Merged Direct3D modules, cleanup.
Re-enabled optional CRASHDUMP module (CRASHDUMP=y in Makefile[.local]
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@@ -8,7 +8,7 @@
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*
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* Platform main support module for Windows.
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*
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* Version: @(#)win.c 1.0.34 2017/11/11
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* Version: @(#)win.c 1.0.35 2017/11/12
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -666,7 +666,7 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_RESETD3D:
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startblit();
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if (video_fullscreen)
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d3d_fs_reset();
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d3d_reset_fs();
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else
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d3d_reset();
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endblit();
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@@ -885,6 +885,14 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpszArg, int nFunsterStil)
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/* We need this later. */
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hinstance = hInst;
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/* Set the application version ID string. */
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sprintf(emu_version, "%s v%s", EMU_NAME, EMU_VERSION);
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#ifdef USE_CRASHDUMP
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/* Enable crash dump services. */
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InitCrashDump();
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#endif
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/* First, set our (default) language. */
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set_language(0x0409);
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