Makefile.mingw corrections and made the code pass much stricter checks (now mandated by Makefile.mignw) to ensure GCC 14 readiness.
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@@ -240,7 +240,7 @@ load_custom_shaders(const char *path)
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* @return Shader program identifier.
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*/
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GLuint
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load_default_shaders()
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load_default_shaders(void)
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{
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GLuint vertex_id = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragment_id = glCreateShader(GL_FRAGMENT_SHADER);
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