win_opengl: (WIP)UI for options. Add comments to help find conditionals that put opengl in dev_branch.
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@@ -99,17 +99,18 @@ static const struct {
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int (*pause)(void);
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void (*enable)(int enable);
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void (*set_fs)(int fs);
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void (*reload)(void);
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} vid_apis[RENDERERS_NUM] = {
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{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
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{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
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{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs }
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#ifdef DEV_BRANCH
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,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs}
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{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL },
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{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL },
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{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL }
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#ifdef DEV_BRANCH /* feature-opengl */
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,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs, NULL}
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#else
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,{ "OpenGL_Core", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs } /* fall back to SDL_OpenGL */
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,{ "OpenGL_Core", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL } /* fall back to SDL_OpenGL */
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#endif
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#ifdef USE_VNC
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
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#endif
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};
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@@ -928,7 +929,7 @@ plat_vidapi_name(int api)
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case 2:
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name = "sdl_opengl";
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break;
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#ifdef DEV_BRANCH
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#ifdef DEV_BRANCH /* feature-opengl */
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case 3:
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name = "opengl_core";
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break;
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