qt: add Direct3D 9 renderer
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@@ -25,6 +25,9 @@
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#include "qt_openglrenderer.hpp"
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#include "qt_softwarerenderer.hpp"
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#include "qt_vulkanwindowrenderer.hpp"
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#ifdef Q_OS_WIN
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#include "qt_d3d9renderer.hpp"
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#endif
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#include "qt_mainwindow.hpp"
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#include "qt_util.hpp"
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@@ -223,12 +226,18 @@ RendererStack::switchRenderer(Renderer renderer)
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{
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startblit();
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if (current) {
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if (rendererWindow->hasBlitFunc()) {
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while (directBlitting) {}
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitRenderer);
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video_blit_complete();
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}
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rendererWindow->finalize();
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removeWidget(current.get());
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disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
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/* Create new renderer only after previous is destroyed! */
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connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) { createRenderer(renderer); });
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connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) { video_blit_complete(); createRenderer(renderer); video_blit_complete(); });
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current.release()->deleteLater();
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} else {
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@@ -292,6 +301,31 @@ RendererStack::createRenderer(Renderer renderer)
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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#ifdef Q_OS_WIN
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case Renderer::Direct3D9:
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{
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this->createWinId();
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auto hw = new D3D9Renderer(this);
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rendererWindow = hw;
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connect(hw, &D3D9Renderer::error, this, [this](QString str)
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{
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auto msgBox = new QMessageBox(QMessageBox::Critical, "86Box", QString("Failed to initialize D3D9 renderer. Falling back to software rendering.\n\n") + str, QMessageBox::Ok);
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msgBox->setAttribute(Qt::WA_DeleteOnClose);
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msgBox->show();
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imagebufs = {};
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endblit();
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QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
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});
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connect(hw, &D3D9Renderer::initialized, this, [this]()
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{
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qDebug() << "initialized";
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endblit();
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emit rendererChanged();
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});
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current.reset(hw);
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break;
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}
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#endif
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#if QT_CONFIG(vulkan)
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case Renderer::Vulkan:
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{
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@@ -340,16 +374,31 @@ RendererStack::createRenderer(Renderer renderer)
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currentBuf = 0;
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if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan) {
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if (rendererWindow->hasBlitFunc()) {
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connect(this, &RendererStack::blit, this, &RendererStack::blitRenderer, Qt::DirectConnection);
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}
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else {
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connect(this, &RendererStack::blit, this, &RendererStack::blitCommon, Qt::DirectConnection);
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}
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if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan && renderer != Renderer::Direct3D9) {
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imagebufs = rendererWindow->getBuffers();
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endblit();
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emit rendererChanged();
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}
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}
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void
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RendererStack::blitRenderer(int x, int y, int w, int h)
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{
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directBlitting = true;
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rendererWindow->blit(x, y, w, h);
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directBlitting = false;
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}
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// called from blitter thread
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void
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RendererStack::blit(int x, int y, int w, int h)
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RendererStack::blitCommon(int x, int y, int w, int h)
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{
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if ((x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || imagebufs.empty() || std::get<std::atomic_flag *>(imagebufs[currentBuf])->test_and_set()) {
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video_blit_complete();
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