Removes the legacy DirectDraw and Direct3D 9 renderers, and instead adds SDL (Hardware) and renames the existing SDL renderer to SDL (Software).

This commit is contained in:
OBattler
2019-12-05 00:51:07 +01:00
parent 743fafbc8e
commit 26c0a5d2ea
9 changed files with 128 additions and 233 deletions

View File

@@ -8,16 +8,16 @@
*
* Windows resource defines.
*
* Version: @(#)resource.h 1.0.30 2019/01/19
* Version: @(#)resource.h 1.0.31 2019/12/05
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
* Fred N. van Kempen, <decwiz@yahoo.com>
* David Hrdlička, <hrdlickadavid@outlook.com>
*
* Copyright 2008-2018 Sarah Walker.
* Copyright 2016-2018 Miran Grca.
* Copyright 2018 David Hrdlička.
* Copyright 2008-2019 Sarah Walker.
* Copyright 2016-2019 Miran Grca.
* Copyright 2018,2019 David Hrdlička.
*/
#ifndef WIN_RESOURCE_H
# define WIN_RESOURCE_H
@@ -266,18 +266,17 @@
#define IDM_UPDATE_ICONS 40030
#define IDM_VID_RESIZE 40040
#define IDM_VID_REMEMBER 40041
#define IDM_VID_DDRAW 40050
#define IDM_VID_SDL_SW 40050
#define IDM_VID_SDL_HW 40051
#ifdef USE_D2D
#define IDM_VID_D2D 40051
#define IDM_VID_D3D 40052
#define IDM_VID_SDL 40053
#define IDM_VID_VNC 40054
#else
#define IDM_VID_D3D 40051
#define IDM_VID_SDL 40052
#define IDM_VID_D2D 40052
#ifdef USE_VNC
#define IDM_VID_VNC 40053
#endif
#else
#ifdef USE_VNC
#define IDM_VID_VNC 40052
#endif
#endif
#define IDM_VID_SCALE_1X 40055
#define IDM_VID_SCALE_2X 40056