenGL3
};
void switchRenderer(Renderer renderer);
RendererCommon* rendererWindow{nullptr};
signals:
void blitToRenderer(int buf_idx, int x, int y, int w, int h);
public slots:
void blit(int x, int y, int w, int h);
void mousePoll();
private:
Ui::RendererStack *ui;
struct mouseinputdata {
int deltax, deltay, deltaz;
int mousebuttons;
};
mouseinputdata mousedata;
int x, y, w, h, sx, sy, sw, sh;
int currentBuf = 0;
int isMouseDown = 0;
std::vector<std::tuple<uint8_t*, std::atomic_flag*>> imagebufs;
std::unique_ptr<QWidget> current;
friend class MainWindow;
};
#endif // QT_RENDERERCONTAINER_HPP