Port remaining PCem OpenGL renderer features
This commit is contained in:
@@ -234,6 +234,9 @@ int portable_mode = 0; /* We are runn
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int monitor_edid = 0; /* (C) Which EDID to use. 0=default, 1=custom. */
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char monitor_edid_path[1024] = { 0 }; /* (C) Path to custom EDID */
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double video_gl_input_scale = 1.0; /* (C) OpenGL 3.x input scale */
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int video_gl_input_scale_mode = FULLSCR_SCALE_FULL; /* (C) OpenGL 3.x input stretch mode */
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// Accelerator key array
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struct accelKey acc_keys[NUM_ACCELS];
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15
src/config.c
15
src/config.c
@@ -227,6 +227,9 @@ load_general(void)
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video_framerate = ini_section_get_int(cat, "video_gl_framerate", -1);
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video_vsync = ini_section_get_int(cat, "video_gl_vsync", 0);
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video_gl_input_scale = ini_section_get_double(cat, "video_gl_input_scale", 1.0);
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video_gl_input_scale_mode = ini_section_get_int(cat, "video_gl_input_scale_mode", FULLSCR_SCALE_FULL);
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window_remember = ini_section_get_int(cat, "window_remember", 0);
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if (window_remember) {
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p = ini_section_get_string(cat, "window_coordinates", NULL);
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@@ -2398,6 +2401,18 @@ save_general(void)
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else
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ini_section_delete_var(cat, "do_auto_pause");
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if (video_gl_input_scale != 1.0) {
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ini_section_set_double(cat, "video_gl_input_scale", video_gl_input_scale);
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} else {
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ini_section_delete_var(cat, "video_gl_input_scale");
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}
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if (video_gl_input_scale_mode != FULLSCR_SCALE_FULL) {
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ini_section_set_int(cat, "video_gl_input_scale_mode", video_gl_input_scale_mode);
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} else {
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ini_section_delete_var(cat, "video_gl_input_scale_mode");
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}
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if (force_constant_mouse)
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ini_section_set_int(cat, "force_constant_mouse", force_constant_mouse);
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else
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@@ -140,6 +140,8 @@ extern int force_43; /* (C) video */
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extern int video_filter_method; /* (C) video */
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extern int video_vsync; /* (C) video */
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extern int video_framerate; /* (C) video */
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extern double video_gl_input_scale; /* (C) OpenGL 3.x input scale */
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extern int video_gl_input_scale_mode; /* (C) OpenGL 3.x input stretch mode */
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extern int gfxcard[GFXCARD_MAX]; /* (C) graphics/video card */
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extern int bugger_enabled; /* (C) enable ISAbugger */
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extern int novell_keycard_enabled; /* (C) enable Novell NetWare 2.x key card emulation. */
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@@ -530,6 +530,8 @@ MainWindow::MainWindow(QWidget *parent)
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#endif
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}
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ui->stackedWidget->switchRenderer(newVidApi);
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ui->menuOpenGL_input_scale->setEnabled(newVidApi == RendererStack::Renderer::OpenGL3);
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ui->menuOpenGL_input_stretch_mode->setEnabled(newVidApi == RendererStack::Renderer::OpenGL3);
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if (!show_second_monitors)
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return;
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for (int i = 1; i < MONITORS_NUM; i++) {
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@@ -550,6 +552,41 @@ MainWindow::MainWindow(QWidget *parent)
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break;
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}
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ui->action_0_5x_2->setChecked(video_gl_input_scale < 1.0);
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ui->action_1x_2->setChecked(video_gl_input_scale >= 1.0 && video_gl_input_scale < 1.5);
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ui->action1_5x_2->setChecked(video_gl_input_scale >= 1.5 && video_gl_input_scale < 2.0);
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ui->action_2x_2->setChecked(video_gl_input_scale >= 2.0 && video_gl_input_scale < 3.0);
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ui->action_3x_2->setChecked(video_gl_input_scale >= 3.0 && video_gl_input_scale < 4.0);
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ui->action_4x_2->setChecked(video_gl_input_scale >= 4.0 && video_gl_input_scale < 5.0);
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ui->action_5x_2->setChecked(video_gl_input_scale >= 5.0 && video_gl_input_scale < 6.0);
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ui->action_6x_2->setChecked(video_gl_input_scale >= 6.0 && video_gl_input_scale < 7.0);
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ui->action_7x_2->setChecked(video_gl_input_scale >= 7.0 && video_gl_input_scale < 8.0);
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ui->action_8x_2->setChecked(video_gl_input_scale >= 8.0);
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->action_0_5x_2);
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actGroup->addAction(ui->action_1x_2);
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actGroup->addAction(ui->action1_5x_2);
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actGroup->addAction(ui->action_2x_2);
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actGroup->addAction(ui->action_3x_2);
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actGroup->addAction(ui->action_4x_2);
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actGroup->addAction(ui->action_5x_2);
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actGroup->addAction(ui->action_6x_2);
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actGroup->addAction(ui->action_7x_2);
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actGroup->addAction(ui->action_8x_2);
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connect(actGroup, &QActionGroup::triggered, this, [this](QAction* action) {
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if (action == ui->action_0_5x_2) video_gl_input_scale = 0.5;
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if (action == ui->action_1x_2) video_gl_input_scale = 1;
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if (action == ui->action1_5x_2) video_gl_input_scale = 1.5;
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if (action == ui->action_2x_2) video_gl_input_scale = 2;
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if (action == ui->action_3x_2) video_gl_input_scale = 3;
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if (action == ui->action_4x_2) video_gl_input_scale = 4;
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if (action == ui->action_5x_2) video_gl_input_scale = 5;
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if (action == ui->action_6x_2) video_gl_input_scale = 6;
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if (action == ui->action_7x_2) video_gl_input_scale = 7;
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if (action == ui->action_8x_2) video_gl_input_scale = 8;
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});
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switch (scale) {
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default:
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break;
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@@ -633,6 +670,38 @@ MainWindow::MainWindow(QWidget *parent)
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actGroup->addAction(ui->actionFullScreen_keepRatio);
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actGroup->addAction(ui->actionFullScreen_int);
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actGroup->addAction(ui->actionFullScreen_int43);
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switch (video_gl_input_scale_mode) {
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default:
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break;
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case FULLSCR_SCALE_FULL:
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ui->action_Full_screen_stretch_gl->setChecked(true);
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break;
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case FULLSCR_SCALE_43:
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ui->action_4_3_gl->setChecked(true);
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break;
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case FULLSCR_SCALE_KEEPRATIO:
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ui->action_Square_pixels_keep_ratio_gl->setChecked(true);
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break;
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case FULLSCR_SCALE_INT:
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ui->action_Integer_scale_gl->setChecked(true);
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break;
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case FULLSCR_SCALE_INT43:
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ui->action4_3_Integer_scale_gl->setChecked(true);
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break;
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->action_Full_screen_stretch_gl);
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actGroup->addAction(ui->action_4_3_gl);
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actGroup->addAction(ui->action_Square_pixels_keep_ratio_gl);
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actGroup->addAction(ui->action_Integer_scale_gl);
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actGroup->addAction(ui->action4_3_Integer_scale_gl);
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connect(actGroup, &QActionGroup::triggered, this, [this](QAction* action) {
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if (action == ui->action_Full_screen_stretch_gl) video_gl_input_scale_mode = FULLSCR_SCALE_FULL;
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if (action == ui->action_4_3_gl) video_gl_input_scale_mode = FULLSCR_SCALE_43;
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if (action == ui->action_Square_pixels_keep_ratio_gl) video_gl_input_scale_mode = FULLSCR_SCALE_KEEPRATIO;
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if (action == ui->action_Integer_scale_gl) video_gl_input_scale_mode = FULLSCR_SCALE_INT;
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if (action == ui->action4_3_Integer_scale_gl) video_gl_input_scale_mode = FULLSCR_SCALE_INT43;
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});
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switch (video_grayscale) {
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default:
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break;
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@@ -1714,6 +1783,21 @@ MainWindow::on_actionInverted_VGA_monitor_triggered()
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video_toggle_option(ui->actionInverted_VGA_monitor, &invert_display);
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}
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static void
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update_scaled_checkboxes_gl(Ui::MainWindow *ui, QAction *selected)
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{
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ui->action_0_5x_2->setChecked(ui->action_0_5x_2 == selected);
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ui->action_1x_2->setChecked(ui->action_1x_2 == selected);
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ui->action1_5x_2->setChecked(ui->action1_5x_2 == selected);
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ui->action_2x_2->setChecked(ui->action_2x_2 == selected);
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ui->action_3x_2->setChecked(ui->action_3x_2 == selected);
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ui->action_4x_2->setChecked(ui->action_4x_2 == selected);
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ui->action_5x_2->setChecked(ui->action_5x_2 == selected);
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ui->action_6x_2->setChecked(ui->action_6x_2 == selected);
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ui->action_7x_2->setChecked(ui->action_7x_2 == selected);
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ui->action_8x_2->setChecked(ui->action_8x_2 == selected);
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}
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static void
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update_scaled_checkboxes(Ui::MainWindow *ui, QAction *selected)
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{
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@@ -186,6 +186,31 @@
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<addaction name="menuVGA_screen_type"/>
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<addaction name="menuGrayscale_conversion_type"/>
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</widget>
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<widget class="QMenu" name="menuOpenGL_input_stretch_mode">
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<property name="title">
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<string>OpenGL input stretch mode</string>
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</property>
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<addaction name="action_Full_screen_stretch_gl"/>
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<addaction name="action_4_3_gl"/>
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<addaction name="action_Square_pixels_keep_ratio_gl"/>
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<addaction name="action_Integer_scale_gl"/>
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<addaction name="action4_3_Integer_scale_gl"/>
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</widget>
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<widget class="QMenu" name="menuOpenGL_input_scale">
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<property name="title">
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<string>OpenGL input scale</string>
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</property>
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<addaction name="action_0_5x_2"/>
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<addaction name="action_1x_2"/>
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<addaction name="action1_5x_2"/>
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<addaction name="action_2x_2"/>
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<addaction name="action_3x_2"/>
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<addaction name="action_4x_2"/>
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<addaction name="action_5x_2"/>
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<addaction name="action_6x_2"/>
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<addaction name="action_7x_2"/>
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<addaction name="action_8x_2"/>
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</widget>
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<addaction name="actionHide_tool_bar"/>
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<addaction name="actionHide_status_bar"/>
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<addaction name="separator"/>
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@@ -195,6 +220,8 @@
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<addaction name="separator"/>
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<addaction name="menuRenderer"/>
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<addaction name="actionRenderer_options"/>
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<addaction name="menuOpenGL_input_stretch_mode"/>
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<addaction name="menuOpenGL_input_scale"/>
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<addaction name="separator"/>
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<addaction name="actionSpecify_dimensions"/>
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<addaction name="actionForce_4_3_display_ratio"/>
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@@ -894,6 +921,134 @@
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<string>&CGA composite settings...</string>
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</property>
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</action>
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<action name="action_Full_screen_stretch_gl">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&Full screen stretch</string>
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</property>
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</action>
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<action name="action_4_3_gl">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&4:3</string>
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</property>
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</action>
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<action name="action_Square_pixels_keep_ratio_gl">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&Square pixels (keep ratio)</string>
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</property>
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</action>
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<action name="action_Integer_scale_gl">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&Integer scale</string>
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</property>
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</action>
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<action name="action4_3_Integer_scale_gl">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>4:&3 Integer scale</string>
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</property>
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</action>
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<action name="action_1x">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&1x</string>
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</property>
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</action>
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<action name="action_0_5x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&0.5x</string>
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</property>
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</action>
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<action name="action_1x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&1x</string>
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</property>
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</action>
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<action name="action1_5x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>1.&5x</string>
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</property>
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</action>
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<action name="action_2x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&2x</string>
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</property>
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</action>
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<action name="action_3x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&3x</string>
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</property>
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</action>
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<action name="action_4x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&4x</string>
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</property>
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</action>
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<action name="action_5x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&5x</string>
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</property>
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</action>
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<action name="action_6x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&6x</string>
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</property>
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</action>
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<action name="action_7x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&7x</string>
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</property>
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</action>
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<action name="action_8x_2">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>&8x</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@@ -1386,6 +1386,8 @@ OpenGLRenderer::getOptions(QWidget *parent)
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return new OpenGLShaderManagerDialog(parent);
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}
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extern void standalone_scale(QRect &destination, int width, int height, QRect source, int scalemode);
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void
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OpenGLRenderer::render()
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{
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@@ -1428,19 +1430,16 @@ OpenGLRenderer::render()
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{
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struct shader_pass *pass = &active_shader->scene;
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struct {
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uint32_t x;
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uint32_t y;
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uint32_t w;
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uint32_t h;
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} rect;
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rect.x = 0;
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rect.y = 0;
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rect.w = source.width();
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rect.h = source.height();
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QRect rect;
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rect.setX(0);
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rect.setY(0);
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rect.setWidth(source.width() * video_gl_input_scale);
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rect.setHeight(source.height() * video_gl_input_scale);
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pass->state.input_size[0] = pass->state.output_size[0] = rect.w;
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pass->state.input_size[1] = pass->state.output_size[1] = rect.h;
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standalone_scale(rect, source.width(), source.height(), rect, video_gl_input_scale_mode);
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pass->state.input_size[0] = pass->state.output_size[0] = rect.width();
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pass->state.input_size[1] = pass->state.output_size[1] = rect.height();
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pass->state.input_texture_size[0] = pass->state.output_texture_size[0] = next_pow2(pass->state.output_size[0]);
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pass->state.input_texture_size[1] = pass->state.output_texture_size[1] = next_pow2(pass->state.output_size[1]);
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@@ -49,6 +49,73 @@ integer_scale(double *d, double *g)
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}
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}
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void
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standalone_scale(QRect &destination, int width, int height, QRect source, int scalemode)
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{
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double dx;
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double dy;
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double dw;
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double dh;
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double gsr;
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double hw = width;
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double hh = height;
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double gw = source.width();
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double gh = source.height();
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double hsr = hw / hh;
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double r43 = 4.0 / 3.0;
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switch (scalemode) {
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case FULLSCR_SCALE_INT:
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case FULLSCR_SCALE_INT43:
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gsr = gw / gh;
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if (scalemode == FULLSCR_SCALE_INT43) {
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gh = gw / r43;
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gsr = r43;
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}
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||||
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if (gsr <= hsr) {
|
||||
dw = hh * gsr;
|
||||
dh = hh;
|
||||
} else {
|
||||
dw = hw;
|
||||
dh = hw / gsr;
|
||||
}
|
||||
|
||||
integer_scale(&dw, &gw);
|
||||
integer_scale(&dh, &gh);
|
||||
|
||||
dx = (hw - dw) / 2.0;
|
||||
dy = (hh - dh) / 2.0;
|
||||
destination.setRect((int) dx, (int) dy, (int) dw, (int) dh);
|
||||
break;
|
||||
case FULLSCR_SCALE_43:
|
||||
case FULLSCR_SCALE_KEEPRATIO:
|
||||
if (scalemode == FULLSCR_SCALE_43)
|
||||
gsr = r43;
|
||||
else
|
||||
gsr = gw / gh;
|
||||
|
||||
if (gsr <= hsr) {
|
||||
dw = hh * gsr;
|
||||
dh = hh;
|
||||
} else {
|
||||
dw = hw;
|
||||
dh = hw / gsr;
|
||||
}
|
||||
dx = (hw - dw) / 2.0;
|
||||
dy = (hh - dh) / 2.0;
|
||||
destination.setRect((int) dx, (int) dy, (int) dw, (int) dh);
|
||||
break;
|
||||
case FULLSCR_SCALE_FULL:
|
||||
default:
|
||||
destination.setRect(0, 0, (int) hw, (int) hh);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
RendererCommon::onResize(int width, int height)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user