Fix OpenGL ES renderer not actually creating OpenGL ES contexts

This commit is contained in:
Cacodemon345
2021-12-26 11:52:50 +06:00
parent 22471629d8
commit 33d2844de6
3 changed files with 14 additions and 8 deletions

View File

@@ -57,6 +57,11 @@ void HardwareRenderer::initializeGL()
m_prog->bind();
m_prog->setUniformValue("texture", 0);
pclog("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
}
void HardwareRenderer::paintGL() {