Use integer instead of float for percentage calculations

This commit is contained in:
Cacodemon345
2025-07-09 16:45:11 +06:00
parent b2f99d7207
commit 16f15ed53e

View File

@@ -1593,19 +1593,19 @@ update_mouse_msg(void)
*(wcp - 1) = L'\0';
mbstowcs(wcpu, cpu_s->name, strlen(cpu_s->name) + 1);
#ifdef _WIN32
swprintf(mouse_msg[0], sizeof_w(mouse_msg[0]), L"%%.1lf%%%% - %ls",
swprintf(mouse_msg[0], sizeof_w(mouse_msg[0]), L"%%i.%%i%%%% - %ls",
plat_get_string(STRING_MOUSE_CAPTURE));
swprintf(mouse_msg[1], sizeof_w(mouse_msg[1]), L"%%.1lf%%%% - %ls",
swprintf(mouse_msg[1], sizeof_w(mouse_msg[1]), L"%%i.%%i%%%% - %ls",
(mouse_get_buttons() > 2) ? plat_get_string(STRING_MOUSE_RELEASE) : plat_get_string(STRING_MOUSE_RELEASE_MMB));
wcsncpy(mouse_msg[2], L"%i%%", sizeof_w(mouse_msg[2]));
#else
swprintf(mouse_msg[0], sizeof_w(mouse_msg[0]), L"%ls v%ls - %%.1lf%%%% - %ls - %ls/%ls - %ls",
swprintf(mouse_msg[0], sizeof_w(mouse_msg[0]), L"%ls v%ls - %%i.%%i%%%% - %ls - %ls/%ls - %ls",
EMU_NAME_W, EMU_VERSION_FULL_W, wmachine, wcpufamily, wcpu,
plat_get_string(STRING_MOUSE_CAPTURE));
swprintf(mouse_msg[1], sizeof_w(mouse_msg[1]), L"%ls v%ls - %%.1lf%%%% - %ls - %ls/%ls - %ls",
swprintf(mouse_msg[1], sizeof_w(mouse_msg[1]), L"%ls v%ls - %%i.%%i%%%% - %ls - %ls/%ls - %ls",
EMU_NAME_W, EMU_VERSION_FULL_W, wmachine, wcpufamily, wcpu,
(mouse_get_buttons() > 2) ? plat_get_string(STRING_MOUSE_RELEASE) : plat_get_string(STRING_MOUSE_RELEASE_MMB));
swprintf(mouse_msg[2], sizeof_w(mouse_msg[2]), L"%ls v%ls - %%.1lf%%%% - %ls - %ls/%ls",
swprintf(mouse_msg[2], sizeof_w(mouse_msg[2]), L"%ls v%ls - %%i.%%i%%%% - %ls - %ls/%ls",
EMU_NAME_W, EMU_VERSION_FULL_W, wmachine, wcpufamily, wcpu);
#endif
}
@@ -1737,7 +1737,7 @@ pc_run(void)
if (title_update) {
mouse_msg_idx = ((mouse_type == MOUSE_TYPE_NONE) || (mouse_input_mode >= 1)) ? 2 : !!mouse_capture;
swprintf(temp, sizeof_w(temp), mouse_msg[mouse_msg_idx], (double)fps / (force_10ms ? 1. : 10.));
swprintf(temp, sizeof_w(temp), mouse_msg[mouse_msg_idx], fps / (force_10ms ? 1 : 10), force_10ms ? 0 : (fps % 10));
#ifdef __APPLE__
/* Needed due to modifying the UI on the non-main thread is a big no-no. */
dispatch_async_f(dispatch_get_main_queue(), wcsdup((const wchar_t *) temp), _ui_window_title);