Fix OpenGL ES renderer not actually creating OpenGL ES contexts
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@@ -57,6 +57,11 @@ void HardwareRenderer::initializeGL()
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m_prog->bind();
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m_prog->setUniformValue("texture", 0);
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pclog("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
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pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
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pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
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pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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}
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void HardwareRenderer::paintGL() {
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