win_opengl: (WIP)UI for options. Add comments to help find conditionals that put opengl in dev_branch.
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@@ -41,6 +41,7 @@
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include <86box/86box.h>
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#include <86box/plat.h>
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@@ -52,13 +53,6 @@
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static const int INIT_WIDTH = 640;
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static const int INIT_HEIGHT = 400;
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/* Option; Target framerate: Sync with emulation / 25 fps / 30 fps / 50 fps / 60 fps / 75 fps */
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static const int SYNC_WITH_BLITTER = 1;
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static const int TARGET_FRAMETIME = 13;
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/* Option; Vsync: Off / On */
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static const int VSYNC = 0;
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/**
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* @brief A dedicated OpenGL thread.
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* OpenGL context's don't handle multiple threads well.
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@@ -89,9 +83,10 @@ static union
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{
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HANDLE closing;
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HANDLE resize;
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HANDLE reload;
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HANDLE blit_waiting;
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};
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HANDLE asArray[3];
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HANDLE asArray[4];
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} sync_objects = { 0 };
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/**
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@@ -115,6 +110,16 @@ static volatile struct
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int width, height, fullscreen, scaling_mode;
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} resize_info = { 0 };
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/**
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* @brief Renderer options
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*/
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static volatile struct
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{
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int vsync; /* Vertical sync; 0 = off, 1 = on */
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int frametime; /* Frametime in ms, or -1 to sync with blitter */
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char shaderfile[512]; /* Shader file path. Match the length of openfilestring in win_dialog.c */
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} options = { 0 };
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/**
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* @brief Identifiers to OpenGL objects and uniforms.
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*/
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@@ -133,15 +138,6 @@ typedef struct
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GLint frame_count;
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} gl_identifiers;
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/**
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* @brief Userdata to pass onto windows message hook
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*/
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typedef struct
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{
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HWND window;
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int* fullscreen;
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} winmessage_data;
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/**
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* @brief Set or unset OpenGL context window as a child window.
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*
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@@ -269,7 +265,7 @@ static gl_identifiers initialize_glcontext()
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glClearColor(0.f, 0.f, 0.f, 1.f);
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gl.shader_progID = load_custom_shaders();
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gl.shader_progID = load_custom_shaders(options.shaderfile);
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if (gl.shader_progID == 0)
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gl.shader_progID = load_default_shaders();
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@@ -362,7 +358,7 @@ static void opengl_main(void* param)
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window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
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SDL_GL_SetSwapInterval(VSYNC);
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SDL_GL_SetSwapInterval(options.vsync);
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/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
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int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT;
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@@ -374,9 +370,6 @@ static void opengl_main(void* param)
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if (wmi.subsystem == SDL_SYSWM_WINDOWS)
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window_hwnd = wmi.info.win.window;
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/* Pass window handle and full screen mode to windows message hook */
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winmessage_data msg_data = (winmessage_data){ window_hwnd, &fullscreen };
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if (!fullscreen)
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set_parent_binding(1);
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else
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@@ -391,23 +384,23 @@ static void opengl_main(void* param)
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if (gl.frame_count != -1)
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glUniform1i(gl.frame_count, 0);
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uint32_t last_swap = -TARGET_FRAMETIME;
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uint32_t last_swap = -options.frametime;
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/* Render loop */
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int closing = 0;
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while (!closing)
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{
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if (SYNC_WITH_BLITTER)
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if (options.frametime < 0)
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render_and_swap(gl);
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DWORD wait_result = WAIT_TIMEOUT;
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do
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{
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if (!SYNC_WITH_BLITTER)
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if (options.frametime >= 0)
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{
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uint32_t ticks = plat_get_ticks();
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if (ticks - last_swap > TARGET_FRAMETIME)
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if (ticks - last_swap >= options.frametime)
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{
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render_and_swap(gl);
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last_swap = ticks;
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@@ -591,6 +584,10 @@ int opengl_init(HWND hwnd)
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resize_info.fullscreen = video_fullscreen & 1;
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resize_info.scaling_mode = video_fullscreen_scale;
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options.vsync = video_vsync;
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options.frametime = -1;
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strcpy_s(options.shaderfile, sizeof(options.shaderfile), "shaders/shader.glsl");
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thread = thread_create(opengl_main, (void*)NULL);
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atexit(opengl_close);
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@@ -652,4 +649,12 @@ void opengl_resize(int w, int h)
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resize_info.scaling_mode = video_fullscreen_scale;
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SetEvent(sync_objects.resize);
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}
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void opengl_reload(void)
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{
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if (thread == NULL)
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return;
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SetEvent(sync_objects.reload);
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}
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