Call glViewport with correct function pointer

This commit is contained in:
Cacodemon345
2025-03-11 00:13:51 +06:00
parent c2eb773029
commit 2e77b47f89

View File

@@ -1103,14 +1103,6 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
context->makeCurrent(this);
#ifdef Q_OS_MACOS
glViewport(
destination.x() * devicePixelRatio(),
destination.y() * devicePixelRatio(),
destination.width() * devicePixelRatio(),
destination.height() * devicePixelRatio());
#endif
if (source.width() != w || source.height() != h) {
glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id);
glw.glTexImage2D(GL_TEXTURE_2D, 0, (GLenum) QOpenGLTexture::RGBA8_UNorm, w, h, 0, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
@@ -1129,6 +1121,14 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
source.setRect(x, y, w, h);
onResize(this->width(), this->height());
#ifdef Q_OS_MACOS
glw.glViewport(
destination.x() * devicePixelRatio(),
destination.y() * devicePixelRatio(),
destination.width() * devicePixelRatio(),
destination.height() * devicePixelRatio());
#endif
if (video_framerate == -1)
render();
}