Fix OpenGL ES renderer not actually creating OpenGL ES contexts
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@@ -33,17 +33,23 @@ private:
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QOpenGLShaderProgram* m_prog;
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QOpenGLTextureBlitter* m_blt;
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public:
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enum class RenderType {
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OpenGL,
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OpenGLES,
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};
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void resizeGL(int w, int h) override;
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void initializeGL() override;
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void paintGL() override;
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HardwareRenderer(QWidget* parent = nullptr)
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HardwareRenderer(QWidget* parent = nullptr, RenderType rtype = RenderType::OpenGL)
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: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, parent->windowHandle()), QOpenGLFunctions()
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{
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setMinimumSize(QSize(16, 16));
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setFlags(Qt::FramelessWindowHint);
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parentWidget = parent;
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setRenderType(rtype);
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m_context = new QOpenGLContext();
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m_context->setFormat(format());
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m_context->create();
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}
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~HardwareRenderer()
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@@ -52,10 +58,7 @@ public:
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if (m_blt) m_blt->destroy();
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}
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enum class RenderType {
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OpenGL,
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OpenGLES,
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};
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void setRenderType(RenderType type);
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public slots:
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