@@ -132,7 +132,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program)
|
||||
glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength);
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||||
char *log = (char *) malloc(maxLength);
|
||||
glw.glGetProgramInfoLog(program->id, maxLength, &length, log);
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||||
throw opengl_init_error_pcem(tr("Program not linked:\n%1").arg(log));
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||||
QMessageBox::critical((QWidget *) qApp->findChild<QWindow *>(), tr("GLSL Error"), tr("Program not linked:\n%1").arg(log));
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||||
// wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log);
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||||
free(log);
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||||
return 0;
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||||
@@ -177,9 +177,10 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons
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||||
glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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||||
char *log = (char *) malloc(length);
|
||||
glw.glGetShaderInfoLog(shader, length, &length, log);
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||||
pclog("Could not compile shader: %s\n", log);
|
||||
throw opengl_init_error_pcem(tr("Could not compile shader:\n%1").arg(log));
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||||
QMessageBox::critical((QWidget *) qApp->findChild<QWindow *>(), tr("GLSL Error"), tr("Could not compile shader:\n%1").arg(log));
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||||
// wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log);
|
||||
|
||||
pclog("Could not compile shader: %s\n", log);
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||||
// pclog("Shader: %s\n", program);
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||||
|
||||
free(log);
|
||||
@@ -579,7 +580,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f)
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||||
pclog("Load texture %s...\n", file);
|
||||
|
||||
if (!load_texture(file, &tex->texture)) {
|
||||
throw opengl_init_error_pcem(tr("Could not load texture: %s").arg(file));
|
||||
QMessageBox::critical((QWidget *) qApp->findChild<QWindow *>(), tr("GLSL Error"), tr("Could not load texture: %s").arg(file));
|
||||
pclog("Could not load texture %s!\n", file);
|
||||
failed = 1;
|
||||
break;
|
||||
@@ -625,7 +626,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f)
|
||||
pclog("Creating pass %u (%s)\n", (i + 1), pass->alias);
|
||||
pclog("Loading shader %s...\n", shader->shader_fn);
|
||||
if (!shader->shader_program) {
|
||||
throw opengl_init_error_pcem(tr("Could not load shader: %1").arg(shader->shader_fn));
|
||||
QMessageBox::critical((QWidget *) qApp->findChild<QWindow *>(), tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn));
|
||||
// wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn);
|
||||
pclog("Could not load shader %s\n", shader->shader_fn);
|
||||
failed = 1;
|
||||
|
||||
Reference in New Issue
Block a user