Merge pull request #1382 from ts-korhonen/opengl
OpenGL renderer a.k.a. shader support
This commit is contained in:
@@ -93,7 +93,7 @@ extern char *plat_get_basename(const char *path);
|
||||
extern void plat_get_dirname(char *dest, const char *path);
|
||||
extern char *plat_get_filename(char *s);
|
||||
extern char *plat_get_extension(char *s);
|
||||
extern void plat_append_filename(char *dest, char *s1, char *s2);
|
||||
extern void plat_append_filename(char *dest, const char *s1, const char *s2);
|
||||
extern void plat_put_backslash(char *s);
|
||||
extern void plat_path_slash(char *path);
|
||||
extern int plat_path_abs(char *path);
|
||||
|
||||
@@ -306,8 +306,9 @@
|
||||
#define IDM_VID_SDL_SW 40050
|
||||
#define IDM_VID_SDL_HW 40051
|
||||
#define IDM_VID_SDL_OPENGL 40052
|
||||
#define IDM_VID_OPENGL_CORE 40053
|
||||
#ifdef USE_VNC
|
||||
#define IDM_VID_VNC 40053
|
||||
#define IDM_VID_VNC 40054
|
||||
#endif
|
||||
#define IDM_VID_SCALE_1X 40055
|
||||
#define IDM_VID_SCALE_2X 40056
|
||||
|
||||
@@ -85,9 +85,9 @@ DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
|
||||
#define WM_HAS_SHUTDOWN 0x8897
|
||||
|
||||
#ifdef USE_VNC
|
||||
#define RENDERERS_NUM 4
|
||||
#define RENDERERS_NUM 5
|
||||
#else
|
||||
#define RENDERERS_NUM 3
|
||||
#define RENDERERS_NUM 4
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
27
src/include/86box/win_opengl.h
Normal file
27
src/include/86box/win_opengl.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
||||
* running old operating systems and software designed for IBM
|
||||
* PC systems and compatibles from 1981 through fairly recent
|
||||
* system designs based on the PCI bus.
|
||||
*
|
||||
* This file is part of the 86Box distribution.
|
||||
*
|
||||
* Header file for OpenGL rendering module
|
||||
*
|
||||
* Authors: Teemu Korhonen
|
||||
*
|
||||
* Copyright 2021 Teemu Korhonen
|
||||
*/
|
||||
#ifndef WIN_OPENGL_H
|
||||
#define WIN_OPENGL_H
|
||||
|
||||
#define UNICODE
|
||||
#include <Windows.h>
|
||||
|
||||
extern int opengl_init(HWND hwnd);
|
||||
extern int opengl_pause(void);
|
||||
extern void opengl_close(void);
|
||||
extern void opengl_set_fs(int fs);
|
||||
extern void opengl_resize(int w, int h);
|
||||
|
||||
#endif /*!WIN_OPENGL_H*/
|
||||
23
src/include/86box/win_opengl_glslp.h
Normal file
23
src/include/86box/win_opengl_glslp.h
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
||||
* running old operating systems and software designed for IBM
|
||||
* PC systems and compatibles from 1981 through fairly recent
|
||||
* system designs based on the PCI bus.
|
||||
*
|
||||
* This file is part of the 86Box distribution.
|
||||
*
|
||||
* Header file for shader file parser.
|
||||
*
|
||||
* Authors: Teemu Korhonen
|
||||
*
|
||||
* Copyright 2021 Teemu Korhonen
|
||||
*/
|
||||
#ifndef WIN_OPENGL_GLSLP_H
|
||||
#define WIN_OPENGL_GLSLP_H
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
GLuint load_custom_shaders();
|
||||
GLuint load_default_shaders();
|
||||
|
||||
#endif /*!WIN_OPENGL_GLSLP_H*/
|
||||
290
src/include/KHR/khrplatform.h
Normal file
290
src/include/KHR/khrplatform.h
Normal file
@@ -0,0 +1,290 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
||||
2129
src/include/glad/glad.h
Normal file
2129
src/include/glad/glad.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -66,6 +66,9 @@ BEGIN
|
||||
MENUITEM "&SDL (Software)", IDM_VID_SDL_SW
|
||||
MENUITEM "SDL (&Hardware)", IDM_VID_SDL_HW
|
||||
MENUITEM "SDL (&OpenGL)", IDM_VID_SDL_OPENGL
|
||||
#ifdef DEV_BRANCH
|
||||
MENUITEM "Open&GL (3.3 Core)", IDM_VID_OPENGL_CORE
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
MENUITEM "&VNC", IDM_VID_VNC
|
||||
#endif
|
||||
|
||||
@@ -20,7 +20,7 @@ add_library(plat OBJECT win.c win_dynld.c win_thread.c win_cdrom.c
|
||||
|
||||
add_library(ui OBJECT win_ui.c win_stbar.c win_sdl.c win_dialog.c win_about.c
|
||||
win_settings.c win_devconf.c win_snd_gain.c win_specify_dim.c win_new_floppy.c
|
||||
win_jsconf.c win_media_menu.c 86Box.rc)
|
||||
win_jsconf.c win_media_menu.c 86Box.rc glad.c win_opengl.c win_opengl_glslp.c)
|
||||
|
||||
if(MSVC)
|
||||
# MSVC complains when we include the manifest from 86Box.rc...
|
||||
|
||||
@@ -451,7 +451,7 @@ ifeq ($(WX), y)
|
||||
UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
|
||||
else
|
||||
UIOBJ := win_ui.o win_stbar.o \
|
||||
win_sdl.o \
|
||||
win_sdl.o win_opengl.o win_opengl_glslp.o glad.o \
|
||||
win_dialog.o win_about.o \
|
||||
win_settings.o win_devconf.o win_snd_gain.o win_specify_dim.o \
|
||||
win_new_floppy.o win_jsconf.o win_media_menu.o
|
||||
|
||||
1140
src/win/glad.c
Normal file
1140
src/win/glad.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -51,6 +51,7 @@
|
||||
# include <86box/vnc.h>
|
||||
#endif
|
||||
#include <86box/win_sdl.h>
|
||||
#include <86box/win_opengl.h>
|
||||
#include <86box/win.h>
|
||||
#include <86box/version.h>
|
||||
#ifdef MTR_ENABLED
|
||||
@@ -99,11 +100,16 @@ static const struct {
|
||||
void (*enable)(int enable);
|
||||
void (*set_fs)(int fs);
|
||||
} vid_apis[RENDERERS_NUM] = {
|
||||
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
|
||||
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
|
||||
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
|
||||
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
|
||||
{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs }
|
||||
#ifdef DEV_BRANCH
|
||||
,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs}
|
||||
#else
|
||||
,{ "OpenGL_Core", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs } /* fall back to SDL_OpenGL */
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
|
||||
,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -777,7 +783,7 @@ plat_get_extension(char *s)
|
||||
|
||||
|
||||
void
|
||||
plat_append_filename(char *dest, char *s1, char *s2)
|
||||
plat_append_filename(char *dest, const char *s1, const char *s2)
|
||||
{
|
||||
strcpy(dest, s1);
|
||||
plat_path_slash(dest);
|
||||
@@ -922,9 +928,17 @@ plat_vidapi_name(int api)
|
||||
case 2:
|
||||
name = "sdl_opengl";
|
||||
break;
|
||||
|
||||
#ifdef USE_VNC
|
||||
#ifdef DEV_BRANCH
|
||||
case 3:
|
||||
name = "opengl_core";
|
||||
break;
|
||||
#else
|
||||
case 3:
|
||||
name = "sdl_opengl"; /* fall back to SDL_OpenGL */
|
||||
break;
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
case 4:
|
||||
name = "vnc";
|
||||
break;
|
||||
#endif
|
||||
|
||||
659
src/win/win_opengl.c
Normal file
659
src/win/win_opengl.c
Normal file
@@ -0,0 +1,659 @@
|
||||
/*
|
||||
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
||||
* running old operating systems and software designed for IBM
|
||||
* PC systems and compatibles from 1981 through fairly recent
|
||||
* system designs based on the PCI bus.
|
||||
*
|
||||
* This file is part of the 86Box distribution.
|
||||
*
|
||||
* Rendering module for OpenGL
|
||||
*
|
||||
* TODO: More shader features
|
||||
* - scaling
|
||||
* - multipass
|
||||
* - previous frames
|
||||
* (UI) options
|
||||
* More error handling
|
||||
*
|
||||
* Authors: Teemu Korhonen
|
||||
*
|
||||
* Copyright 2021 Teemu Korhonen
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
#define UNICODE
|
||||
#include <Windows.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_syswm.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <86box/86box.h>
|
||||
#include <86box/plat.h>
|
||||
#include <86box/video.h>
|
||||
#include <86box/win.h>
|
||||
#include <86box/win_opengl.h>
|
||||
#include <86box/win_opengl_glslp.h>
|
||||
|
||||
static const int INIT_WIDTH = 640;
|
||||
static const int INIT_HEIGHT = 400;
|
||||
|
||||
/* Option; Target framerate: Sync with emulation / 25 fps / 30 fps / 50 fps / 60 fps / 75 fps */
|
||||
static const int SYNC_WITH_BLITTER = 1;
|
||||
static const int TARGET_FRAMETIME = 13;
|
||||
|
||||
/* Option; Vsync: Off / On */
|
||||
static const int VSYNC = 0;
|
||||
|
||||
/**
|
||||
* @brief A dedicated OpenGL thread.
|
||||
* OpenGL context's don't handle multiple threads well.
|
||||
*/
|
||||
static thread_t* thread = NULL;
|
||||
|
||||
/**
|
||||
* @brief A window usable with an OpenGL context
|
||||
*/
|
||||
static SDL_Window* window = NULL;
|
||||
|
||||
/**
|
||||
* @brief SDL window handle
|
||||
*/
|
||||
static HWND window_hwnd = NULL;
|
||||
|
||||
/**
|
||||
* @brief Parent window handle (hwndRender from win_ui)
|
||||
*/
|
||||
static HWND parent = NULL;
|
||||
|
||||
/**
|
||||
* @brief Events listened in OpenGL thread.
|
||||
*/
|
||||
static union
|
||||
{
|
||||
struct
|
||||
{
|
||||
HANDLE closing;
|
||||
HANDLE resize;
|
||||
HANDLE blit_waiting;
|
||||
};
|
||||
HANDLE asArray[3];
|
||||
} sync_objects = { 0 };
|
||||
|
||||
/**
|
||||
* @brief Signal from OpenGL thread that it's done with video buffer.
|
||||
*/
|
||||
static HANDLE blit_done = NULL;
|
||||
|
||||
/**
|
||||
* @brief Blit event parameters.
|
||||
*/
|
||||
static volatile struct
|
||||
{
|
||||
int x, y, y1, y2, w, h, resized;
|
||||
} blit_info = { 0 };
|
||||
|
||||
/**
|
||||
* @brief Resize event parameters.
|
||||
*/
|
||||
static volatile struct
|
||||
{
|
||||
int width, height, fullscreen, scaling_mode;
|
||||
} resize_info = { 0 };
|
||||
|
||||
/**
|
||||
* @brief Identifiers to OpenGL objects and uniforms.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
GLuint vertexArrayID;
|
||||
GLuint vertexBufferID;
|
||||
GLuint textureID;
|
||||
GLuint shader_progID;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
GLint input_size;
|
||||
GLint output_size;
|
||||
GLint texture_size;
|
||||
GLint frame_count;
|
||||
} gl_identifiers;
|
||||
|
||||
/**
|
||||
* @brief Userdata to pass onto windows message hook
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
HWND window;
|
||||
int* fullscreen;
|
||||
} winmessage_data;
|
||||
|
||||
/**
|
||||
* @brief Set or unset OpenGL context window as a child window.
|
||||
*
|
||||
* Modifies the window style and sets the parent window.
|
||||
* WS_EX_NOACTIVATE keeps the window from stealing input focus.
|
||||
*/
|
||||
static void set_parent_binding(int enable)
|
||||
{
|
||||
long style = GetWindowLong(window_hwnd, GWL_STYLE);
|
||||
long ex_style = GetWindowLong(window_hwnd, GWL_EXSTYLE);
|
||||
|
||||
if (enable)
|
||||
{
|
||||
style |= WS_CHILD;
|
||||
ex_style |= WS_EX_NOACTIVATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
style &= ~WS_CHILD;
|
||||
ex_style &= ~WS_EX_NOACTIVATE;
|
||||
}
|
||||
|
||||
SetWindowLong(window_hwnd, GWL_STYLE, style);
|
||||
SetWindowLong(window_hwnd, GWL_EXSTYLE, ex_style);
|
||||
|
||||
SetParent(window_hwnd, enable ? parent : NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Windows message handler for SDL Windows.
|
||||
* @param userdata winmessage_data
|
||||
* @param hWnd
|
||||
* @param message
|
||||
* @param wParam
|
||||
* @param lParam
|
||||
*/
|
||||
static void winmessage_hook(void* userdata, void* hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
|
||||
{
|
||||
winmessage_data* msg_data = (winmessage_data*)userdata;
|
||||
|
||||
/* Process only our window */
|
||||
if (msg_data->window != hWnd || parent == NULL)
|
||||
return;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_LBUTTONUP:
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_MBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
if (!*msg_data->fullscreen)
|
||||
{
|
||||
/* Mouse events that enter and exit capture. */
|
||||
PostMessage(parent, message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_SYSKEYUP:
|
||||
if (*msg_data->fullscreen)
|
||||
{
|
||||
PostMessage(parent, message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_INPUT:
|
||||
if (*msg_data->fullscreen)
|
||||
{
|
||||
/* Raw input handler from win_ui.c : input_proc */
|
||||
|
||||
UINT size = 0;
|
||||
PRAWINPUT raw = NULL;
|
||||
|
||||
/* Here we read the raw input data */
|
||||
GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
|
||||
raw = (PRAWINPUT)malloc(size);
|
||||
if (GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, raw, &size, sizeof(RAWINPUTHEADER)) == size) {
|
||||
switch (raw->header.dwType)
|
||||
{
|
||||
case RIM_TYPEKEYBOARD:
|
||||
keyboard_handle(raw);
|
||||
break;
|
||||
case RIM_TYPEMOUSE:
|
||||
win_mouse_handle(raw);
|
||||
break;
|
||||
case RIM_TYPEHID:
|
||||
win_joystick_handle(raw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
free(raw);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Initialize OpenGL context
|
||||
* @return Identifiers
|
||||
*/
|
||||
static gl_identifiers initialize_glcontext()
|
||||
{
|
||||
/* Vertex, texture 2d coordinates and color (white) making a quad as triangle strip */
|
||||
static const GLfloat surface[] = {
|
||||
-1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f,
|
||||
1.f, 1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f,
|
||||
-1.f, -1.f, 0.f, 1.f, 1.f, 1.f, 1.f, 1.f,
|
||||
1.f, -1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f
|
||||
};
|
||||
|
||||
gl_identifiers gl = { 0 };
|
||||
|
||||
glGenVertexArrays(1, &gl.vertexArrayID);
|
||||
|
||||
glBindVertexArray(gl.vertexArrayID);
|
||||
|
||||
glGenBuffers(1, &gl.vertexBufferID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gl.vertexBufferID);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(surface), surface, GL_STATIC_DRAW);
|
||||
|
||||
glGenTextures(1, &gl.textureID);
|
||||
glBindTexture(GL_TEXTURE_2D, gl.textureID);
|
||||
|
||||
GLfloat border_color[] = { 0.f, 0.f, 0.f, 1.f };
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
|
||||
gl.shader_progID = load_custom_shaders();
|
||||
|
||||
if (gl.shader_progID == 0)
|
||||
gl.shader_progID = load_default_shaders();
|
||||
|
||||
glUseProgram(gl.shader_progID);
|
||||
|
||||
GLint vertex_coord = glGetAttribLocation(gl.shader_progID, "VertexCoord");
|
||||
if (vertex_coord != -1)
|
||||
{
|
||||
glEnableVertexAttribArray(vertex_coord);
|
||||
glVertexAttribPointer(vertex_coord, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), 0);
|
||||
}
|
||||
|
||||
GLint tex_coord = glGetAttribLocation(gl.shader_progID, "TexCoord");
|
||||
if (tex_coord != -1)
|
||||
{
|
||||
glEnableVertexAttribArray(tex_coord);
|
||||
glVertexAttribPointer(tex_coord, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
|
||||
}
|
||||
|
||||
GLint color = glGetAttribLocation(gl.shader_progID, "Color");
|
||||
if (color != -1)
|
||||
{
|
||||
glEnableVertexAttribArray(color);
|
||||
glVertexAttribPointer(color, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void*)(4 * sizeof(GLfloat)));
|
||||
}
|
||||
|
||||
GLint mvp_matrix = glGetUniformLocation(gl.shader_progID, "MVPMatrix");
|
||||
if (mvp_matrix != -1)
|
||||
{
|
||||
static const GLfloat mvp[] = {
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f
|
||||
};
|
||||
glUniformMatrix4fv(mvp_matrix, 1, GL_FALSE, mvp);
|
||||
}
|
||||
|
||||
GLint frame_direction = glGetUniformLocation(gl.shader_progID, "FrameDirection");
|
||||
if (frame_direction != -1)
|
||||
glUniform1i(frame_direction, 1); /* always forward */
|
||||
|
||||
gl.input_size = glGetUniformLocation(gl.shader_progID, "InputSize");
|
||||
gl.output_size = glGetUniformLocation(gl.shader_progID, "OutputSize");
|
||||
gl.texture_size = glGetUniformLocation(gl.shader_progID, "TextureSize");
|
||||
gl.frame_count = glGetUniformLocation(gl.shader_progID, "FrameCount");
|
||||
|
||||
return gl;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Clean up OpenGL context
|
||||
* @param Identifiers from initialize
|
||||
*/
|
||||
static void finalize_glcontext(gl_identifiers gl)
|
||||
{
|
||||
glDeleteProgram(gl.shader_progID);
|
||||
glDeleteTextures(1, &gl.textureID);
|
||||
glDeleteBuffers(1, &gl.vertexBufferID);
|
||||
glDeleteVertexArrays(1, &gl.vertexArrayID);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Renders a frame and swaps the buffer
|
||||
* @param gl Identifiers from initialize
|
||||
*/
|
||||
static void render_and_swap(gl_identifiers gl)
|
||||
{
|
||||
static int frame_counter = 0;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
if (gl.frame_count != -1)
|
||||
glUniform1i(gl.frame_count, frame_counter = (frame_counter + 1) & 1023);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Main OpenGL thread proc.
|
||||
*
|
||||
* OpenGL context should be accessed only from this single thread.
|
||||
* Events are used to synchronize communication.
|
||||
*/
|
||||
static void opengl_main(void* param)
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); /* Is this actually doing anything...? */
|
||||
|
||||
window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
|
||||
|
||||
SDL_GL_SetSwapInterval(VSYNC);
|
||||
|
||||
/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
|
||||
int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT;
|
||||
|
||||
SDL_SysWMinfo wmi = { 0 };
|
||||
SDL_VERSION(&wmi.version);
|
||||
SDL_GetWindowWMInfo(window, &wmi);
|
||||
|
||||
if (wmi.subsystem == SDL_SYSWM_WINDOWS)
|
||||
window_hwnd = wmi.info.win.window;
|
||||
|
||||
/* Pass window handle and full screen mode to windows message hook */
|
||||
winmessage_data msg_data = (winmessage_data){ window_hwnd, &fullscreen };
|
||||
|
||||
SDL_SetWindowsMessageHook(winmessage_hook, &msg_data);
|
||||
|
||||
if (!fullscreen)
|
||||
set_parent_binding(1);
|
||||
else
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
|
||||
SDL_GLContext context = SDL_GL_CreateContext(window);
|
||||
|
||||
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
||||
|
||||
gl_identifiers gl = initialize_glcontext();
|
||||
|
||||
if (gl.frame_count != -1)
|
||||
glUniform1i(gl.frame_count, 0);
|
||||
|
||||
uint32_t last_swap = -TARGET_FRAMETIME;
|
||||
|
||||
/* Render loop */
|
||||
int closing = 0;
|
||||
while (!closing)
|
||||
{
|
||||
if (SYNC_WITH_BLITTER)
|
||||
render_and_swap(gl);
|
||||
|
||||
DWORD wait_result = WAIT_TIMEOUT;
|
||||
|
||||
do
|
||||
{
|
||||
if (!SYNC_WITH_BLITTER)
|
||||
{
|
||||
uint32_t ticks = plat_get_ticks();
|
||||
if (ticks - last_swap > TARGET_FRAMETIME)
|
||||
{
|
||||
render_and_swap(gl);
|
||||
last_swap = ticks;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Event event;
|
||||
|
||||
/* Handle SDL_Window events */
|
||||
while (SDL_PollEvent(&event)) { /* No need for actual handlers, but message queue must be processed. */ }
|
||||
|
||||
/* Keep cursor hidden in full screen and mouse capture */
|
||||
int show_cursor = !(fullscreen || !!mouse_capture);
|
||||
if (SDL_ShowCursor(-1) != show_cursor)
|
||||
SDL_ShowCursor(show_cursor);
|
||||
|
||||
/* Wait for synchronized events for 1ms before going back to window events */
|
||||
wait_result = WaitForMultipleObjects(sizeof(sync_objects) / sizeof(HANDLE), sync_objects.asArray, FALSE, 1);
|
||||
|
||||
} while (wait_result == WAIT_TIMEOUT);
|
||||
|
||||
HANDLE sync_event = sync_objects.asArray[wait_result - WAIT_OBJECT_0];
|
||||
|
||||
if (sync_event == sync_objects.closing)
|
||||
{
|
||||
closing = 1;
|
||||
}
|
||||
else if (sync_event == sync_objects.blit_waiting)
|
||||
{
|
||||
/* Resize the texture */
|
||||
if (blit_info.resized)
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, blit_info.w, blit_info.h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
video_width = blit_info.w;
|
||||
video_height = blit_info.h;
|
||||
|
||||
if (fullscreen)
|
||||
SetEvent(sync_objects.resize);
|
||||
}
|
||||
|
||||
/* Transfer video buffer to texture */
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, blit_info.y1, blit_info.w, blit_info.y2 - blit_info.y1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &(render_buffer->dat)[blit_info.y1 * blit_info.w]);
|
||||
|
||||
/* Signal that we're done with the video buffer */
|
||||
SetEvent(blit_done);
|
||||
|
||||
/* Update uniforms */
|
||||
if (gl.input_size != -1)
|
||||
glUniform2f(gl.input_size, video_width, video_height);
|
||||
if (gl.texture_size != -1)
|
||||
glUniform2f(gl.texture_size, video_width, video_height);
|
||||
}
|
||||
else if (sync_event == sync_objects.resize)
|
||||
{
|
||||
if (fullscreen != resize_info.fullscreen)
|
||||
{
|
||||
fullscreen = resize_info.fullscreen;
|
||||
|
||||
set_parent_binding(!fullscreen);
|
||||
|
||||
SDL_SetWindowFullscreen(window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
SetForegroundWindow(window_hwnd);
|
||||
SetFocus(window_hwnd);
|
||||
}
|
||||
}
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
int width, height, pad_x = 0, pad_y = 0, px_size = 1;
|
||||
float ratio = 0;
|
||||
const float ratio43 = 4.f / 3.f;
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
|
||||
if (video_width > 0 && video_height > 0)
|
||||
{
|
||||
switch (resize_info.scaling_mode)
|
||||
{
|
||||
case FULLSCR_SCALE_INT:
|
||||
px_size = max(min(width / video_width, height / video_height), 1);
|
||||
|
||||
pad_x = width - (video_width * px_size);
|
||||
pad_y = height - (video_height * px_size);
|
||||
break;
|
||||
|
||||
case FULLSCR_SCALE_KEEPRATIO:
|
||||
ratio = (float)video_width / (float)video_height;
|
||||
case FULLSCR_SCALE_43:
|
||||
if (ratio == 0)
|
||||
ratio = ratio43;
|
||||
if (ratio < ((float)width / (float)height))
|
||||
pad_x = width - (int)roundf((float)height * ratio);
|
||||
else
|
||||
pad_y = height - (int)roundf((float)width / ratio);
|
||||
break;
|
||||
|
||||
case FULLSCR_SCALE_FULL:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glViewport(pad_x / 2, pad_y / 2, width - pad_x, height - pad_y);
|
||||
|
||||
if (gl.output_size != -1)
|
||||
glUniform2f(gl.output_size, width - pad_x, height - pad_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetWindowSize(window, resize_info.width, resize_info.height);
|
||||
|
||||
/* SWP_NOZORDER is needed for child window and SDL doesn't enable it. */
|
||||
SetWindowPos(window_hwnd, parent, 0, 0, resize_info.width, resize_info.height, SWP_NOZORDER | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
|
||||
|
||||
glViewport(0, 0, resize_info.width, resize_info.height);
|
||||
|
||||
if (gl.output_size != -1)
|
||||
glUniform2f(gl.output_size, resize_info.width, resize_info.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
finalize_glcontext(gl);
|
||||
|
||||
SDL_GL_DeleteContext(context);
|
||||
|
||||
set_parent_binding(0);
|
||||
|
||||
SDL_SetWindowsMessageHook(NULL, NULL);
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
window = NULL;
|
||||
}
|
||||
|
||||
static void opengl_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
if (y1 == y2 || h <= 0 || render_buffer == NULL || thread == NULL)
|
||||
{
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
blit_info.resized = (w != blit_info.w || h != blit_info.h);
|
||||
blit_info.x = x;
|
||||
blit_info.y = y;
|
||||
blit_info.y1 = y1;
|
||||
blit_info.y2 = y2;
|
||||
blit_info.w = w;
|
||||
blit_info.h = h;
|
||||
|
||||
SignalObjectAndWait(sync_objects.blit_waiting, blit_done, INFINITE, FALSE);
|
||||
|
||||
video_blit_complete();
|
||||
}
|
||||
|
||||
int opengl_init(HWND hwnd)
|
||||
{
|
||||
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
|
||||
sync_objects.asArray[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
|
||||
blit_done = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
|
||||
parent = hwnd;
|
||||
|
||||
RECT parent_size;
|
||||
|
||||
GetWindowRect(parent, &parent_size);
|
||||
|
||||
resize_info.width = parent_size.right - parent_size.left;
|
||||
resize_info.height = parent_size.bottom - parent_size.top;
|
||||
resize_info.fullscreen = video_fullscreen & 1;
|
||||
resize_info.scaling_mode = video_fullscreen_scale;
|
||||
|
||||
thread = thread_create(opengl_main, (void*)NULL);
|
||||
|
||||
atexit(opengl_close);
|
||||
|
||||
video_setblit(opengl_blit);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int opengl_pause(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void opengl_close(void)
|
||||
{
|
||||
if (thread == NULL)
|
||||
return;
|
||||
|
||||
SetEvent(sync_objects.closing);
|
||||
|
||||
thread_wait(thread, -1);
|
||||
|
||||
memset((void*)&blit_info, 0, sizeof(blit_info));
|
||||
|
||||
SetEvent(blit_done);
|
||||
|
||||
thread = NULL;
|
||||
|
||||
CloseHandle(blit_done);
|
||||
|
||||
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
|
||||
{
|
||||
CloseHandle(sync_objects.asArray[i]);
|
||||
sync_objects.asArray[i] = (HANDLE)NULL;
|
||||
}
|
||||
|
||||
parent = NULL;
|
||||
}
|
||||
|
||||
void opengl_set_fs(int fs)
|
||||
{
|
||||
if (thread == NULL)
|
||||
return;
|
||||
|
||||
resize_info.fullscreen = fs;
|
||||
resize_info.scaling_mode = video_fullscreen_scale;
|
||||
|
||||
SetEvent(sync_objects.resize);
|
||||
}
|
||||
|
||||
void opengl_resize(int w, int h)
|
||||
{
|
||||
if (thread == NULL)
|
||||
return;
|
||||
|
||||
resize_info.width = w;
|
||||
resize_info.height = h;
|
||||
resize_info.scaling_mode = video_fullscreen_scale;
|
||||
|
||||
SetEvent(sync_objects.resize);
|
||||
}
|
||||
233
src/win/win_opengl_glslp.c
Normal file
233
src/win/win_opengl_glslp.c
Normal file
@@ -0,0 +1,233 @@
|
||||
/*
|
||||
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
||||
* running old operating systems and software designed for IBM
|
||||
* PC systems and compatibles from 1981 through fairly recent
|
||||
* system designs based on the PCI bus.
|
||||
*
|
||||
* This file is part of the 86Box distribution.
|
||||
*
|
||||
* File parser for .glslp and .glsl shader files
|
||||
* in the format of libretro.
|
||||
*
|
||||
* TODO: Read .glslp files for multipass shaders and settings.
|
||||
*
|
||||
* Authors: Teemu Korhonen
|
||||
*
|
||||
* Copyright 2021 Teemu Korhonen
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <86box/86box.h>
|
||||
#include <86box/plat.h>
|
||||
#include <86box/win_opengl_glslp.h>
|
||||
|
||||
/**
|
||||
* @brief Default vertex shader.
|
||||
*/
|
||||
static const GLchar* vertex_shader = "#version 330 core\n\
|
||||
in vec2 VertexCoord;\n\
|
||||
in vec2 TexCoord;\n\
|
||||
out vec2 tex;\n\
|
||||
void main(){\n\
|
||||
gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
|
||||
tex = TexCoord;\n\
|
||||
}\n";
|
||||
|
||||
/**
|
||||
* @brief Default fragment shader.
|
||||
*/
|
||||
static const GLchar* fragment_shader = "#version 330 core\n\
|
||||
in vec2 tex;\n\
|
||||
uniform sampler2D texsampler;\n\
|
||||
void main() {\n\
|
||||
gl_FragColor = texture(texsampler, tex);\n\
|
||||
}\n";
|
||||
|
||||
/**
|
||||
* @brief Reads a whole file into a null terminated string.
|
||||
* @param Path Path to the file relative to executable path.
|
||||
* @return Pointer to the string or NULL on error. Remember to free() after use.
|
||||
*/
|
||||
static char* read_file_to_string(const char* path)
|
||||
{
|
||||
char* full_path = (char*)malloc(sizeof(char) * (strlen(path) + strlen(exe_path) + 1));
|
||||
|
||||
plat_append_filename(full_path, exe_path, path);
|
||||
|
||||
FILE* file_handle = plat_fopen(full_path, "rb");
|
||||
|
||||
free(full_path);
|
||||
|
||||
if (file_handle != NULL)
|
||||
{
|
||||
/* get file size */
|
||||
fseek(file_handle, 0, SEEK_END);
|
||||
|
||||
size_t file_size = (size_t)ftell(file_handle);
|
||||
|
||||
fseek(file_handle, 0, SEEK_SET);
|
||||
|
||||
/* read to buffer and close */
|
||||
char* content = (char*)malloc(sizeof(char) * (file_size + 1));
|
||||
|
||||
if (!content)
|
||||
return NULL;
|
||||
|
||||
size_t length = fread(content, sizeof(char), file_size, file_handle);
|
||||
|
||||
fclose(file_handle);
|
||||
|
||||
content[length] = 0;
|
||||
|
||||
return content;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Compile custom shaders into a program.
|
||||
* @return Shader program identifier.
|
||||
*/
|
||||
GLuint load_custom_shaders()
|
||||
{
|
||||
GLint status = GL_FALSE;
|
||||
int info_log_length;
|
||||
|
||||
/* TODO: get path from config */
|
||||
char* shader = read_file_to_string("shaders/shader.glsl");
|
||||
|
||||
if (shader != NULL)
|
||||
{
|
||||
int success = 1;
|
||||
|
||||
const char* vertex_sources[2] = { "#define VERTEX\n", shader };
|
||||
const char* fragment_sources[2] = { "#define FRAGMENT\n", shader };
|
||||
|
||||
GLuint vertex_id = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint fragment_id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(vertex_id, 2, vertex_sources, NULL);
|
||||
glCompileShader(vertex_id);
|
||||
glGetShaderiv(vertex_id, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
glGetShaderiv(vertex_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||
|
||||
GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
|
||||
|
||||
glGetShaderInfoLog(vertex_id, info_log_length, NULL, info_log_text);
|
||||
|
||||
/* TODO: error logging */
|
||||
|
||||
free(info_log_text);
|
||||
|
||||
success = 0;
|
||||
}
|
||||
|
||||
glShaderSource(fragment_id, 2, fragment_sources, NULL);
|
||||
glCompileShader(fragment_id);
|
||||
glGetShaderiv(fragment_id, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
glGetShaderiv(fragment_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||
|
||||
GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
|
||||
|
||||
glGetShaderInfoLog(fragment_id, info_log_length, NULL, info_log_text);
|
||||
|
||||
/* TODO: error logging */
|
||||
|
||||
free(info_log_text);
|
||||
|
||||
success = 0;
|
||||
}
|
||||
|
||||
free(shader);
|
||||
|
||||
GLuint prog_id = 0;
|
||||
|
||||
if (success)
|
||||
{
|
||||
prog_id = glCreateProgram();
|
||||
|
||||
glAttachShader(prog_id, vertex_id);
|
||||
glAttachShader(prog_id, fragment_id);
|
||||
glLinkProgram(prog_id);
|
||||
glGetProgramiv(prog_id, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
glGetProgramiv(prog_id, GL_INFO_LOG_LENGTH, &info_log_length);
|
||||
|
||||
GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
|
||||
|
||||
glGetProgramInfoLog(prog_id, info_log_length, NULL, info_log_text);
|
||||
|
||||
/* TODO: error logging */
|
||||
|
||||
free(info_log_text);
|
||||
}
|
||||
|
||||
glDetachShader(prog_id, vertex_id);
|
||||
glDetachShader(prog_id, fragment_id);
|
||||
}
|
||||
|
||||
glDeleteShader(vertex_id);
|
||||
glDeleteShader(fragment_id);
|
||||
|
||||
return prog_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Compile default shaders into a program.
|
||||
* @return Shader program identifier.
|
||||
*/
|
||||
GLuint load_default_shaders()
|
||||
{
|
||||
GLuint vertex_id = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint fragment_id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(vertex_id, 1, &vertex_shader, NULL);
|
||||
glCompileShader(vertex_id);
|
||||
|
||||
glShaderSource(fragment_id, 1, &fragment_shader, NULL);
|
||||
glCompileShader(fragment_id);
|
||||
|
||||
GLuint prog_id = glCreateProgram();
|
||||
|
||||
glAttachShader(prog_id, vertex_id);
|
||||
glAttachShader(prog_id, fragment_id);
|
||||
|
||||
glLinkProgram(prog_id);
|
||||
|
||||
glDetachShader(prog_id, vertex_id);
|
||||
glDetachShader(prog_id, fragment_id);
|
||||
|
||||
glDeleteShader(vertex_id);
|
||||
glDeleteShader(fragment_id);
|
||||
|
||||
return prog_id;
|
||||
}
|
||||
@@ -223,6 +223,9 @@ ResetAllMenus(void)
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_SW, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_HW, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_OPENGL, MF_UNCHECKED);
|
||||
#ifdef DEV_BRANCH
|
||||
CheckMenuItem(menuMain, IDM_VID_OPENGL_CORE, MF_UNCHECKED);
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
CheckMenuItem(menuMain, IDM_VID_VNC, MF_UNCHECKED);
|
||||
#endif
|
||||
@@ -669,6 +672,9 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
case IDM_VID_SDL_SW:
|
||||
case IDM_VID_SDL_HW:
|
||||
case IDM_VID_SDL_OPENGL:
|
||||
#ifdef DEV_BRANCH
|
||||
case IDM_VID_OPENGL_CORE:
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
case IDM_VID_VNC:
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user