Make emulator thread time critical if possible on Windows to reduce fluctuations
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@@ -437,6 +437,9 @@ main_thread_fn()
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int frames;
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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#ifdef _WIN32
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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#endif
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plat_set_thread_name(nullptr, "main_thread_fn");
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framecountx = 0;
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// title_update = 1;
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