win_opengl: UI for options and add them to config. Reloading changed options at runtime. Improved framerate limitter.
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@@ -105,7 +105,7 @@ static const struct {
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{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL },
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{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL }
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#ifdef DEV_BRANCH /* feature-opengl */
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,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs, NULL}
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,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs, opengl_reload}
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#else
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,{ "OpenGL_Core", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL } /* fall back to SDL_OpenGL */
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#endif
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@@ -858,9 +858,8 @@ plat_timer_read(void)
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return(li.QuadPart);
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}
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uint32_t
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plat_get_ticks(void)
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static LARGE_INTEGER
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plat_get_ticks_common(void)
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{
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LARGE_INTEGER EndingTime, ElapsedMicroseconds;
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@@ -881,9 +880,20 @@ plat_get_ticks(void)
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ElapsedMicroseconds.QuadPart *= 1000000;
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ElapsedMicroseconds.QuadPart /= Frequency.QuadPart;
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return (uint32_t) (ElapsedMicroseconds.QuadPart / 1000);
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return ElapsedMicroseconds;
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}
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uint32_t
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plat_get_ticks(void)
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{
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return (uint32_t)(plat_get_ticks_common().QuadPart / 1000);
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}
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uint32_t
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plat_get_micro_ticks(void)
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{
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return (uint32_t)plat_get_ticks_common().QuadPart;
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}
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void
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plat_delay_ms(uint32_t count)
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@@ -1105,6 +1115,15 @@ plat_setfullscreen(int on)
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plat_vidapi_enable(1);
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}
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void
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plat_vid_reload_options(void)
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{
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if (!vid_api_inited || !vid_apis[vid_api].reload)
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return;
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vid_apis[vid_api].reload();
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}
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void
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take_screenshot(void)
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