Major changes to NVR, system initialization (pc.c), and what goes on in the Windows startup (win.c.) Not fully done yet, but good enough for a first commit.

This commit is contained in:
waltje
2017-10-07 00:46:54 -04:00
parent 95fe21b651
commit 2b37b7fbfb
108 changed files with 5628 additions and 5912 deletions

View File

@@ -164,7 +164,7 @@ void gameport_timer_over(void *p)
gameport->joystick->a0_over(gameport->joystick_dat);
}
void *gameport_init_common()
void *gameport_init_common(void)
{
gameport_t *gameport = malloc(sizeof(gameport_t));
@@ -193,7 +193,7 @@ void *gameport_init_common()
return gameport;
}
void gameport_update_joystick_type()
void gameport_update_joystick_type(void)
{
gameport_t *gameport = gameport_global;
@@ -205,7 +205,7 @@ void gameport_update_joystick_type()
}
}
void *gameport_init()
void *gameport_init(device_t *info)
{
gameport_t *gameport = NULL;
@@ -222,7 +222,7 @@ void *gameport_init()
return gameport;
}
void *gameport_201_init()
void *gameport_201_init(device_t *info)
{
gameport_t *gameport;
@@ -258,23 +258,19 @@ void gameport_close(void *p)
device_t gameport_device =
{
"Game port",
0,
0, 0,
gameport_init,
gameport_close,
NULL,
NULL,
NULL,
NULL, NULL, NULL, NULL,
NULL
};
device_t gameport_201_device =
{
"Game port (port 201h only)",
0,
0, 0,
gameport_201_init,
gameport_close,
NULL,
NULL,
NULL,
NULL, NULL, NULL, NULL,
NULL
};