Make renderer options item enabled/disabled instead
Also a missed French translation
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@@ -339,26 +339,6 @@ RendererStack::createRenderer(Renderer renderer)
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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case Renderer::OpenGL3PCem:
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{
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this->createWinId();
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auto hw = new OpenGLRenderer(this);
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rendererWindow = hw;
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connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection);
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connect(hw, &OpenGLRenderer::initialized, [=]() {
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/* Buffers are available only after initialization. */
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imagebufs = rendererWindow->getBuffers();
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endblit();
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emit rendererChanged();
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});
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connect(hw, &OpenGLRenderer::errorInitializing, [=]() {
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/* Renderer not could initialize, fallback to software. */
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imagebufs = {};
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QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
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});
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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case Renderer::OpenGL3:
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{
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this->createWinId();
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@@ -431,7 +411,7 @@ RendererStack::createRenderer(Renderer renderer)
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currentBuf = 0;
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if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan && renderer != Renderer::OpenGL3PCem) {
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if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan) {
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imagebufs = rendererWindow->getBuffers();
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endblit();
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emit rendererChanged();
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