Always load "opengl32.dll" from application directory if it exists

This commit is contained in:
Cacodemon345
2025-07-07 17:44:47 +06:00
parent 4238b1fb02
commit 1b735084a4
2 changed files with 26 additions and 0 deletions

View File

@@ -102,6 +102,8 @@ bool cpu_thread_running = false;
void qt_set_sequence_auto_mnemonic(bool b);
#ifdef Q_OS_WINDOWS
bool acp_utf8 = false;
static void
keyboard_getkeymap()
{
@@ -515,6 +517,13 @@ extern bool windows_is_light_theme();
int
main(int argc, char *argv[])
{
#ifdef Q_OS_WINDOWS
/* Check if Windows supports UTF-8 */
if (GetACP() == CP_UTF8)
acp_utf8 = 1;
else
acp_utf8 = 0;
#endif
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QApplication::setAttribute(Qt::AA_DisableHighDpiScaling, false);
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
@@ -530,6 +539,9 @@ main(int argc, char *argv[])
#ifdef Q_OS_WINDOWS
Q_INIT_RESOURCE(darkstyle);
if (QFile(QApplication::applicationDirPath() + "/opengl32.dll").exists()) {
qputenv("QT_OPENGL_DLL", QFileInfo(QApplication::applicationDirPath() + "/opengl32.dll").absoluteFilePath().toUtf8());
}
QApplication::setAttribute(Qt::AA_NativeWindows);
if (!windows_is_light_theme()) {