Call glViewport with correct function pointer
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@@ -1103,14 +1103,6 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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context->makeCurrent(this);
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#ifdef Q_OS_MACOS
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glViewport(
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destination.x() * devicePixelRatio(),
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destination.y() * devicePixelRatio(),
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destination.width() * devicePixelRatio(),
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destination.height() * devicePixelRatio());
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#endif
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if (source.width() != w || source.height() != h) {
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glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id);
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glw.glTexImage2D(GL_TEXTURE_2D, 0, (GLenum) QOpenGLTexture::RGBA8_UNorm, w, h, 0, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
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@@ -1129,6 +1121,14 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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source.setRect(x, y, w, h);
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onResize(this->width(), this->height());
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#ifdef Q_OS_MACOS
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glw.glViewport(
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destination.x() * devicePixelRatio(),
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destination.y() * devicePixelRatio(),
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destination.width() * devicePixelRatio(),
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destination.height() * devicePixelRatio());
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#endif
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if (video_framerate == -1)
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render();
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}
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