Applied all applicable PCem commit;
Fixed window resizing when mandated by the guest - should hopefully stabilize Direct3D.
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@@ -542,7 +542,7 @@ void loadcs(uint16_t seg)
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_cs.limit=0xFFFF;
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_cs.limit_low = 0;
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_cs.limit_high = 0xffff;
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CS=seg;
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CS=seg & 0xFFFF;
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if (eflags&VM_FLAG) _cs.access=(3<<5) | 2 | 0x80;
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else _cs.access=(0<<5) | 2 | 0x80;
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if (CPL==3 && oldcpl!=3) flushmmucache_cr3();
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